Ejemplo n.º 1
0
        public void weaponSpawn(Vector2 pos)
        {
            int weapon = rnd.Next(0, amountWeapon);

            switch (weapon)
            {
            case 0:
                weaponO = new WeaponObjects("BananaGun", 4, 5, 4, 1, spriteSheet, pos, shot, weapon, this);
                break;

            case 1:
                weaponO = new WeaponObjects("WaterGun", 3, 7, 4, 1, spriteSheet, pos, shot, weapon, this);
                break;

            case 2:
                weaponO = new WeaponObjects("BaseballBat", 5, 1, 6, 1, spriteSheet, pos, shot, weapon, this);
                break;

            case 3:
                weaponO = new WeaponObjects("LaserSword", 3, 1, 7, 1, spriteSheet, pos, shot, weapon, this);
                break;

            case 4:
                weaponO = new WeaponObjects("SlingShot", 6, 3, 3, 1, spriteSheet, pos, shot, weapon, this);
                break;

            case 5:
                weaponO = new WeaponObjects("LaserRifle", 4, 10, 3, 1, spriteSheet, pos, shot, weapon, this);
                break;

            case 6:
                weaponO = new WeaponObjects("PickleGun", 4, 5, 4, 1, spriteSheet, pos, shot, weapon, this);
                break;

            case 7:
                weaponO = new WeaponObjects("ChickenClub", 7, 1, 4, 1, spriteSheet, pos, shot, weapon, this);
                break;
            }
            gameList.Add(weaponO);
            weaponList.Add(weaponO);
            weaponID++;
        }
Ejemplo n.º 2
0
 public void EquipedWeapon(WeaponObjects weaponStats)
 {
     weaponSlot[activeWeapon] = weaponStats;
 }