Ejemplo n.º 1
0
        public void UpdateTF()
        {
            Vector2 v2 = pxVec2.GetVec2D();

            transform.localScale =
                (_MinRadius +
                 _RadiusMultiplier * v2.magnitude) * Vector2.one;
            transform.localRotation =
                Quaternion.FromToRotation(_BaseVec, v2);
            transform.localPosition = Vector3.zero;
        }