Dispose() public method

public Dispose ( ) : void
return void
Ejemplo n.º 1
0
 public void DrawString(char[] text, int startAt, int len, double x, double y)
 {
     if (this.UseSubPixelRendering)
     {
         //1. clear prev drawing result
         _aggPainter.Clear(Drawing.Color.FromArgb(0, 0, 0, 0));
         //aggPainter.Clear(Drawing.Color.White);
         //aggPainter.Clear(Drawing.Color.FromArgb(0, 0, 0, 0));
         //2. print text span into Agg Canvas
         textPrinter.DrawString(text, startAt, len, 0, 0);
         //3.copy to gl bitmap
         byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(actualImage);
         //------------------------------------------------------
         GLBitmap glBmp = new GLBitmap(bmpWidth, bmpHeight, buffer, true);
         glBmp.IsInvert = false;
         //TODO: review font height
         canvas.DrawGlyphImageWithSubPixelRenderingTechnique(glBmp, (float)x, (float)y + 40);
         glBmp.Dispose();
     }
     else
     {
         //1. clear prev drawing result
         _aggPainter.Clear(Drawing.Color.FromArgb(0, 0, 0, 0));
         //2. print text span into Agg Canvas
         textPrinter.DrawString(text, startAt, len, 0, 0);
         //3.copy to gl bitmap
         byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(actualImage);
         //------------------------------------------------------
         GLBitmap glBmp = new GLBitmap(bmpWidth, bmpHeight, buffer, true);
         glBmp.IsInvert = false;
         //TODO: review font height
         canvas.DrawGlyphImage(glBmp, (float)x, (float)y + 40);
         glBmp.Dispose();
     }
 }
Ejemplo n.º 2
0
        public override void DrawImage(ActualImage actualImage, double x, double y)
        {
            GLBitmap glBmp = new GLBitmap(actualImage.Width, actualImage.Height, ActualImage.GetBuffer(actualImage), false);

            _canvas.DrawImage(glBmp, (float)x, (float)y);
            glBmp.Dispose();
        }
Ejemplo n.º 3
0
        public void DrawString(char[] text, int startAt, int len, double x, double y)
        {
            if (this.UseSubPixelRendering)
            {
                //1. clear prev drawing result
                _aggPainter.Clear(Drawing.Color.FromArgb(0, 0, 0, 0));
                //aggPainter.Clear(Drawing.Color.White);
                //aggPainter.Clear(Drawing.Color.FromArgb(0, 0, 0, 0));
                //2. print text span into Agg Canvas
                _vxsTextPrinter.DrawString(text, startAt, len, 0, 0);
                //3.copy to gl bitmap
                //byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(_actualImage);
                //------------------------------------------------------
                GLBitmap glBmp = new GLBitmap(_actualImage);
                glBmp.IsInvert = false;
                //TODO: review font height
                if (StartDrawOnLeftTop)
                {
                    y -= _vxsTextPrinter.FontLineSpacingPx;
                }
                _glsx.DrawGlyphImageWithSubPixelRenderingTechnique(glBmp, (float)x, (float)y);
                glBmp.Dispose();
            }
            else
            {
                //1. clear prev drawing result
                _aggPainter.Clear(Drawing.Color.White);
                _aggPainter.StrokeColor = Color.Black;

                //2. print text span into Agg Canvas
                _vxsTextPrinter.StartDrawOnLeftTop = false;

                float dyOffset = _vxsTextPrinter.FontDescedingPx;
                _vxsTextPrinter.DrawString(text, startAt, len, 0, -dyOffset);
                //------------------------------------------------------
                //debug save image from agg's buffer
#if DEBUG
                //actualImage.dbugSaveToPngFile("d:\\WImageTest\\aa1.png");
#endif
                //------------------------------------------------------

                //3.copy to gl bitmap
                //byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(_actualImage);
                //------------------------------------------------------
                //debug save image from agg's buffer

                //------------------------------------------------------
                //GLBitmap glBmp = new GLBitmap(bmpWidth, bmpHeight, buffer, true);
                GLBitmap glBmp = new GLBitmap(_actualImage);
                glBmp.IsInvert = false;
                //TODO: review font height
                //if (StartDrawOnLeftTop)
                //{
                y += _vxsTextPrinter.FontLineSpacingPx;
                //}
                _glsx.DrawGlyphImage(glBmp, (float)x, (float)y + dyOffset);
                glBmp.Dispose();
            }
        }
Ejemplo n.º 4
0
 public void Dispose()
 {
     if (_lookupBmp != null)
     {
         _lookupBmp.Dispose();
         _lookupBmp = null;
     }
 }
Ejemplo n.º 5
0
        public override void DrawImage(ActualImage actualImage, params AffinePlan[] affinePlans)
        {
            //create gl bmp
            GLBitmap glBmp = new GLBitmap(actualImage.Width, actualImage.Height, ActualImage.GetBuffer(actualImage), false);

            _canvas.DrawImage(glBmp, 0, 0);
            glBmp.Dispose();
        }
Ejemplo n.º 6
0
 public override void Dispose()
 {
     base.Dispose();
     if (_lookupBmp != null)
     {
         _lookupBmp.Dispose();
         _lookupBmp = null;
     }
 }
Ejemplo n.º 7
0
        public void Dispose()
        {
            _loadedGlyphs.Clear();

            if (_glBmp != null)
            {
                _glBmp.Dispose();
                _glBmp = null;
            }
        }
Ejemplo n.º 8
0
        public void Dispose()
        {
            _myGLBitmapFontMx.Clear();
            _myGLBitmapFontMx = null;

            if (_glBmp != null)
            {
                _glBmp.Dispose();
                _glBmp = null;
            }
        }
Ejemplo n.º 9
0
 public void Dispose()
 {
     //delete framebuffer,render buffer and texture id
     if (_frameBufferId > 0)
     {
         GL.DeleteFramebuffers(1, ref _frameBufferId);
         _frameBufferId = 0;
     }
     if (_renderBufferId > 0)
     {
         GL.DeleteRenderbuffers(1, ref _renderBufferId);
         _renderBufferId = 0;
     }
     if (_glBmp != null && _isBmpOwner)
     {
         _glBmp.Dispose();
         _glBmp = null;
     }
 }
Ejemplo n.º 10
0
        public void Print(char[] buffer, double x, double y)
        {
            int j        = buffer.Length;
            int buffsize = j * 2;

            //get kerning list
            if (properGlyphs == null)
            {
                properGlyphs = new ProperGlyph[buffsize];
                currentFont.GetGlyphPos(buffer, 0, buffsize, properGlyphs);
            }

            double xpos = x;

            for (int i = 0; i < buffsize; ++i)
            {
                uint codepoint = properGlyphs[i].codepoint;
                if (codepoint == 0)
                {
                    break;
                }

                //-------------------------------------------------------------
                FontGlyph glyph = this.currentFont.GetGlyphByIndex(codepoint);
                //glyph image32
                //-------------------------------------------------------------
                GLBitmap bmp  = new GLBitmap(new LazyAggBitmapBufferProvider(glyph.glyphImage32));
                var      left = glyph.exportGlyph.img_horiBearingX;
                this.canvas2d.DrawImage(bmp,
                                        (float)(xpos + (left >> 6)),
                                        (float)(y + (glyph.exportGlyph.bboxYmin >> 6)));

                int w = (glyph.exportGlyph.advanceX) >> 6;
                xpos += (w);

                bmp.Dispose(); //temp here
                //-------------------------------------------------------------
            }
        }
Ejemplo n.º 11
0
        public void Print(char[] buffer, double x, double y)
        {
            int j = buffer.Length;
            int buffsize = j * 2;
            //get kerning list
            ActualFont fontImp = nativeFontStore.GetResolvedNativeFont(currentFont);

            if (properGlyphs == null)
            {
                properGlyphs = new ProperGlyph[buffsize];
                TextShapingService.GetGlyphPos(fontImp, buffer, 0, buffsize, properGlyphs);
            }

            double xpos = x;
            for (int i = 0; i < buffsize; ++i)
            {
                uint codepoint = properGlyphs[i].codepoint;
                if (codepoint == 0)
                {
                    break;
                }

                //-------------------------------------------------------------
                FontGlyph glyph = fontImp.GetGlyphByIndex(codepoint);
                //glyph image32 
                //-------------------------------------------------------------
                GLBitmap bmp = new GLBitmap(new LazyAggBitmapBufferProvider(glyph.glyphImage32));
                var left = glyph.glyphMatrix.img_horiBearingX;
                this.canvas2d.DrawImage(bmp,
                    (float)(xpos + (left >> 6)),
                    (float)(y + (glyph.glyphMatrix.bboxYmin >> 6)));
                int w = (glyph.glyphMatrix.advanceX) >> 6;
                xpos += (w);
                bmp.Dispose(); //temp here 
                //-------------------------------------------------------------                
            }
        }
Ejemplo n.º 12
0
        public void DrawString(char[] text, double x, double y)
        {
            aggPainter.Clear(Drawing.Color.White);
            //draw text
            textPrinter.DrawString(text, 0, 18);

            byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(actualImage);
            //------------------------------------------------------
            GLBitmap glBmp = new GLBitmap(bmpWidth, bmpHeight, buffer, true);

            bool isYFliped = canvas.FlipY;

            if (isYFliped)
            {
                canvas.DrawImage(glBmp, (float)x, (float)y);
            }
            else
            {
                canvas.FlipY = true;
                canvas.DrawImage(glBmp, (float)x, (float)y);
                canvas.FlipY = false;
            }
            glBmp.Dispose();
        }
Ejemplo n.º 13
0
 public override void DrawImage(ActualImage actualImage, params AffinePlan[] affinePlans)
 {
     //create gl bmp
     GLBitmap glBmp = new GLBitmap(actualImage.Width, actualImage.Height, ActualImage.GetBuffer(actualImage), false);
     _canvas.DrawImage(glBmp, 0, 0);
     glBmp.Dispose();
 }
Ejemplo n.º 14
0
        public void DrawString(char[] textBuffer, int startAt, int len, double x, double y)
        {
            //TODO: review performance
            _memdc.PatBlt(Win32.NativeWin32MemoryDC.PatBltColor.White, 0, 0, _bmpWidth, _bmpHeight);
            _memdc.TextOut(textBuffer);
            //memdc.BitBltTo(destHdc);
            // Win32.Win32Utils.BitBlt(hdc, 0, 0, bmpWidth, 50, memHdc, 0, 0, Win32.MyWin32.SRCCOPY);
            //---------------
            int stride = 4 * ((_bmpWidth * 32 + 31) / 32);

            //Bitmap newBmp = new Bitmap(bmpWidth, 50, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            //var bmpData = newBmp.LockBits(new Rectangle(0, 0, bmpWidth, 50), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            byte[] tmp1 = new byte[stride * 50];
            System.Runtime.InteropServices.Marshal.Copy(_memdc.PPVBits, tmp1, 0, tmp1.Length);
            //---------------
            int pos = 3;

            for (int r = 0; r < 50; ++r)
            {
                for (int c = 0; c < stride; ++c)
                {
                    tmp1[pos] = 255;
                    pos      += 4;
                    c        += 4;
                }
            }


            _memdc.MeasureTextSize(textBuffer, out _bmpWidth, out _bmpHeight);
            var memBmp = new CpuBlit.MemBitmap(_bmpWidth, _bmpHeight);

#if DEBUG
            memBmp._dbugNote = "WinGdiFontPrinter.DrawString";
#endif
            //------------------------------------------------------
            //copy bmp from specific bmp area
            //and convert to GLBmp
            unsafe
            {
                using (CpuBlit.Imaging.TempMemPtr.FromBmp(memBmp, out byte *dest0))
                {
                    byte *header = (byte *)_memdc.PPVBits;
                    {
                        byte *dest    = dest0;
                        byte *rowHead = header;
                        int   rowLen  = _bmpWidth * 4;
                        for (int h = 0; h < _bmpHeight; ++h)
                        {
                            header = rowHead;
                            for (int n = 0; n < rowLen;)
                            {
                                //move next
                                *(dest + 0) = *(header + 0);
                                *(dest + 1) = *(header + 1);
                                *(dest + 2) = *(header + 2);
                                //*(dest + 3) = *(header + 3);
                                *(dest + 3) = 255;
                                header     += 4;
                                dest       += 4;
                                n          += 4;
                            }
                            //finish one row
                            rowHead += stride;
                        }
                    }
                }
            }

            //------------------------------------------------------
            GLBitmap glBmp = new GLBitmap(new MemBitmapBinder(memBmp, false));
            _pcx.DrawImage(glBmp, (float)x, (float)y);
            glBmp.Dispose();
        }
        public void DrawString(char[] textBuffer, int startAt, int len, double x, double y)
        {
            //TODO: review performance
            memdc.PatBlt(Win32.NativeWin32MemoryDc.PatBltColor.White, 0, 0, bmpWidth, bmpHeight);
            memdc.TextOut(textBuffer);
            //memdc.BitBltTo(destHdc);
            // Win32.Win32Utils.BitBlt(hdc, 0, 0, bmpWidth, 50, memHdc, 0, 0, Win32.MyWin32.SRCCOPY);
            //---------------
            int stride = 4 * ((bmpWidth * 32 + 31) / 32);

            //Bitmap newBmp = new Bitmap(bmpWidth, 50, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            //var bmpData = newBmp.LockBits(new Rectangle(0, 0, bmpWidth, 50), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            byte[] tmp1 = new byte[stride * 50];
            System.Runtime.InteropServices.Marshal.Copy(memdc.PPVBits, tmp1, 0, tmp1.Length);
            //---------------
            int pos = 3;

            for (int r = 0; r < 50; ++r)
            {
                for (int c = 0; c < stride; ++c)
                {
                    tmp1[pos] = 255;
                    pos      += 4;
                    c        += 4;
                }
            }


            memdc.MeasureTextSize(textBuffer, out bmpWidth, out bmpHeight);
            var actualImg = new Agg.ActualImage(bmpWidth, bmpHeight);

            //------------------------------------------------------
            //copy bmp from specific bmp area
            //and convert to GLBmp
            Agg.TempMemPtr buffer = PixelFarm.Agg.ActualImage.GetBufferPtr(actualImg);
            unsafe
            {
                byte *header = (byte *)memdc.PPVBits;
                byte *dest0  = (byte *)buffer.Ptr;
                {
                    byte *dest    = dest0;
                    byte *rowHead = header;
                    int   rowLen  = bmpWidth * 4;
                    for (int h = 0; h < bmpHeight; ++h)
                    {
                        header = rowHead;
                        for (int n = 0; n < rowLen;)
                        {
                            //move next
                            *(dest + 0) = *(header + 0);
                            *(dest + 1) = *(header + 1);
                            *(dest + 2) = *(header + 2);
                            //*(dest + 3) = *(header + 3);
                            *(dest + 3) = 255;
                            header     += 4;
                            dest       += 4;
                            n          += 4;
                        }
                        //finish one row
                        rowHead += stride;
                    }
                }
            }
            buffer.Release();

            //------------------------------------------------------
            GLBitmap glBmp = new GLBitmap(actualImg);

            _glsx.DrawImage(glBmp, (float)x, (float)y);
            glBmp.Dispose();
        }
Ejemplo n.º 16
0
        public void DrawString(CanvasGL2d canvas, string text, float x, float y)
        {
            char[] textBuffer = text.ToCharArray();
            Win32.MyWin32.PatBlt(memdc.DC, 0, 0, bmpWidth, bmpHeight, Win32.MyWin32.WHITENESS);
            Win32.NativeTextWin32.TextOut(memdc.DC, 0, 0, textBuffer, textBuffer.Length);
            // Win32.Win32Utils.BitBlt(hdc, 0, 0, bmpWidth, 50, memHdc, 0, 0, Win32.MyWin32.SRCCOPY);
            //---------------
            int stride = 4 * ((bmpWidth * 32 + 31) / 32);

            //Bitmap newBmp = new Bitmap(bmpWidth, 50, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            //var bmpData = newBmp.LockBits(new Rectangle(0, 0, bmpWidth, 50), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            byte[] tmp1 = new byte[stride * 50];
            System.Runtime.InteropServices.Marshal.Copy(memdc.PPVBits, tmp1, 0, tmp1.Length);
            //---------------
            int pos = 3;
            for (int r = 0; r < 50; ++r)
            {
                for (int c = 0; c < stride; ++c)
                {
                    tmp1[pos] = 255;
                    pos += 4;
                    c += 4;
                }
            }

            Win32.NativeTextWin32.WIN32SIZE win32Size;
            unsafe
            {
                fixed (char* bufferHead = &textBuffer[0])
                {
                    Win32.NativeTextWin32.GetTextExtentPoint32Char(memdc.DC, bufferHead, textBuffer.Length, out win32Size);
                }
            }
            bmpWidth = win32Size.Width;
            bmpHeight = win32Size.Height;

            var actualImg = new Agg.ActualImage(bmpWidth, bmpHeight, Agg.PixelFormat.ARGB32);
            //------------------------------------------------------
            //copy bmp from specific bmp area 
            //and convert to GLBmp   
            byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(actualImg); 
            unsafe
            {
                byte* header = (byte*)memdc.PPVBits;
                fixed (byte* dest0 = &buffer[0])
                {
                    byte* dest = dest0;
                    byte* rowHead = header;
                    int rowLen = bmpWidth * 4;
                    for (int h = 0; h < bmpHeight; ++h)
                    {

                        header = rowHead;
                        for (int n = 0; n < rowLen; )
                        {
                            //move next
                            *(dest + 0) = *(header + 0);
                            *(dest + 1) = *(header + 1);
                            *(dest + 2) = *(header + 2);
                            //*(dest + 3) = *(header + 3);
                            *(dest + 3) = 255;
                            header += 4;
                            dest += 4;
                            n += 4;
                        }
                        //finish one row
                        rowHead += stride;
                    }
                }
            }

            //------------------------------------------------------
            GLBitmap glBmp = new GLBitmap(bmpWidth, bmpHeight, buffer, false);
            canvas.DrawImage(glBmp, (float)x, (float)y);
            glBmp.Dispose();

        }
Ejemplo n.º 17
0
        public void DrawString(char[] textBuffer, double x, double y)
        {
            //TODO: review performan
            Win32.MyWin32.PatBlt(memdc.DC, 0, 0, bmpWidth, bmpHeight, Win32.MyWin32.WHITENESS);
            Win32.NativeTextWin32.TextOut(memdc.DC, 0, 0, textBuffer, textBuffer.Length);
            // Win32.Win32Utils.BitBlt(hdc, 0, 0, bmpWidth, 50, memHdc, 0, 0, Win32.MyWin32.SRCCOPY);
            //---------------
            int stride = 4 * ((bmpWidth * 32 + 31) / 32);

            //Bitmap newBmp = new Bitmap(bmpWidth, 50, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            //var bmpData = newBmp.LockBits(new Rectangle(0, 0, bmpWidth, 50), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            byte[] tmp1 = new byte[stride * 50];
            System.Runtime.InteropServices.Marshal.Copy(memdc.PPVBits, tmp1, 0, tmp1.Length);
            //---------------
            int pos = 3;

            for (int r = 0; r < 50; ++r)
            {
                for (int c = 0; c < stride; ++c)
                {
                    tmp1[pos] = 255;
                    pos      += 4;
                    c        += 4;
                }
            }

            Win32.NativeTextWin32.WIN32SIZE win32Size;
            unsafe
            {
                fixed(char *bufferHead = &textBuffer[0])
                {
                    Win32.NativeTextWin32.GetTextExtentPoint32Char(memdc.DC, bufferHead, textBuffer.Length, out win32Size);
                }
            }
            bmpWidth  = win32Size.Width;
            bmpHeight = win32Size.Height;

            var actualImg = new Agg.ActualImage(bmpWidth, bmpHeight, Agg.PixelFormat.ARGB32);

            //------------------------------------------------------
            //copy bmp from specific bmp area
            //and convert to GLBmp
            byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(actualImg);
            unsafe
            {
                byte *header = (byte *)memdc.PPVBits;
                fixed(byte *dest0 = &buffer[0])
                {
                    byte *dest    = dest0;
                    byte *rowHead = header;
                    int   rowLen  = bmpWidth * 4;

                    for (int h = 0; h < bmpHeight; ++h)
                    {
                        header = rowHead;
                        for (int n = 0; n < rowLen;)
                        {
                            //move next
                            *(dest + 0) = *(header + 0);
                            *(dest + 1) = *(header + 1);
                            *(dest + 2) = *(header + 2);
                            //*(dest + 3) = *(header + 3);
                            *(dest + 3) = 255;
                            header     += 4;
                            dest       += 4;
                            n          += 4;
                        }
                        //finish one row
                        rowHead += stride;
                    }
                }
            }

            //------------------------------------------------------
            GLBitmap glBmp = new GLBitmap(bmpWidth, bmpHeight, buffer, false);

            canvas.DrawImage(glBmp, (float)x, (float)y);
            glBmp.Dispose();
        }
Ejemplo n.º 18
0
 public override void DrawImage(ActualImage actualImage, double x, double y)
 {
     GLBitmap glBmp = new GLBitmap(actualImage.Width, actualImage.Height, ActualImage.GetBuffer(actualImage), false);
     _canvas.DrawImage(glBmp, (float)x, (float)y);
     glBmp.Dispose();
 }
Ejemplo n.º 19
0
        public void DrawString(char[] buffer, double x, double y)
        {
            int j        = buffer.Length;
            int buffsize = j * 2;

            //resolve font from painter?
            ActualFont fontImp = ff.GetFontAtPointsSize(font.SizeInPoints);
            var        tt      = (Typography.OpenFont.Typeface)ff.GetInternalTypeface();

            List <GlyphPlan> glyphPlans = new List <GlyphPlan>();

            _glyphLayout.Layout(tt, font.SizeInPoints, buffer, glyphPlans);

            //
            //un-test version
            //ActualFont fontImp = nativeFontStore.GetResolvedNativeFont(painter.CurrentFont);
            //if (properGlyphs == null)
            //{
            //    properGlyphs = new ProperGlyph[buffsize];
            //    TextShapingService.GetGlyphPos(fontImp, buffer, 0, buffsize, properGlyphs);
            //}
            //TODO: implement msdf texture
            //double xpos = x;
            //for (int i = 0; i < buffsize; ++i)
            //{
            //    uint codepoint = properGlyphs[i].codepoint;
            //    if (codepoint == 0)
            //    {
            //        break;
            //    }

            //    //-------------------------------------------------------------
            //    FontGlyph glyph = fontImp.GetGlyphByIndex(codepoint);
            //    //glyph image32
            //    //-------------------------------------------------------------
            //    GLBitmap bmp = new GLBitmap(new LazyAggBitmapBufferProvider(glyph.glyphImage32));
            //    var left = glyph.glyphMatrix.img_horiBearingX;
            //    this.canvas2d.DrawImage(bmp,
            //        (float)(xpos + (left >> 6)),
            //        (float)(y + (glyph.glyphMatrix.bboxYmin >> 6)));
            //    int w = (glyph.glyphMatrix.advanceX) >> 6;
            //    xpos += (w);
            //    bmp.Dispose(); //temp here
            //    //-------------------------------------------------------------
            //}
            //-------------------------------------
            //msdf texture version
            double xpos = x;
            int    n    = glyphPlans.Count;

            Typography.Rendering.GlyphImage glyphImage = simpleFontAtlas.TotalGlyph;
            GLBitmap glBmp = new GLBitmap(glyphImage.Width, glyphImage.Height, glyphImage.GetImageBuffer(), false);

            float c_x = (float)x;
            float c_y = (float)y;

            //int left = ((int)(glyph.glyphMatrix.img_horiBearingX * scale) >> 6);
            int left = 0;
            //float baseline = c_y - 24;//eg line height= 24 //create a list
            float baseline = c_y - 24;//eg line height= 24 //create a list
            bool  isFlipY  = canvas2d.FlipY;

            if (!isFlipY)
            {
                canvas2d.FlipY = true;
            }
            for (int i = 0; i < n; ++i)
            {
                GlyphPlan glyph = glyphPlans[i];
                Typography.Rendering.TextureFontGlyphData glyphData;
                if (!simpleFontAtlas.GetRectByCodePoint(glyph.glyphIndex, out glyphData))
                {
                    //Rectangle r = glyphData.Rect;
                    //float x_min = glyphData.BBoxXMin / 64;
                    ////draw each glyph at specific position
                    ////_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
                    //_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
                    ////c_x += r.Width - 10;
                    //c_x += (glyphData.AdvanceX / 64);
                    continue;
                }
                //found

                PixelFarm.Drawing.Rectangle r = ConvToRect(glyphData.Rect);
                //test draw full msdf gen img
                //canvas2d.DrawImage(glBmp, c_x + left, (float)(baseline + ((int)(glyphData.ImgHeight))));

                canvas2d.DrawSubImageWithMsdf(glBmp, ref r, c_x + left,
                                              (float)(baseline + ((int)(glyphData.ImgHeight))), 1.0f);

                c_x += glyph.advX;
            }

            canvas2d.FlipY = isFlipY;
            glBmp.Dispose();
            //temp here

            //draw with texture printer ***
            //char[] chars = text.ToCharArray();
            //int j = chars.Length;
            //int buffsize = j * 2;
            ////get kerning list

            ////get actual font for this canvas
            //TextureFont currentFont = _currentTextureFont;
            //SimpleFontAtlas fontAtlas = currentFont.FontAtlas;
            //ProperGlyph[] properGlyphs = new ProperGlyph[buffsize];
            //TextShapingService.GetGlyphPos(currentFont, chars, 0, buffsize, properGlyphs);
            //GLBitmap glBmp = (GLBitmap)currentFont.GLBmp;
            //if (glBmp == null)
            //{
            //    //create glbmp
            //    GlyphImage glyphImage = fontAtlas.TotalGlyph;
            //    int[] buffer = glyphImage.GetImageBuffer();
            //    glBmp = new GLBitmap(glyphImage.Width, glyphImage.Height, buffer, false);
            //}
            ////int j = chars.Length;
            ////
            //float c_x = (float)x;
            //float c_y = (float)y;

            ////TODO: review here ***
            ////-----------------
            ////1. layout each glyph before render ***
            ////
            //float baseline = c_y - 24;//eg line height= 24 //create a list

            ////--------------
            //List<float> coords = new List<float>();
            //float scale = 1f;
            //for (int i = 0; i < buffsize; ++i)
            //{
            //    ProperGlyph glyph1 = properGlyphs[i];
            //    uint codepoint = properGlyphs[i].codepoint;
            //    if (codepoint == 0)
            //    {
            //        break;
            //    }
            //    //--------------------------------
            //    //if (codepoint == 1173 && i > 1)
            //    //{
            //    //    //check prev code point
            //    //    codepoint = 1168;
            //    //}
            //    //--------------------------------
            //    TextureFontGlyphData glyphData;
            //    if (!fontAtlas.GetRectByCodePoint((int)codepoint, out glyphData))
            //    {
            //        //Rectangle r = glyphData.Rect;
            //        //float x_min = glyphData.BBoxXMin / 64;
            //        ////draw each glyph at specific position
            //        ////_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //        //_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //        ////c_x += r.Width - 10;
            //        //c_x += (glyphData.AdvanceX / 64);
            //        continue;
            //    }



            //    FontGlyph glyph = currentFont.GetGlyphByIndex(codepoint);
            //    int left = ((int)(glyph.glyphMatrix.img_horiBearingX * scale) >> 6);
            //    Rectangle r = glyphData.Rect;
            //    int adjustX = 0;
            //    int bboxYMin = glyph.glyphMatrix.bboxYmin >> 6;
            //    if (bboxYMin > 1 || bboxYMin < -1)
            //    {
            //        //  adjustX = 3;
            //    }
            //    //scale down 0.8;
            //    //_canvas.DrawSubImageWithMsdf(glBmp, ref r, adjustX + c_x + left,
            //    //    (float)(baseline + ((int)(glyphData.ImgHeight + glyph.glyphMatrix.bboxYmin) >> 6)), 1.1f);

            //    coords.Add(r.Left);
            //    coords.Add(r.Top);
            //    coords.Add(r.Width);
            //    coords.Add(r.Height);
            //    //-------------------------
            //    coords.Add(adjustX + c_x + left);
            //    //coords.Add(baseline + ((int)((glyphData.ImgHeight + glyph.glyphMatrix.bboxYmin) * scale) >> 6));
            //    coords.Add(baseline + ((int)((glyphData.ImgHeight + glyphData.BBoxYMin) * scale) >> 6));
            //    //int w = (int)(glyph.glyphMatrix.advanceX * scale) >> 6;
            //    int w = (int)(glyph.horiz_adv_x * scale) >> 6;
            //    c_x += w;
            //}
            //_canvas.DrawSubImageWithMsdf(glBmp, coords.ToArray(), scale);

            //-----------------------
            //public override void DrawString(string text, double x, double y)
            //{

            //    char[] chars = text.ToCharArray();
            //    int j = chars.Length;
            //    int buffsize = j * 2;
            //    //get kerning list
            //    TextureFont currentFont = this.CurrentFont as TextureFont;
            //    SimpleFontAtlas fontAtlas = currentFont.FontAtlas;
            //    ProperGlyph[] properGlyphs = new ProperGlyph[buffsize];
            //    currentFont.GetGlyphPos(chars, 0, buffsize, properGlyphs);
            //    GLBitmap glBmp = currentFont.GLBmp;
            //    if (glBmp == null)
            //    {
            //        //create glbmp
            //        GlyphImage glyphImage = fontAtlas.TotalGlyph;
            //        int[] buffer = glyphImage.GetImageBuffer();
            //        glBmp = new GLBitmap(glyphImage.Width, glyphImage.Height, buffer, false);
            //    }
            //    //int j = chars.Length;
            //    //
            //    float c_x = (float)x;
            //    float c_y = (float)y;

            //    //TODO: review here
            //    //-----------------
            //    //1. layout each glyph before render ***
            //    float baseline = c_y - 24;//eg line height= 24
            //                              //create a list

            //    for (int i = 0; i < buffsize; ++i)
            //    {
            //        ProperGlyph glyph1 = properGlyphs[i];
            //        uint codepoint = properGlyphs[i].codepoint;
            //        if (codepoint == 0)
            //        {
            //            break;
            //        }
            //        if (codepoint == 1173 && i > 1)
            //        {
            //            //check prev code point
            //            codepoint = 1168;
            //        }
            //        TextureFontGlyphData glyphData;
            //        if (!fontAtlas.GetRect((int)codepoint, out glyphData))
            //        {
            //            //Rectangle r = glyphData.Rect;
            //            //float x_min = glyphData.BBoxXMin / 64;
            //            ////draw each glyph at specific position
            //            ////_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //            //_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //            ////c_x += r.Width - 10;
            //            //c_x += (glyphData.AdvanceX / 64);
            //            continue;
            //        }

            //        //-------------------------------------------------------------
            //        //FontGlyph glyph = this.currentFont.GetGlyphByIndex(codepoint);
            //        FontGlyph glyph = currentFont.GetGlyphByIndex(codepoint);
            //        int left = (glyph.glyphMatrix.img_horiBearingX >> 6);
            //        Rectangle r = glyphData.Rect;
            //        int adjustX = 0;
            //        int bboxYMin = glyph.glyphMatrix.bboxYmin >> 6;
            //        if (bboxYMin > 1 || bboxYMin < -1)
            //        {
            //            //  adjustX = 3;
            //        }
            //        //scale down 0.8;
            //        _canvas.DrawSubImageWithMsdf(glBmp, ref r, adjustX + c_x + left,
            //            (float)(baseline + ((int)(glyphData.ImgHeight + glyph.glyphMatrix.bboxYmin) >> 6)), 1.1f);
            //        int w = (glyph.glyphMatrix.advanceX) >> 6;
            //        c_x += (w);
            //    }
            //}
            //        public override void DrawString(string text, double x, double y)
            //        {
            //            ////in this version we draw string to image
            //            ////and the write the image back to gl surface
            //            //_winGfx.Clear(System.Drawing.Color.White);
            //            //_winGfx.DrawString(text, _winFont, _winGfxBrush, 0, 0);
            //            ////_winGfxBackBmp.Save("d:\\WImageTest\\a00123.png");

            //            //System.Drawing.SizeF textAreaSize = _winGfx.MeasureString(text, _winFont);
            //            //var bmpData = _winGfxBackBmp.LockBits(new System.Drawing.Rectangle(0, 0, _winGfxBackBmp.Width, _winGfxBackBmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, _winGfxBackBmp.PixelFormat);
            //            //int width = (int)textAreaSize.Width;
            //            //int height = (int)textAreaSize.Height;

            //            //ActualImage actualImg = new ActualImage(width, height, Agg.Image.PixelFormat.ARGB32);
            //            ////------------------------------------------------------
            //            ////copy bmp from specific bmp area
            //            ////and convert to GLBmp
            //            //int stride = bmpData.Stride;
            //            //byte[] buffer = actualImg.GetBuffer();
            //            //unsafe
            //            //{
            //            //    byte* header = (byte*)bmpData.Scan0;
            //            //    fixed (byte* dest0 = &buffer[0])
            //            //    {
            //            //        byte* dest = dest0;
            //            //        byte* rowHead = header;
            //            //        int rowLen = width * 4;
            //            //        for (int h = 0; h < height; ++h)
            //            //        {

            //            //            header = rowHead;
            //            //            for (int n = 0; n < rowLen;)
            //            //            {
            //            //                //move next
            //            //                *(dest + 0) = *(header + 0);
            //            //                *(dest + 1) = *(header + 1);
            //            //                *(dest + 2) = *(header + 2);
            //            //                *(dest + 3) = *(header + 3);
            //            //                header += 4;
            //            //                dest += 4;
            //            //                n += 4;
            //            //            }
            //            //            //finish one row
            //            //            rowHead += stride;
            //            //        }
            //            //    }
            //            //}
            //            //_winGfxBackBmp.UnlockBits(bmpData);
            //            ////------------------------------------------------------
            //            //GLBitmap glBmp = new GLBitmap(width, height, buffer, false);
            //            //_canvas.DrawImageWithWhiteTransparent(glBmp, (float)x, (float)y);
            //            //glBmp.Dispose();
            //        }
        }