private bool CanSaveInThisScene() { var sceneIndex = SaveSystem.GetCurrentSceneIndex(); for (int i = 0; i < dontSaveInScenes.Length; i++) { if (sceneIndex == dontSaveInScenes[i]) { return(false); } } return(true); }
private bool CanSaveInThisScene() { var sceneIndex = SaveSystem.GetCurrentSceneIndex(); for (int i = 0; i < dontSaveInScenes.Length; i++) { if (sceneIndex == dontSaveInScenes[i]) { return(false); } } return(true); }