Ejemplo n.º 1
0
 public void ReviewSpecialProperties(ArticyData articyData)
 {
     foreach (var articyEntity in articyData.entities.Values)
     {
         var conversionSetting = ConversionSettings.GetConversionSetting(articyEntity.id);
         if (conversionSetting.Include)
         {
             if (ArticyConverter.HasField(articyEntity.features, "IsNPC", false))
             {
                 conversionSetting.Category = EntityCategory.NPC;
             }
             if (ArticyConverter.HasField(articyEntity.features, "IsPlayer", true))
             {
                 conversionSetting.Category = EntityCategory.Player;
             }
             if (ArticyConverter.HasField(articyEntity.features, "IsItem", true))
             {
                 conversionSetting.Category = EntityCategory.Item;
             }
             if (ArticyConverter.HasField(articyEntity.features, "IsQuest", true))
             {
                 conversionSetting.Category = EntityCategory.Quest;
             }
         }
     }
 }
 /// <summary>
 /// Converts the articy project.
 /// </summary>
 public void ConvertArticyProject()
 {
     if (articyData == null || mustReloadData)
     {
         ReviewArticyProject();
     }
     if (articyData != null)
     {
         try
         {
             ArticyConverter.onProgressCallback += OnProgressCallback;
             string           assetName = articyData.ProjectTitle.Replace(':', '_');
             DialogueDatabase database  = LoadOrCreateDatabase(assetName);
             if (database == null)
             {
                 Debug.LogError(string.Format("{0}: Couldn't create asset '{1}'.", DialogueDebug.Prefix, assetName));
             }
             else
             {
                 ArticyConverter.ConvertArticyDataToDatabase(articyData, prefs, template, database);
                 ArticyEditorTools.FindPortraitTexturesInAssetDatabase(database, prefs.PortraitFolder);
                 EditorUtility.SetDirty(database);
                 AssetDatabase.SaveAssets();
                 Debug.Log(string.Format("{0}: Created database '{1}' containing {2} actors, {3} conversations, {4} items/quests, {5} variables, and {6} locations.",
                                         DialogueDebug.Prefix, assetName, database.actors.Count, database.conversations.Count, database.items.Count, database.variables.Count, database.locations.Count), database);
             }
         }
         finally
         {
             ArticyConverter.onProgressCallback -= OnProgressCallback;
             EditorUtility.ClearProgressBar();
         }
     }
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Converts the articy project.
 /// </summary>
 public void ConvertArticyProject()
 {
     if (articyData == null)
     {
         ReviewArticyProject();
     }
     if (articyData != null)
     {
         try {
             string           assetName = projectTitle.Replace(':', '_');
             DialogueDatabase database  = LoadOrCreateDatabase(assetName);
             if (database == null)
             {
                 Debug.LogError(string.Format("{0}: Couldn't create asset '{1}'.", DialogueDebug.Prefix, assetName));
             }
             else
             {
                 ArticyConverter.ConvertArticyDataToDatabase(articyData, prefs, database);
                 EditorUtility.SetDirty(database);
                 AssetDatabase.SaveAssets();
                 Debug.Log(string.Format("{0}: Created database '{1}' containing {2} actors, {3} conversations, {4} items/quests, {5} variables, and {6} locations.",
                                         DialogueDebug.Prefix, assetName, database.actors.Count, database.conversations.Count, database.items.Count, database.variables.Count, database.locations.Count));
             }
         } finally {
             EditorUtility.ClearProgressBar();
         }
     }
 }
Ejemplo n.º 4
0
 /// <summary>
 /// This static utility method creates a converter and uses it run the conversion.
 /// </summary>
 /// <param name='articyData'>
 /// Articy data.
 /// </param>
 /// <param name='prefs'>
 /// Prefs.
 /// </param>
 /// <param name='database'>
 /// Dialogue database.
 /// </param>
 public static void ConvertArticyDataToDatabase(ArticyData articyData, ConverterPrefs prefs, DialogueDatabase database)
 {
     ArticyConverter converter = new ArticyConverter();
     converter.Convert(articyData, prefs, database);
 }
Ejemplo n.º 5
0
        /// <summary>
        /// This static utility method creates a converter and uses it run the conversion.
        /// </summary>
        /// <param name='articyData'>
        /// Articy data.
        /// </param>
        /// <param name='prefs'>
        /// Prefs.
        /// </param>
        /// <param name='database'>
        /// Dialogue database.
        /// </param>
        public static void ConvertArticyDataToDatabase(ArticyData articyData, ConverterPrefs prefs, DialogueDatabase database)
        {
            ArticyConverter converter = new ArticyConverter();

            converter.Convert(articyData, prefs, database);
        }