public static BaseStat[] GetBasicCommandStats(StatsContainer stats) { var owner = stats.GetEntity(); BaseStat[] newStats = new BaseStat[3]; newStats[0] = new BaseStat(owner, Stats.Power, 0); newStats[1] = new BaseStat(owner, Stats.CriticalHit, 0); newStats[2] = new BaseStat(owner, Stats.CriticalMulti, GameOptions.Get(RpgSettings.DefaultCritMulti, 1f)); return(newStats); }
public static void SetupVitalStats(StatsContainer stats) { var owner = stats.GetEntity(); for (int i = 0; i < GameData.Vitals.Count; i++) { var vital = new VitalStat(owner, GameData.Vitals.Names[i], GameData.Vitals.GetID(i), GameData.Vitals.GetAssociatedValue(i), GameData.Vitals.GetValue <float>(i, "Recovery")); stats.Add(vital); } }
public static void SetupVitalStats(StatsContainer stats) { var owner = stats.GetEntity(); for (int i = 0; i < Vitals.Count; i++) { var vital = new VitalStat(owner, Vitals.GetNameAt(i), Vitals.GetID(i), Vitals.GetStartingValue(i), Vitals.GetRecoveryValue(i)); stats.Add(vital); } stats.SetMax(); }
public static void SetupDefenseStats(StatsContainer stats) { var owner = stats.GetEntity(); var defend = owner.Add(new DefendDamageWithStats()); for (int i = 0; i < GameData.DamageTypes.Count; i++) { var typeDef = new BaseStat(owner, string.Format("{0} Defense", GameData.DamageTypes.GetNameAt(i)), GameData.DamageTypes.GetID(i), 0); stats.Add(typeDef); defend.AddStat(GameData.DamageTypes.GetID(i), typeDef.ID, typeDef); } stats.Add(new BaseStat(owner, Stats.Evasion, 0)); }
public static void SetupBasicCharacterStats(StatsContainer stats) { var owner = stats.GetEntity(); for (int i = 0; i < Attributes.Count; i++) { stats.Add(new BaseStat(owner, Attributes.GetNameAt(i), Attributes.GetID(i), Attributes.GetAssociatedValue(i))); } for (int i = 0; i < Skills.Count; i++) { stats.Add(new BaseStat(owner, Skills.GetNameAt(i), Skills.GetID(i), 0)); } }
public static void SetupBasicCharacterStats(StatsContainer stats) { var owner = stats.GetEntity(); for (int i = 0; i < GameData.Attributes.Count; i++) { stats.Add(new BaseStat(owner, GameData.Attributes.Names[i], GameData.Attributes.GetID(i), GameData.Attributes.GetAssociatedValue(i))); } var atkStats = GameData.Enums[Stats.AttackStats]; if (atkStats != null) { for (int i = 0; i < atkStats.Length; i++) { stats.Add(new BaseStat(owner, atkStats.Names[i], atkStats.IDs[i], 0)); } } }