Ejemplo n.º 1
0
 public void TriggerSpawn(SpawnOnEvent spawnEvent, ActionEvent arg)
 {
     if (arg.State == spawnEvent.End && spawnEvent.ActiveGameObject != null)
     {
         ItemPool.Despawn(spawnEvent.ActiveGameObject);
     }
     else if (arg.State == spawnEvent.Start && spawnEvent.Prefab != null)
     {
         arg.GetSpawnPositionRotation(out var spawnPos, out var spawnRot);
         spawnEvent.ActiveGameObject = ItemPool.Spawn(spawnEvent.Prefab, spawnPos, spawnRot);
         if (spawnEvent.End == ActionState.None)
         {
             spawnEvent.ActiveGameObject = null;
         }
     }
 }
Ejemplo n.º 2
0
 public void TriggerSpawn(SpawnOnEvent spawnEvent, ActionStateEvent arg)
 {
     if (arg.State == spawnEvent.EndEvent && spawnEvent.ActiveGameObject != null)
     {
         ItemPool.Despawn(spawnEvent.ActiveGameObject);
     }
     else if (arg.State == spawnEvent.StartEvent && spawnEvent.Prefab != null)
     {
         var animData = arg.Origin.Entity.Find <AnimatorComponent>();
         var spawnPos = animData?.Value?.GetEventPosition ?? (arg.Origin.Tr != null ? arg.Origin.Tr.position : Vector3.zero);
         var spawnRot = animData?.Value?.GetEventRotation ??
                        (arg.Origin.Tr != null ? arg.Origin.Tr.rotation : Quaternion.identity);
         spawnEvent.ActiveGameObject = ItemPool.Spawn(spawnEvent.Prefab, spawnPos, spawnRot);
         if (spawnEvent.EndEvent == ActionStateEvents.None)
         {
             spawnEvent.ActiveGameObject = null;
         }
     }
 }