Ejemplo n.º 1
0
        public bool CanRuleEventStart(ref InstantKillEvent context)
        {
            var success   = RulesSystem.DiceRollSuccess(context.InstantKill.Chance);
            var logSystem = World.Get <GameLogSystem>();

            logSystem.StartNewMessage(out var logMsg, out var hoverMsg);
            logMsg.Append(context.Origin.GetName());
            logMsg.Append(" used instant kill on ");
            logMsg.Append(context.Target.GetName());
            logMsg.Append(success ? " and succeeded" : " and failed");
            hoverMsg.AppendNewLine(RulesSystem.LastQueryString.ToString());
            logSystem.PostCurrentStrings(!success ? GameLogSystem.NormalColor : GameLogSystem.DeathColor);
            return(success);
        }
Ejemplo n.º 2
0
 public void RuleEventRun(ref InstantKillEvent context)
 {
     context.Target.Post(new DeathEvent(context.Origin, context.Target, context.ImpactEvent, 100));
     context.Target.Post(new CombatStatusUpdate(context.Target, "Lethal Hit!", GameLogSystem.DeathColor));
 }