Ejemplo n.º 1
0
        public void Optimise()
        {
            Rectangle extents = heightmapData.FindTrimBounds(DefaultHeight);

            if (heightmapData.Bounds != extents)
            {
                heightmapData = heightmapData.CopyWithNewBounds(extents, DefaultHeight);
            }
        }
Ejemplo n.º 2
0
        /// <summary>Convert color data to a trimmed 1-bit mask</summary>
        public static MaskData CreateMask(this Data2D <Color> data, Color color, bool inverse = false)
        {
            Rectangle trimBounds = data.FindTrimBounds(color, inverse);

            // TODO: Avoid this copy...
            Data2D <Color> trimData = data.CopyWithNewBounds(trimBounds);

            MaskData mask = new MaskData(trimData.Bounds);

            for (int y = trimData.StartY; y < trimData.EndY; y++)
            {
                for (int x = trimData.StartX; x < trimData.EndX; x++)
                {
                    mask[x, y] = ((trimData[x, y] == color) != inverse);
                }
            }

            return(mask);
        }
Ejemplo n.º 3
0
        // TODO: This is disabled at the moment, because it will probably make authoring difficult...
        //       (Also it's less of a big deal than physics heightmaps)
        public void OptimiseForShadowReceiver()
        {
            if (heightmapData.Data == null)
            {
                return;                                  // <- nothing to optimise
            }
            Debug.Assert(heightmapData.Data.Length > 0); // <- Data2D should be enforcing this condition

            // See if we have a heightmap filled with just a single value:
            byte startValue = heightmapData.Data[0];

            for (int i = 0; i < heightmapData.Data.Length; i++)
            {
                if (heightmapData.Data[i] != startValue)
                {
                    goto hasMoreThanOneValue;
                }
            }
            // Convert to fixed-height:
            DefaultHeight = startValue;
            heightmapData = new Data2D <byte>();
            return;

hasMoreThanOneValue:

            Rectangle extents = heightmapData.FindTrimBoundsForShadowReceiver();

            // Assert that we're shrinking (because if we expand, then we're adding in wrong data, due to DefaultHeight)
            Debug.Assert(extents.Left >= heightmapData.Bounds.Left);
            Debug.Assert(extents.Right <= heightmapData.Bounds.Right);
            Debug.Assert(extents.Top >= heightmapData.Bounds.Top);
            Debug.Assert(extents.Bottom <= heightmapData.Bounds.Bottom);

            if (heightmapData.Bounds != extents)
            {
                heightmapData = heightmapData.CopyWithNewBounds(extents, DefaultHeight);
            }
        }