Ejemplo n.º 1
0
        private void RefreshBackup()
        {
            List <string> backups = new List <string>(GBackupFile.GetAllBackupNames());

            Backups.Clear();
            Backups.AddRange(backups);
            Repaint();
        }
Ejemplo n.º 2
0
        public static bool TryCreateInitialBackup(string namePrefix, int terrainGroupId, List <GTerrainResourceFlag> flags, bool showProgress = true)
        {
            bool success = false;

#if UNITY_EDITOR
            if (showProgress)
            {
                GCommonGUI.ProgressBar("Backing up", "Creating terrain backup...", 1f);
            }
#endif

            try
            {
                List <string> createdBackup = new List <string>(GBackupFile.GetAllBackupNames());
                string        prefix        = GBackupFile.GetHistoryPrefix(namePrefix);
                string        initialPrefix = GBackupFile.GetInitialHistoryPrefix(namePrefix);

                bool willCreateInitialBackup = true;
                for (int i = createdBackup.Count - 1; i >= 0; --i)
                {
                    if (createdBackup[i].StartsWith(prefix))
                    {
                        continue;
                    }
                    else if (createdBackup[i].StartsWith(initialPrefix))
                    {
                        willCreateInitialBackup = false;
                        break;
                    }
                    else
                    {
                        willCreateInitialBackup = true;
                        break;
                    }
                }

                if (willCreateInitialBackup)
                {
                    string backupName = string.Format("{0}_{1}", initialPrefix, GBackupFile.GetBackupNameByTimeNow());
                    GUndoCompatibleBuffer.Instance.RecordUndo();
                    GBackup.Create(backupName, terrainGroupId, flags);
                    success = true;
                }
            }
            catch (System.Exception e)
            {
                Debug.Log("Fail to creating terrain backup: " + e.ToString());
            }
            finally
            {
#if UNITY_EDITOR
                GCommonGUI.ClearProgressBar();
#endif
            }
            return(success);
        }