Ejemplo n.º 1
0
        private void pbLoad_Click(object sender, EventArgs e)
        {
            linelist.Clear();
            timer1.Enabled = false;
            panel1.Enabled = false;
            frmLoad      frmlogin = new frmLoad();
            DialogResult dr       = new DialogResult();

            dr = frmlogin.ShowDialog();

            if (dr == DialogResult.OK)
            {
                progressBar1.Value = progressBarValue;
                CheckPath();
                LoadImage();
                lblScore.Text      = score.ToString();
                lblStage.Text      = level + "";
                lblNumHelp.Text    = numHelp + "";
                lblNumRefresh.Text = numRefresh + "";
            }
            if (progressBar1.Value != progressBar1.Maximum)
            {
                panel1.Enabled = true;
                timer1.Enabled = true;
            }
        }
Ejemplo n.º 2
0
        private void pbNewGame_Click(object sender, EventArgs e)
        {
            panel1.Enabled = false;
            timer1.Enabled = false;
            frmDiff f = new frmDiff();

            DialogResult dr = new DialogResult();

            dr = f.ShowDialog();
            if (dr == DialogResult.OK)
            {
                linelist.Clear();
                progressBar1.Value = progressBar1.Minimum;
                score              = 0;
                lblScore.Text      = "0";
                lblStage.Text      = level + "";
                numHelp            = 5;
                lblNumHelp.Text    = numHelp + "";
                numRefresh         = 5;
                lblNumRefresh.Text = numRefresh + "";
                Matrix.InitMatrix(level);

                CheckPath();
                LoadImage();
            }
            else if (dr == DialogResult.Ignore)
            {
                linelist.Clear();

                frmLoad      frmlogin = new frmLoad();
                DialogResult dr1      = new DialogResult();
                dr1 = frmlogin.ShowDialog();

                if (dr1 == DialogResult.OK)
                {
                    progressBar1.Value = progressBarValue;
                    CheckPath();
                    LoadImage();
                    lblScore.Text      = score.ToString();
                    lblStage.Text      = level + "";
                    lblNumHelp.Text    = numHelp + "";
                    lblNumRefresh.Text = numRefresh + "";
                }
            }

            if (progressBar1.Value < 200)
            {
                panel1.Enabled = true;
                timer1.Enabled = true;
            }
        }