Ejemplo n.º 1
0
        /// <summary>
        /// Convert total amount of bytes to a human-readable string.
        /// The output format is controlled through properties of the input
        /// <see cref="TrafficUnitValue"/>. Scale is decided basing
        /// on the size amount, however unit type (bits or Bytes) is taken
        /// directly from the input param.
        /// </summary>
        /// <returns>
        /// Human-readable traffic scale in example format "12.34 Mb".
        /// </returns>
        public static string Humanize(TrafficUnitValue trafficValue)
        {
            double total          = trafficValue.Value;
            string transferUnit   = trafficValue.InBits ? "b" : "B";
            string sizeFactorName = "";
            float  sizeFactor     = 1.0f;

            if (total >= Gi)
            {
                sizeFactor     = Gi;
                sizeFactorName = "G";
            }
            else if (total >= Mi)
            {
                sizeFactor     = Mi;
                sizeFactorName = "M";
            }
            else if (total >= Ki)
            {
                sizeFactor     = Ki;
                sizeFactorName = "K";
            }

            return(String.Format("{0:0.0} {1}{2}", total / sizeFactor,
                                 sizeFactorName, transferUnit));
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Gets the "total amount" text for a given statistic type.
 /// The unit type of the text depends on the unit type used for graph painting.
 /// </summary>
 private string TotalText(Stat stat)
 {
     float[] totals = TrafficStat.Total(stat, TotalsAverageCount);
     if (totals.Length > 0)
     {
         bool  bits    = GraphPaint.Scale.InBits;             // TODO bad programming practice, code smell.
         float average = totals.Average();
         if (bits)
         {
             average *= 8.0f;
         }
         var trafficValue = new TrafficUnitValue(average, bits);
         return(TrafficUnit.Humanize(trafficValue) + "/s");
     }
     return("N/A");
 }