Ejemplo n.º 1
0
        private IEnumerator FindItemToPick()
        {
            if (!GameController.Window.IsForeground())
            {
                yield break;
            }
            var window    = GameController.Window.GetWindowRectangleTimeCache;
            var playerPos = GameController.Player.GridPos;

            List <CustomItem> currentLabels;
            var morphPath = "Metadata/MiscellaneousObjects/Metamorphosis/MetamorphosisMonsterMarker";

            if (Settings.UseWeight)
            {
                currentLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabelsVisible
                                .Where(x => x.Address != 0 &&
                                       x.ItemOnGround?.Path != null && x.ItemOnGround.HasComponent <WorldItem>() &&
                                       x.IsVisible && x.Label.GetClientRectCache.Center.PointInRectangle(window) &&
                                       x.CanPickUp && (x.MaxTimeForPickUp.TotalSeconds <= 0) || x.ItemOnGround?.Path == morphPath)
                                .Select(x => new CustomItem(x, GameController.Files,
                                                            x.ItemOnGround.DistancePlayer, _weightsRules, x.ItemOnGround?.Path == morphPath))
                                .OrderByDescending(x => x.Weight).ThenBy(x => x.Distance).ToList();
            }
            else
            {
                currentLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabelsVisible
                                .Where(x => x.Address != 0 &&
                                       x.ItemOnGround?.Path != null && x.ItemOnGround.HasComponent <WorldItem>() &&
                                       x.IsVisible && x.Label.GetClientRectCache.Center.PointInRectangle(window) &&
                                       x.CanPickUp && (x.MaxTimeForPickUp.TotalSeconds <= 0) || x.ItemOnGround?.Path == morphPath)
                                .Select(x => new CustomItem(x, GameController.Files,
                                                            x.ItemOnGround.DistancePlayer, _weightsRules, x.ItemOnGround?.Path == morphPath))
                                .OrderBy(x => x.Distance).ToList();
            }

            GameController.Debug["PickIt"] = currentLabels;
            var rectangleOfGameWindow = GameController.Window.GetWindowRectangleTimeCache;

            rectangleOfGameWindow.Inflate(-36, -36);
            var pickUpThisItem = currentLabels.FirstOrDefault(x =>
                                                              DoWePickThis(x) && x.Distance < Settings.PickupRange && x.GroundItem != null &&
                                                              rectangleOfGameWindow.Intersects(new RectangleF(x.LabelOnGround.Label.GetClientRectCache.Center.X,
                                                                                                              x.LabelOnGround.Label.GetClientRectCache.Center.Y, 3, 3)) && Misc.CanFitInventory(x));

            if (Input.GetKeyState(Settings.PickUpKey.Value) ||
                CanLazyLoot() && ShouldLazyLoot(pickUpThisItem))
            {
                yield return(TryToPickV2(pickUpThisItem));

                FullWork = true;
            }
        }
Ejemplo n.º 2
0
        private IEnumerator FindItemToPick()
        {
            if (!GameController.Window.IsForeground())
            {
                yield break;
            }
            if (UpdateCacheList.Value == null)
            {
                yield break;
            }
            var window    = GameController.Window.GetWindowRectangleTimeCache;
            var rect      = new RectangleF(window.X, window.X, window.X + window.Width, window.Y + window.Height);
            var playerPos = GameController.Player.GridPos;

            GameController.Debug["PickIt"] = UpdateCacheList?.Value;
            var rectangleOfGameWindow = GameController.Window.GetWindowRectangleTimeCache;

            rectangleOfGameWindow.Inflate(-36, -36);
            var pickUpThisItem = UpdateCacheList?.Value.FirstOrDefault(x =>
                                                                       DoWePickThis(x) && x.Distance < Settings.PickupRange && x.GroundItem != null &&
                                                                       rectangleOfGameWindow.Intersects(new RectangleF(x.LabelOnGround.Label.GetClientRectCache.Center.X,
                                                                                                                       x.LabelOnGround.Label.GetClientRectCache.Center.Y, 3, 3)) && Misc.CanFitInventory(x));

            if (Input.GetKeyState(Settings.PickUpKey.Value) ||
                CanLazyLoot() && ShouldLazyLoot(pickUpThisItem))
            {
                yield return(TryToPickV2(pickUpThisItem));

                FullWork = true;
            }
        }