Ejemplo n.º 1
0
        } //end Load()

        /// <summary>
        /// Loads up the Layers of the supplied PSD file
        /// </summary>
        private void LoadLayers(BinaryReverseReader reader)
        {
            Debug.WriteLine("LoadLayers started at " + reader.BaseStream.Position.ToString());

            uint layersInfoSectionLength = reader.ReadUInt32();

            if (layersInfoSectionLength <= 0)
            {
                return;
            }

            long startPosition = reader.BaseStream.Position;

            short numberOfLayers = reader.ReadInt16();

            // If <0, then number of layers is absolute value,
            // and the first alpha channel contains the transparency data for
            // the merged result.
            if (numberOfLayers < 0)
            {
                AbsoluteAlpha  = true;
                numberOfLayers = Math.Abs(numberOfLayers);
            }

            m_layers.Clear();

            if (numberOfLayers == 0)
            {
                return;
            }

            for (int i = 0; i < numberOfLayers; i++)
            {
                m_layers.Add(new Layer(reader, this));
            }

            foreach (Layer layer in m_layers)
            {
                foreach (Layer.Channel channel in layer.Channels)
                {
                    if (channel.ID != -2)
                    {
                        channel.LoadPixelData(reader);
                    }
                }
                layer.MaskData.LoadPixelData(reader);
            }


            if (reader.BaseStream.Position % 2 == 1)
            {
                reader.ReadByte();
            }

            // make sure we are not on a wrong offset, so set the stream position
            // manually
            reader.BaseStream.Position = startPosition + layersInfoSectionLength;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Load up the masking information of the supplied PSD
        /// </summary>
        private void LoadGlobalLayerMask(BinaryReverseReader reader)
        {
            Debug.WriteLine("LoadGlobalLayerMask started at " + reader.BaseStream.Position.ToString());

            uint maskLength = reader.ReadUInt32();

            if (maskLength <= 0)
            {
                return;
            }

            GlobalLayerMaskData = reader.ReadBytes((int)maskLength);
        }
Ejemplo n.º 3
0
            ///////////////////////////////////////////////////////////////////////////

            internal Mask(BinaryReverseReader reader, Layer layer)
            {
                Debug.WriteLine("Mask started at " + reader.BaseStream.Position.ToString());

                m_layer = layer;

                uint maskLength = reader.ReadUInt32();

                if (maskLength <= 0)
                {
                    return;
                }

                long startPosition = reader.BaseStream.Position;

                //-----------------------------------------------------------------------

                m_rect        = new Rectangle();
                m_rect.Y      = reader.ReadInt32();
                m_rect.X      = reader.ReadInt32();
                m_rect.Height = reader.ReadInt32() - m_rect.Y;
                m_rect.Width  = reader.ReadInt32() - m_rect.X;

                m_defaultColor = reader.ReadByte();

                //-----------------------------------------------------------------------

                byte flags = reader.ReadByte();

                m_flags = new BitVector32(flags);

                //-----------------------------------------------------------------------

                if (maskLength == 36)
                {
                    BitVector32 realFlags = new BitVector32(reader.ReadByte());

                    byte realUserMaskBackground = reader.ReadByte();

                    Rectangle rect = new Rectangle();
                    rect.Y      = reader.ReadInt32();
                    rect.X      = reader.ReadInt32();
                    rect.Height = reader.ReadInt32() - m_rect.Y;
                    rect.Width  = reader.ReadInt32() - m_rect.X;
                }


                // there is other stuff following, but we will ignore this.
                reader.BaseStream.Position = startPosition + maskLength;
            }
Ejemplo n.º 4
0
            public AdjusmentLayerInfo(BinaryReverseReader reader, Layer layer)
            {
                Debug.WriteLine("AdjusmentLayerInfo started at " + reader.BaseStream.Position.ToString());

                m_layer = layer;

                string signature = new string(reader.ReadChars(4));

                if (signature != "8BIM")
                {
                    throw new IOException("Could not read an image resource");
                }

                m_key = new string(reader.ReadChars(4));

                uint dataLength = reader.ReadUInt32();

                m_data = reader.ReadBytes((int)dataLength);
            }
        //////////////////////////////////////////////////////////////////

        public ImageResource(BinaryReverseReader reader)
        {
            m_osType = new string(reader.ReadChars(4));
            if (m_osType != "8BIM" && m_osType != "MeSa")
            {
                throw new InvalidOperationException("Could not read an image resource");
            }

            m_id   = reader.ReadInt16();
            m_name = reader.ReadPascalString();

            uint settingLength = reader.ReadUInt32();

            m_data = reader.ReadBytes((int)settingLength);

            if (reader.BaseStream.Position % 2 == 1)
            {
                reader.ReadByte();
            }
        }
Ejemplo n.º 6
0
        public void Load(string filename)
        {
            using (FileStream stream = new FileStream(filename, FileMode.Open))
            {
                //binary reverse reader reads data types in big-endian format.
                BinaryReverseReader reader = new BinaryReverseReader(stream);

                #region "Headers"
                //The headers area is used to check for a valid PSD file
                Debug.WriteLine("LoadHeader started at " + reader.BaseStream.Position.ToString());

                string signature = new string(reader.ReadChars(4));
                if (signature != "8BPS")
                {
                    throw new IOException("Bad or invalid file stream supplied");
                }

                //get the version number, should be 1 always
                if ((m_version = reader.ReadInt16()) != 1)
                {
                    throw new IOException("Invalid version number supplied");
                }

                //get rid of the 6 bytes reserverd in PSD format
                reader.BaseStream.Position += 6;

                //get the rest of the information from the PSD file.
                //Everytime ReadInt16() is called, it reads 2 bytes.
                //Everytime ReadInt32() is called, it reads 4 bytes.
                m_channels  = reader.ReadInt16();
                m_rows      = reader.ReadInt32();
                m_columns   = reader.ReadInt32();
                m_depth     = reader.ReadInt16();
                m_colorMode = (ColorModes)reader.ReadInt16();

                //by end of headers, the reader has read 26 bytes into the file.
                #endregion //End Headers

                #region "ColorModeData"
                /// <summary>
                /// If ColorMode is ColorModes.Indexed, the following 768 bytes will contain
                /// a 256-color palette. If the ColorMode is ColorModes.Duotone, the data
                /// following presumably consists of screen parameters and other related information.
                /// Unfortunately, it is intentionally not documented by Adobe, and non-Photoshop
                /// readers are advised to treat duotone images as gray-scale images.
                /// </summary>
                Debug.WriteLine("LoadColorModeData started at " + reader.BaseStream.Position.ToString());

                uint paletteLength = reader.ReadUInt32(); //readUint32() advances the reader 4 bytes.
                if (paletteLength > 0)
                {
                    ColorModeData = reader.ReadBytes((int)paletteLength);
                }
                #endregion //End ColorModeData


                #region "Loading Image Resources"
                //This part takes extensive use of classes that I didn't write therefore
                //I can't document much on what they do.

                Debug.WriteLine("LoadingImageResources started at " + reader.BaseStream.Position.ToString());

                m_imageResources.Clear();

                uint imgResLength = reader.ReadUInt32();
                if (imgResLength <= 0)
                {
                    return;
                }

                long startPosition = reader.BaseStream.Position;

                while ((reader.BaseStream.Position - startPosition) < imgResLength)
                {
                    ImageResource imgRes = new ImageResource(reader);

                    ResourceIDs resID = (ResourceIDs)imgRes.ID;
                    switch (resID)
                    {
                    case ResourceIDs.ResolutionInfo:
                        imgRes = new ResolutionInfo(imgRes);
                        break;

                    case ResourceIDs.Thumbnail1:
                    case ResourceIDs.Thumbnail2:
                        imgRes = new Thumbnail(imgRes);
                        break;

                    case ResourceIDs.AlphaChannelNames:
                        imgRes = new AlphaChannels(imgRes);
                        break;
                    }

                    m_imageResources.Add(imgRes);
                }
                // make sure we are not on a wrong offset, so set the stream position
                // manually
                reader.BaseStream.Position = startPosition + imgResLength;

                #endregion //End LoadingImageResources


                #region "Layer and Mask Info"
                //We are gonna load up all the layers and masking of the PSD now.
                Debug.WriteLine("LoadLayerAndMaskInfo - Part1 started at " + reader.BaseStream.Position.ToString());
                uint layersAndMaskLength = reader.ReadUInt32();

                if (layersAndMaskLength <= 0)
                {
                    return;
                }

                //new start position
                startPosition = reader.BaseStream.Position;

                //Lets start by loading up all the layers
                LoadLayers(reader);
                //we are done the layers, load up the masks
                LoadGlobalLayerMask(reader);

                // make sure we are not on a wrong offset, so set the stream position
                // manually
                reader.BaseStream.Position = startPosition + layersAndMaskLength;
                #endregion //End Layer and Mask info

                #region "Loading Final Image"

                //we have loaded up all the information from the PSD file
                //into variables we can use later on.

                //lets finish loading the raw data that defines the image
                //in the picture.

                Debug.WriteLine("LoadImage started at " + reader.BaseStream.Position.ToString());

                m_imageCompression = (ImageCompression)reader.ReadInt16();

                m_imageData = new byte[m_channels][];

                //---------------------------------------------------------------

                if (m_imageCompression == ImageCompression.Rle)
                {
                    // The RLE-compressed data is proceeded by a 2-byte data count for each row in the data,
                    // which we're going to just skip.
                    reader.BaseStream.Position += m_rows * m_channels * 2;
                }

                //---------------------------------------------------------------

                int bytesPerRow = 0;

                switch (m_depth)
                {
                case 1:
                    bytesPerRow = m_columns;    //NOT Shure
                    break;

                case 8:
                    bytesPerRow = m_columns;
                    break;

                case 16:
                    bytesPerRow = m_columns * 2;
                    break;
                }

                //---------------------------------------------------------------

                for (int ch = 0; ch < m_channels; ch++)
                {
                    m_imageData[ch] = new byte[m_rows * bytesPerRow];

                    switch (m_imageCompression)
                    {
                    case ImageCompression.Raw:
                        reader.Read(m_imageData[ch], 0, m_imageData[ch].Length);
                        break;

                    case ImageCompression.Rle:
                    {
                        for (int i = 0; i < m_rows; i++)
                        {
                            int rowIndex = i * m_columns;
                            RleHelper.DecodedRow(reader.BaseStream, m_imageData[ch], rowIndex, bytesPerRow);
                        }
                    }
                    break;

                    default:
                        break;
                    }
                }

                #endregion //End LoadingFinalImage
            }
        } //end Load()
Ejemplo n.º 7
0
        public Layer(BinaryReverseReader reader, PsdFile psdFile)
        {
            Debug.WriteLine("Layer started at " + reader.BaseStream.Position.ToString());

            m_psdFile     = psdFile;
            m_rect        = new Rectangle();
            m_rect.Y      = reader.ReadInt32();
            m_rect.X      = reader.ReadInt32();
            m_rect.Height = reader.ReadInt32() - m_rect.Y;
            m_rect.Width  = reader.ReadInt32() - m_rect.X;

            //-----------------------------------------------------------------------

            int numberOfChannels = reader.ReadUInt16();

            this.m_channels.Clear();
            for (int channel = 0; channel < numberOfChannels; channel++)
            {
                Channel ch = new Channel(reader, this);
                m_channels.Add(ch);
                m_sortedChannels.Add(ch.ID, ch);
            }

            //-----------------------------------------------------------------------

            string signature = new string(reader.ReadChars(4));

            if (signature != "8BIM")
            {
                throw (new IOException("Layer Channelheader error!"));
            }

            m_blendModeKey = new string(reader.ReadChars(4));
            m_opacity      = reader.ReadByte();

            m_clipping = reader.ReadByte() > 0;

            //-----------------------------------------------------------------------

            byte flags = reader.ReadByte();

            m_flags = new BitVector32(flags);

            //-----------------------------------------------------------------------

            reader.ReadByte(); //padding

            //-----------------------------------------------------------------------

            Debug.WriteLine("Layer extraDataSize started at " + reader.BaseStream.Position.ToString());

            // this is the total size of the MaskData, the BlendingRangesData, the
            // Name and the AdjustmenLayerInfo
            uint extraDataSize = reader.ReadUInt32();



            // remember the start position for calculation of the
            // AdjustmenLayerInfo size
            long extraDataStartPosition = reader.BaseStream.Position;

            m_maskData           = new Mask(reader, this);
            m_blendingRangesData = new BlendingRanges(reader, this);

            //-----------------------------------------------------------------------

            long namePosition = reader.BaseStream.Position;

            m_name = reader.ReadPascalString();

            int paddingBytes = (int)((reader.BaseStream.Position - namePosition) % 4);

            Debug.Print("Layer {0} padding bytes after name", paddingBytes);
            reader.ReadBytes(paddingBytes);

            //-----------------------------------------------------------------------

            m_adjustmentInfo.Clear();

            long adjustmenLayerEndPos = extraDataStartPosition + extraDataSize;

            while (reader.BaseStream.Position < adjustmenLayerEndPos)
            {
                try
                {
                    m_adjustmentInfo.Add(new AdjusmentLayerInfo(reader, this));
                }
                catch
                {
                    reader.BaseStream.Position = adjustmenLayerEndPos;
                }
            }


            //-----------------------------------------------------------------------
            // make shure we are not on a wrong offset, so set the stream position
            // manually
            reader.BaseStream.Position = adjustmenLayerEndPos;
        }