public void Dispose() { if (this.pushCallback != null && this.audioOutCapture != null) { this.audioOutCapture.OnAudioFrame -= this.AudioOutCaptureOnOnAudioFrame; } UnityMicrophone.End(this.device); if (this.destroyGameObjectOnStop && this.audioSource != null) { UnityEngine.Object.Destroy(this.audioSource.gameObject); } }
public MicWrapper(string device, int suggestedFrequency, ILogger logger) { try { this.device = device; this.logger = logger; if (UnityMicrophone.devices.Length < 1) { Error = "No microphones found (UnityMicrophone.devices is empty)"; logger.LogError("[PV] MicWrapper: " + Error); return; } if (!string.IsNullOrEmpty(device) && !UnityMicrophone.devices.Contains(device)) { logger.LogError(string.Format("[PV] MicWrapper: \"{0}\" is not a valid Unity microphone device, falling back to default one", device)); device = null; } int minFreq; int maxFreq; logger.LogInfo("[PV] MicWrapper: initializing microphone '{0}', suggested frequency = {1}).", device, suggestedFrequency); UnityMicrophone.GetDeviceCaps(device, out minFreq, out maxFreq); var frequency = suggestedFrequency; // minFreq = maxFreq = 44100; // test like android client if (suggestedFrequency < minFreq || maxFreq != 0 && suggestedFrequency > maxFreq) { logger.LogWarning("[PV] MicWrapper does not support suggested frequency {0} (min: {1}, max: {2}). Setting to {2}", suggestedFrequency, minFreq, maxFreq); frequency = maxFreq; } this.mic = UnityMicrophone.Start(device, true, 1, frequency); logger.LogInfo("[PV] MicWrapper: microphone '{0}' initialized, frequency = {1}, channels = {2}.", device, this.mic.frequency, this.mic.channels); } catch (Exception e) { Error = e.ToString(); if (Error == null) // should never happen but since Error used as validity flag, make sure that it's not null { Error = "Exception in MicWrapper constructor"; } logger.LogError("[PV] MicWrapper: " + Error); } }
public bool Read(float[] buffer) { if (Error != null) { return(false); } int micPos = UnityMicrophone.GetPosition(this.device); // loop detection if (micPos < micPrevPos) { micLoopCnt++; } micPrevPos = micPos; var micAbsPos = micLoopCnt * this.mic.samples + micPos; if (mic.channels == 0) { Error = "Number of channels is 0 in Read()"; logger.LogError("[PV] MicWrapper: " + Error); return(false); } var bufferSamplesCount = buffer.Length / mic.channels; var nextReadPos = this.readAbsPos + bufferSamplesCount; if (nextReadPos < micAbsPos) { this.mic.GetData(buffer, this.readAbsPos % this.mic.samples); this.readAbsPos = nextReadPos; return(true); } else { return(false); } }
public void Dispose() { UnityMicrophone.End(this.device); }
public MicWrapperPusher(string device, Transform parentTransform, int suggestedFrequency, ILogger lg, bool destroyOnStop = true) { try { this.logger = lg; this.device = device; this.destroyGameObjectOnStop = destroyOnStop; if (UnityMicrophone.devices.Length < 1) { this.Error = "No microphones found (Microphone.devices is empty)"; this.logger.LogError("[PV] MicWrapperPusher: {0}", this.Error); return; } if (!string.IsNullOrEmpty(device) && !UnityMicrophone.devices.Contains(device)) { this.logger.LogError("[PV] MicWrapperPusher: \"{0}\" is not a valid Unity microphone device, falling back to default one", device); device = UnityMicrophone.devices[0]; } this.sampleRate = AudioSettings.outputSampleRate; switch (AudioSettings.speakerMode) { case AudioSpeakerMode.Mono: this.channels = 1; break; case AudioSpeakerMode.Stereo: this.channels = 2; break; default: this.Error = string.Concat("Only Mono and Stereo project speaker mode supported. Current mode is ", AudioSettings.speakerMode); this.logger.LogError("[PV] MicWrapperPusher: {0}", this.Error); return; } int minFreq; int maxFreq; this.logger.LogInfo("[PV] MicWrapperPusher: initializing microphone '{0}', suggested frequency = {1}).", device, suggestedFrequency); UnityMicrophone.GetDeviceCaps(device, out minFreq, out maxFreq); int frequency = suggestedFrequency; // minFreq = maxFreq = 44100; // test like android client if (suggestedFrequency < minFreq || maxFreq != 0 && suggestedFrequency > maxFreq) { this.logger.LogWarning("[PV] MicWrapperPusher does not support suggested frequency {0} (min: {1}, max: {2}). Setting to {2}", suggestedFrequency, minFreq, maxFreq); frequency = maxFreq; } GameObject gO = new GameObject("[PV] MicWrapperPusher: AudioSource + AudioOutCapture"); if (!parentTransform || parentTransform == null) { this.logger.LogWarning("[PV] MicWrapperPusher: Parent transform passed is destroyed or null. Creating AudioSource GameObject at root."); } else { gO.transform.SetParent(parentTransform, false); if (!gO.activeSelf) { this.logger.LogWarning("[PV] MicWrapperPusher: AudioSource GameObject inactive, activating it."); this.audioSource.gameObject.SetActive(true); } if (!gO.activeInHierarchy) { this.Error = "AudioSource GameObject is not active in hierarchy, audio input can't work."; this.logger.LogError("[PV] MicWrapperPusher: {0}", this.Error); return; } } this.audioSource = gO.AddComponent <AudioSource>(); this.audioOutCapture = this.audioSource.gameObject.AddComponent <AudioOutCapture>(); this.mic = UnityMicrophone.Start(device, true, 1, frequency); this.audioSource.mute = true; this.audioSource.volume = 0f; this.audioSource.clip = this.mic; this.audioSource.loop = true; this.audioSource.Play(); this.logger.LogInfo("[PV] MicWrapperPusher: microphone '{0}' initialized, frequency = in:{1}|out:{2}, channels = in:{3}|out:{4}.", device, this.mic.frequency, this.SamplingRate, this.mic.channels, this.Channels); } catch (Exception e) { this.Error = e.ToString(); if (this.Error == null) // should never happen but since Error used as validity flag, make sure that it's not null { this.Error = "Exception in MicWrapperPusher constructor"; } this.logger.LogError("[PV] MicWrapperPusher: {0}", this.Error); } }