static void AddItemOnBooth(ItemUsage usage, Client.GameState client)
        {
            if (client.Booth != null && !client.Trade.InTrade)
            {
                if (!client.Booth.ItemList.ContainsKey(usage.UID))
                {
                    if (client.Inventory.ContainsUID(usage.UID))
                    {
                        Game.ConquerStructures.BoothItem item = new PhoenixProject.Game.ConquerStructures.BoothItem();
                        item.Cost = usage.dwParam;
                        client.Inventory.TryGetItem(usage.UID, out item.Item);
                        Database.ConquerItemInformation infos = new Database.ConquerItemInformation(item.Item.ID, 0);
                        if (item.Item.Lock != 0 || item.Item.Suspicious || item.Item.Bound || infos.BaseInformation.Type != Database.ConquerItemBaseInformation.ItemType.Dropable)
                        {
                            return;
                        }

                        item.Cost_Type = usage.ID == ItemUsage.AddItemOnBoothForSilvers ? PhoenixProject.Game.ConquerStructures.BoothItem.CostType.Silvers : PhoenixProject.Game.ConquerStructures.BoothItem.CostType.ConquerPoints;
                        client.Booth.ItemList.Add(item.Item.UID, item);
                        client.Send(usage);
                        BoothItem Item = new BoothItem(true);
                        Item.Fill(item, client.Booth.Base.UID);
                        client.SendScreen(Item, false);
                    }
                }
            }
        }
        static void ShowBoothItems(ItemUsage usage, Client.GameState client)
        {
            Client.GameState Owner = null;
            Game.Entity entity = null;

            if (usage.UID > 1000000)
            {
                //Console.WriteLine("Sk: " + usage.UID + "");//1000176
                //Console.WriteLine("Sv: " + (uint)((usage.UID - 1000000) + 10000000) + "");
                if (client.Screen.TryGetValue((uint)((usage.UID - 1000000) + 10000000), out entity))
                {
                    Owner = entity.Owner;
                    if (Owner != null)
                    {
                        if (Owner.Entity.UID != client.Entity.UID)
                        {
                            BoothItem Item = new BoothItem(true);
                            if (Owner.Booth != null)
                            {
                                foreach (Game.ConquerStructures.BoothItem item in Owner.Booth.ItemList.Values)
                                {
                                    Item.Fill(item, Owner.Booth.Base.UID);
                                    client.Send(Item);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                // Console.WriteLine("Methods: " + usage.UID + "");//10000176
                //Console.WriteLine("Method: " + (uint)((usage.UID - 100000) + 1000000) + "");
                if (client.Screen.TryGetValue((uint)((usage.UID - 100000) + 1000000), out entity))
                {
                    Owner = entity.Owner;
                    if (Owner != null)
                    {
                        if (Owner.Entity.UID != client.Entity.UID)
                        {
                            BoothItem Item = new BoothItem(true);
                            if (Owner.Booth != null)
                            {
                                foreach (Game.ConquerStructures.BoothItem item in Owner.Booth.ItemList.Values)
                                {
                                    Item.Fill(item, Owner.Booth.Base.UID);
                                    client.Send(Item);
                                }
                            }
                        }
                    }
                }
            }
        }