Ejemplo n.º 1
0
        /// <summary>
        /// Splits a Normal Gloss and Occlusion Map packed into 1 Image
        /// </summary>
        /// <param name="bitmapSource">Bitmap to split</param>
        /// <param name="normalPath">Normal Output Path</param>
        /// <param name="glossPath">Gloss Path</param>
        /// <param name="occlusionPath">Occlusion Path</param>
        public static void SplitNormalGlossOcclusion(BitmapX bitmapSource, string normalPath, string glossPath, string occlusionPath)
        {
            // Input and Output
            using (bitmapSource)
                using (BitmapX normalMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                    using (BitmapX glossMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                        using (BitmapX occlusionMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                        {
                            // Loop X/Width
                            for (int x = 0; x < bitmapSource.Width; x++)
                            {
                                // Loop Y/Height
                                for (int y = 0; y < bitmapSource.Height; y++)
                                {
                                    // Get Original Color
                                    var color = bitmapSource.GetPixel(x, y);

                                    // Set Values
                                    var normalColor    = Color.FromArgb(color.G, color.A, CalculateNormalMapZValue(color.G, color.A));
                                    var glossColor     = Color.FromArgb(color.R, color.R, color.R);
                                    var occlusionColor = Color.FromArgb(color.B, color.B, color.B);

                                    // Patch Pixels
                                    normalMap.SetPixel(x, y, normalColor);
                                    glossMap.SetPixel(x, y, glossColor);
                                    occlusionMap.SetPixel(x, y, occlusionColor);
                                }
                            }

                            // Save Images
                            normalMap.Save(normalPath, false);
                            glossMap.Save(glossPath, false);
                            occlusionMap.Save(occlusionPath, false);
                        }
        }
Ejemplo n.º 2
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        /// <summary>
        /// Splits a Bitmap's RGB and Alpha Channel
        /// </summary>
        /// <param name="bitmapSource">Bitmap to split</param>
        /// <param name="rgbOutput">RGB Output Path</param>
        /// <param name="alphaOutput">Alpha Output</param>
        public static void SplitColorAndAlphaChannel(BitmapX bitmapSource, string rgbOutput, string alphaOutput)
        {
            // Input and Output
            using (bitmapSource)
                using (BitmapX rgbMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                    using (BitmapX alphaMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                    {
                        // Loop X/Width
                        for (int x = 0; x < bitmapSource.Width; x++)
                        {
                            // Loop Y/Height
                            for (int y = 0; y < bitmapSource.Height; y++)
                            {
                                // Get Original Color
                                var color = bitmapSource.GetPixel(x, y);

                                // Set Values
                                var rgbColor   = Color.FromArgb(color.R, color.G, color.B);
                                var alphaColor = Color.FromArgb(color.A, color.A, color.A);

                                // Patch Pixels
                                rgbMap.SetPixel(x, y, rgbColor);
                                alphaMap.SetPixel(x, y, alphaColor);
                            }
                        }

                        // Save Images
                        rgbMap.Save(rgbOutput, false);
                        alphaMap.Save(alphaOutput, false);
                    }
        }
Ejemplo n.º 3
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        /// <summary>
        /// Splits Specular and Albedo Maps by using a Metallic Mask
        /// </summary>
        /// <param name="albedoSource">Bitmap to split</param>
        /// <param name="specularMaskSource">Bitmap to use as Specular Mask</param>
        /// <param name="albedoOutput">Albedo Output Path</param>
        /// <param name="specularOutput">Specular Output Path</param>
        /// <param name="channel">Specular Mask Channel to use as a mask</param>
        /// <param name="clampValue">Clamp Specular Values to this Value</param>
        /// <param name="removeAlpha">Wehther to remove the Alpha Channel from the Color map</param>
        public static void SplitSpecularAlbedo(BitmapX albedoSource, BitmapX specularMaskSource, string albedoOutput, string specularOutput, int channel = 0, int clampValue = 32, bool removeAlpha = false)
        {
            // Check Pixel Counts
            if (albedoSource.PixelCount != specularMaskSource.PixelCount)
            {
                throw new ArgumentException("Albedo and Specular Mask have different pixel counts.");
            }

            // Input and Output
            using (albedoSource)
                using (specularMaskSource)
                    using (BitmapX albedoMap = new BitmapX(albedoSource.Width, albedoSource.Height))
                        using (BitmapX specularMap = new BitmapX(albedoSource.Width, albedoSource.Height))
                        {
                            // Loop X/Width
                            for (int x = 0; x < albedoSource.Width; x++)
                            {
                                // Loop Y/Height
                                for (int y = 0; y < albedoSource.Height; y++)
                                {
                                    // Get Values
                                    var albedoSourceColor       = albedoSource.GetPixel(x, y);
                                    var specularMaskSourceColor = specularMaskSource.GetPixel(x, y);

                                    // Specular/Metallic value
                                    double specularAmount = MathUtilities.Clamp(GetChannelByIndex(specularMaskSourceColor, channel) / 255.0, 1.0, 0.0);

                                    // Color Map Value (if metalic will be black)
                                    double colorAmount = 1 - specularAmount;

                                    // Set Values
                                    var specularColor = Color.FromArgb(
                                        specularAmount > 0.5 ? (int)MathUtilities.Clamp((albedoSourceColor.R * specularAmount), 255, clampValue) : 56,
                                        specularAmount > 0.5 ? (int)MathUtilities.Clamp((albedoSourceColor.G * specularAmount), 255, clampValue) : 56,
                                        specularAmount > 0.5 ? (int)MathUtilities.Clamp((albedoSourceColor.B * specularAmount), 255, clampValue) : 56);
                                    var albedoColor = Color.FromArgb(
                                        albedoSourceColor.A,
                                        colorAmount < 0.5 ? (int)(albedoSourceColor.R * colorAmount) : albedoSourceColor.R,
                                        colorAmount < 0.5 ? (int)(albedoSourceColor.G * colorAmount) : albedoSourceColor.G,
                                        colorAmount < 0.5 ? (int)(albedoSourceColor.B * colorAmount) : albedoSourceColor.B);

                                    // Patch Pixels
                                    albedoMap.SetPixel(x, y, albedoColor);
                                    specularMap.SetPixel(x, y, specularColor);
                                }
                            }

                            // Close them
                            albedoSource.Dispose();
                            specularMaskSource.Dispose();

                            // Save Images
                            albedoMap.Save(albedoOutput, false);
                            specularMap.Save(specularOutput, false);
                        }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Expands an XY normal map to XYZ
        /// </summary>
        /// <param name="bitmapSource">Bitmap to patch</param>
        public static void ExpandNormalMap(BitmapX bitmapSource)
        {
            // Loop X/Width
            for (int x = 0; x < bitmapSource.Width; x++)
            {
                // Loop Y/Height
                for (int y = 0; y < bitmapSource.Height; y++)
                {
                    // Get Original Color
                    var color = bitmapSource.GetPixel(x, y);

                    // Patch it
                    bitmapSource.SetPixel(x, y, Color.FromArgb(255, color.R, color.G, CalculateNormalMapZValue(color.R, color.G)));
                }
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Splits a Bitmap's RGB and Alpha Channel
        /// </summary>
        /// <param name="bitmapSource">Bitmap to split</param>
        /// <param name="rgbOutput">RGB Output Path</param>
        /// <param name="alphaOutput">Alpha Output</param>
        public static void SplitAllChannels(BitmapX bitmapSource, string rOutput, string gOutput, string bOutput, string aOutput)
        {
            // Input and Output
            using (bitmapSource)
                using (BitmapX rMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                    using (BitmapX gMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                        using (BitmapX bMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                            using (BitmapX aMap = new BitmapX(bitmapSource.Width, bitmapSource.Height))
                            {
                                // Loop X/Width
                                for (int x = 0; x < bitmapSource.Width; x++)
                                {
                                    // Loop Y/Height
                                    for (int y = 0; y < bitmapSource.Height; y++)
                                    {
                                        // Get Original Color
                                        var color = bitmapSource.GetPixel(x, y);

                                        // Set Values
                                        var rCol = Color.FromArgb(color.R, color.R, color.R);
                                        var gCol = Color.FromArgb(color.G, color.G, color.G);
                                        var bCol = Color.FromArgb(color.B, color.B, color.B);
                                        var aCol = Color.FromArgb(color.A, color.A, color.A);

                                        // Patch Pixels
                                        rMap.SetPixel(x, y, rCol);
                                        gMap.SetPixel(x, y, gCol);
                                        bMap.SetPixel(x, y, bCol);
                                        aMap.SetPixel(x, y, aCol);
                                    }
                                }

                                // Save Images
                                rMap.Save(rOutput, false);
                                gMap.Save(gOutput, false);
                                bMap.Save(bOutput, false);
                                aMap.Save(aOutput, false);
                            }
        }