Ejemplo n.º 1
0
        /// <summary>
        /// Calculates the size of the box layout container.
        /// </summary>
        /// <param name="obj">The container to lay out.</param>
        /// <param name="args">The parameters to use for layout.</param>
        /// <param name="direction">The direction which is being calculated.</param>
        /// <returns>The minimum and preferred box layout size.</returns>
        private static LayoutResults Calc(GameObject obj, BoxLayoutParams args,
                                          PanelDirection direction)
        {
            var transform  = obj.AddOrGet <RectTransform>();
            int n          = transform.childCount;
            var result     = new LayoutResults(direction, n);
            var components = ListPool <ILayoutElement, BoxLayoutGroup> .Allocate();

            for (int i = 0; i < n; i++)
            {
                var child = transform.GetChild(i)?.gameObject;
                if (child != null && child.activeInHierarchy)
                {
                    // Only on active game objects
                    components.Clear();
                    child.GetComponents(components);
                    var hc = PUIUtils.GetSize(child, direction, components);
                    if (args.Direction == direction)
                    {
                        result.Accum(hc, args.Spacing);
                    }
                    else
                    {
                        result.Expand(hc);
                    }
                    result.children.Add(hc);
                }
            }
            components.Recycle();
            return(result);
        }