public void Dispose() { if (!disposed) { disposed = true; roomsChanged.Set(); Instance = null; } }
public override void OnPrefabInit() { base.OnPrefabInit(); Instance = this; }
public void Dispose() { if (!disposed) { disposed = true; roomsChanged.Set(); Instance = null; } }
public override void OnPrefabInit() { base.OnPrefabInit(); Instance = this; }