Ejemplo n.º 1
0
		/// <summary>
		/// Reads input data from keyboard and gamepad, and stores
		/// it into the specified tank object.
		/// </summary>
		void ReadTankInputs (Tank tank, PlayerIndex playerIndex)
		{
			// Read the gamepad.
			GamePadState gamePad = GamePad.GetState (playerIndex);

			Vector2 tankInput = gamePad.ThumbSticks.Left;
			Vector2 turretInput = gamePad.ThumbSticks.Right;

			// Read the keyboard.
			KeyboardState keyboard = Keyboard.GetState (playerIndex);

			if (keyboard.IsKeyDown (Keys.Left))
				tankInput.X = -1;
			else if (keyboard.IsKeyDown (Keys.Right))
				tankInput.X = 1;

			if (keyboard.IsKeyDown (Keys.Up))
				tankInput.Y = 1;
			else if (keyboard.IsKeyDown (Keys.Down))
				tankInput.Y = -1;

			if (keyboard.IsKeyDown (Keys.A))
				turretInput.X = -1;
			else if (keyboard.IsKeyDown (Keys.D))
				turretInput.X = 1;

			if (keyboard.IsKeyDown (Keys.W))
				turretInput.Y = 1;
			else if (keyboard.IsKeyDown (Keys.S))
				turretInput.Y = -1;

			// Normalize the input vectors.
			if (tankInput.Length () > 1)
				tankInput.Normalize ();

			if (turretInput.Length () > 1)
				turretInput.Normalize ();

			// Store these input values into the tank object.
			tank.TankInput = tankInput;
			tank.TurretInput = turretInput;
		}
Ejemplo n.º 2
0
        /// <summary>
        /// Reads input data from keyboard and gamepad, and stores
        /// it into the specified tank object.
        /// </summary>
        void ReadTankInputs(Tank tank, PlayerIndex playerIndex)
        {
            // Read the gamepad.
            GamePadState gamePad = GamePad.GetState(playerIndex);

            Vector2 tankInput   = gamePad.ThumbSticks.Left;
            Vector2 turretInput = gamePad.ThumbSticks.Right;

            // Read the keyboard.
            KeyboardState keyboard = Keyboard.GetState(playerIndex);

            if (keyboard.IsKeyDown(Keys.Left))
            {
                tankInput.X = -1;
            }
            else if (keyboard.IsKeyDown(Keys.Right))
            {
                tankInput.X = 1;
            }

            if (keyboard.IsKeyDown(Keys.Up))
            {
                tankInput.Y = 1;
            }
            else if (keyboard.IsKeyDown(Keys.Down))
            {
                tankInput.Y = -1;
            }

            if (keyboard.IsKeyDown(Keys.A))
            {
                turretInput.X = -1;
            }
            else if (keyboard.IsKeyDown(Keys.D))
            {
                turretInput.X = 1;
            }

            if (keyboard.IsKeyDown(Keys.W))
            {
                turretInput.Y = 1;
            }
            else if (keyboard.IsKeyDown(Keys.S))
            {
                turretInput.Y = -1;
            }

            // Normalize the input vectors.
            if (tankInput.Length() > 1)
            {
                tankInput.Normalize();
            }

            if (turretInput.Length() > 1)
            {
                turretInput.Normalize();
            }

            // Store these input values into the tank object.
            tank.TankInput   = tankInput;
            tank.TurretInput = turretInput;
        }