Inheritance: Message
Ejemplo n.º 1
0
		private void OnAccepted(Accepted accepted)
		{
			knownAcceptors.Add(accepted.Originator);
			LearnerState state;
			if (learnerState.TryGetValue(accepted.ProposalNumber, out state) == false)
			{
				learnerState[accepted.ProposalNumber] = new LearnerState
				{
					BallotNumber = accepted.BallotNumber,
					NumberOfAccepts = 1,
					ProposalNumber = accepted.ProposalNumber
				};
			}
			else if (state.BallotNumber < accepted.BallotNumber)
			{
				return;
			}
			else if (state.Accepted == false)
			{
				log.DebugFormat("Value accepted for {0}", state.ProposalNumber);
				state.NumberOfAccepts += 1;
				if (state.NumberOfAccepts < acceptorsCount / 2)
					return;
				while (Commands.Count < state.ProposalNumber)
					Commands.Add(null);
				state.Accepted = true;
				Commands[state.ProposalNumber - 1] = accepted.Value;
			}
		}
Ejemplo n.º 2
0
		private void OnAccepted(Accepted accepted)
		{
			ProposalState state;
			if (proposalsState.TryGetValue(accepted.ProposalNumber, out state) == false)
				return;
			state.NumberOfAccepts += 1;
			if (state.NumberOfAccepts <= acceptors.Length/2)
				return;
			proposalsState.Remove(state.ProposalNumber);
		}