Ejemplo n.º 1
0
        public bool Equals(FacadeItem other)
        {
            if ((object)other == null)
            {
                return(false);
            }

            return(_model == other._model);
        }
Ejemplo n.º 2
0
        public override bool Equals(System.Object obj)
        {
            if (obj == null)
            {
                return(false);
            }

            FacadeItem other = (FacadeItem)obj;

            if ((System.Object)other == null)
            {
                return(false);
            }

            return(_model == other._model);
        }
Ejemplo n.º 3
0
        public static void Evaluate(Pattern <FacadeItem> elementsPattern, Pattern <FacadeItem> detailsPattern, Pattern <FacadeOperation> operationsPattern, ArchitectureStyle architectureStyle)
        {
            if (elementsPattern.width != detailsPattern.width || (operationsPattern != null && elementsPattern.width != operationsPattern.width) ||
                elementsPattern.height != detailsPattern.height || (operationsPattern != null && elementsPattern.height != operationsPattern.height))
            {
                throw new Exception("patterns do not match in size");
            }

            int width  = elementsPattern.width;
            int height = elementsPattern.height;

            for (int y = 0; y < height; y++)
            {
                IModel previousElementModel = null;
                int    x2 = 0;
                for (int x1 = 0; x1 < width; x1++)
                {
                    FacadeItem element = elementsPattern.GetElement(x1, y);

                    if (element.invalid)
                    {
                        continue;
                    }

                    if (element.model != previousElementModel)
                    {
                        x2 = x1;
                    }

                    previousElementModel = element.model;

                    if (architectureStyle.groundFloor == GroundFloor.FIRST_FLOOR_FOOTER && y == height - 1)
                    {
                        element.BottomVariant();
                    }
                    else if (/*architectureStyle.header &&*/ y == 0)
                    {
                        element.TopVariant();
                    }

                    if (element.size > 1)
                    {
                        // pattern occurring outside its frequency (i.e.: occurrence of a 2 sized pattern in an odd frequency)
                        if ((x1 - x2) % element.size != 0)
                        {
                            element.Invalidate();
                            detailsPattern.SetElement(x1, y, 'e', 0);
                            continue;
                        }

                        // pattern overflowing other patterns
                        bool substituted = false;
                        for (int i = 1; i < element.size && (i + x1) < width; i++)
                        {
                            FacadeItem neighbourElement = elementsPattern.GetElement(x1 + i, y);
                            // cannot compare neighbour to possibly "transformed" element, so compare to previous element model
                            if (neighbourElement.model != previousElementModel)
                            {
                                elementsPattern.SetElement(x1, y, architectureStyle.defaultFacadeElementSymbol, architectureStyle.defaultFacadeElementIndex);
                                detailsPattern.SetElement(x1, y, architectureStyle.defaultFacadeDetailSymbol, architectureStyle.defaultFacadeDetailIndex);
                                substituted = true;
                                break;
                            }
                        }

                        if (substituted)
                        {
                            for (int i = 1; i < element.size && (i + x1) < width; i++)
                            {
                                elementsPattern.SetElement(x1 + i, y, architectureStyle.defaultFacadeElementSymbol, architectureStyle.defaultFacadeElementIndex);
                                detailsPattern.SetElement(x1 + i, y, architectureStyle.defaultFacadeDetailSymbol, architectureStyle.defaultFacadeDetailIndex);
                            }

                            continue;
                        }
                    }

                    // facade item overflowing the facade
                    if (x1 + element.size > width)
                    {
                        elementsPattern.SetElement(x1, y, architectureStyle.defaultFacadeElementSymbol, architectureStyle.defaultFacadeElementIndex);
                        detailsPattern.SetElement(x1, y, architectureStyle.defaultFacadeDetailSymbol, architectureStyle.defaultFacadeDetailIndex);
                        continue;
                    }

                    if (operationsPattern != null)
                    {
                        // facade item spreading among different elevation levels
                        FacadeOperation operation   = operationsPattern.GetElement(x1, y);
                        bool            substituted = false;
                        for (int i = 1; i < element.size && (i + x1) < width; i++)
                        {
                            FacadeOperation neighbourOperation = operationsPattern.GetElement(x1 + i, y);
                            if (neighbourOperation != operation)
                            {
                                elementsPattern.SetElement(x1, y, architectureStyle.defaultFacadeElementSymbol, architectureStyle.defaultFacadeElementIndex);
                                detailsPattern.SetElement(x1, y, architectureStyle.defaultFacadeDetailSymbol, architectureStyle.defaultFacadeDetailIndex);
                                substituted = true;
                            }
                        }

                        if (substituted)
                        {
                            for (int i = 1; i < element.size && (i + x1) < width; i++)
                            {
                                elementsPattern.SetElement(x1 + i, y, architectureStyle.defaultFacadeElementSymbol, architectureStyle.defaultFacadeElementIndex);
                                detailsPattern.SetElement(x1 + i, y, architectureStyle.defaultFacadeDetailSymbol, architectureStyle.defaultFacadeDetailIndex);
                            }
                            continue;
                        }
                    }

                    if (!element.allowsDetail)
                    {
                        detailsPattern.SetElement(x1, y, 'e', 0);
                    }
                }
            }
        }