Ejemplo n.º 1
0
        /** Cleans up some variables.
         * Releases any eventually claimed paths.
         * Calls OnDestroy on the #startEndModifier.
         *
         * \see ReleaseClaimedPath
         * \see startEndModifier
         */
        public void OnDestroy()
        {
            GameObject chain = GameObject.FindGameObjectWithTag("Main Chain");

            if (chain != null)
            {
                chain.GetComponent <Chain_Creator>().kills++;
            }
            ReleaseClaimedPath();
            startEndModifier.OnDestroy(this);
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Cleans up some variables.
 /// Releases any eventually claimed paths.
 /// Calls OnDestroy on the <see cref="startEndModifier"/>.
 ///
 /// See: ReleaseClaimedPath
 /// See: startEndModifier
 /// </summary>
 public void OnDestroy()
 {
     ReleaseClaimedPath();
     startEndModifier.OnDestroy(this);
 }