/** Cleans up some variables. * Releases any eventually claimed paths. * Calls OnDestroy on the #startEndModifier. * * \see ReleaseClaimedPath * \see startEndModifier */ public void OnDestroy() { GameObject chain = GameObject.FindGameObjectWithTag("Main Chain"); if (chain != null) { chain.GetComponent <Chain_Creator>().kills++; } ReleaseClaimedPath(); startEndModifier.OnDestroy(this); }
/// <summary> /// Cleans up some variables. /// Releases any eventually claimed paths. /// Calls OnDestroy on the <see cref="startEndModifier"/>. /// /// See: ReleaseClaimedPath /// See: startEndModifier /// </summary> public void OnDestroy() { ReleaseClaimedPath(); startEndModifier.OnDestroy(this); }