Ejemplo n.º 1
0
        public Node FindPath(Node[,] map, Node start, Node target)
        {
            List <Node> openNodes   = new List <Node>();
            List <Node> closedNodes = new List <Node>();

            start.previous = null;
            openNodes.Add(start);
            while (openNodes.Count > 0)
            {
                Node currentNode = openNodes[0];
                for (int i = 0; i < openNodes.Count; i++)
                {
                    if (openNodes[i].f < currentNode.f)
                    {
                        currentNode = openNodes[i];
                    }

                    if (openNodes[i].f == currentNode.f)
                    {
                        if (openNodes[i].g > currentNode.g)
                        {
                            currentNode = openNodes[i];
                        }
                    }
                }

                if (currentNode == target)
                {
                    return(currentNode);
                }

                openNodes.Remove(currentNode);
                closedNodes.Add(currentNode);
                foreach (Node neighbour in currentNode.GetNeighbours(map))
                {
                    if (!closedNodes.Contains(neighbour))
                    {
                        int tempG = currentNode.g + Heuristic(neighbour, currentNode);
                        if (!openNodes.Contains(neighbour))
                        {
                            openNodes.Add(neighbour);
                        }
                        else if (tempG >= neighbour.g)
                        {
                            continue;
                        }

                        neighbour.g        = tempG;
                        neighbour.h        = Heuristic(neighbour, target);
                        neighbour.f        = neighbour.g + neighbour.h;
                        neighbour.previous = currentNode;
                    }
                }
            }
            return(null);
        }