Ejemplo n.º 1
0
        void OnSceneGUI()
        {
            WayPointFunction myScript = (WayPointFunction)target;

            myScript.UpdateStateWayPoint();
            GUIStyle style = new GUIStyle();

            style.normal.textColor = Color.white;
            style.fontStyle        = FontStyle.Bold;

            Handles.Label(myScript.transform.position, "Selected", style);

            GUILayout.BeginArea(new Rect(10, 10, 150, 100), "Waypoints Functions");
            GUILayout.Label(" Waypoints Functions", style);
            if (GUILayout.Button("Create Neighbor", GUILayout.Width(120), GUILayout.Height(20)))
            {
                var way = myScript.CreateNeighbor();
                Selection.SetActiveObjectWithContext(way, null);
                AssignLabel(way);
            }

            if (GUILayout.Button("Is Walkable", GUILayout.Width(120), GUILayout.Height(20)))
            {
                myScript.WalkableChange();
            }

            GUILayout.EndArea();
        }
Ejemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            WayPointFunction myScript = (WayPointFunction)target;

            if (GUILayout.Button("Create Neighbor "))
            {
                var way = myScript.CreateNeighbor();
                Selection.SetActiveObjectWithContext(way, null);
                AssignLabel(way);
            }
        }