Ejemplo n.º 1
0
        public void Add(Node item)
        {
            item.heapIndex = Count;
            items[Count]   = item;
            Count++;

            //Parent swapping
            int  parentIndex = (item.heapIndex - 1) / 2;
            Node parentItem  = items[parentIndex];

            while (item.IsMoreEfficient(parentItem))
            {
                items[item.heapIndex] = parentItem;
                items[parentIndex]    = item;
                parentItem.heapIndex  = item.heapIndex;
                item.heapIndex        = parentIndex;
                parentIndex           = (item.heapIndex - 1) / 2;
                parentItem            = items[parentIndex];
            }
        }
Ejemplo n.º 2
0
        public Node RemoveFirst()
        {
            Node firstItem = items[0];

            Count--;
            Node item = items[0] = items[Count];

            item.heapIndex = 0;

            //Children swapping
            //int childIndexLeft = item.HeapIndex * 2 + 1;
            int childIndexLeft  = ((item.heapIndex << 1) + 1);
            int childIndexRight = childIndexLeft + 1;
            int swapIndex       = childIndexLeft;

            while (childIndexLeft < Count)
            {
                if (childIndexRight < Count && !items[childIndexLeft].IsMoreEfficient(items[childIndexRight]))
                {
                    swapIndex = childIndexRight;
                }
                Node swapItem = items[swapIndex];
                if (!item.IsMoreEfficient(swapItem))
                {
                    items[item.heapIndex] = swapItem;
                    items[swapIndex]      = item;
                    swapItem.heapIndex    = item.heapIndex;
                    item.heapIndex        = swapIndex;
                }
                else
                {
                    break;
                }
                childIndexLeft = swapIndex = childIndexRight = ((item.heapIndex << 1) + 1);
                ++childIndexRight;
            }
            return(firstItem);
        }