Ejemplo n.º 1
0
        static void GenerateInitialData(Engine engine)
        {
            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed = new MatrixCoords(0, 0);

            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed, randGenerator, 5, 2, GenerateRandomParticle);

            engine.AddParticle(emitter);

            //check attractor
            var attractorPosition = new MatrixCoords(10, 10);

            var attractor = new ParticleAttractor(attractorPosition, new MatrixCoords(0, 0), 1);

            engine.AddParticle(attractor);

            // 02.Test the ChaoticParticle through the ParticleSystemMain class
            // Create chaotic particle and add it to the engine
            var chaoticParticle = new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), randGenerator);
            engine.AddParticle(chaoticParticle);

            // 04.Test the ChickenParticle class through the ParcticleSystemMain class.
            var chickenParticle = new ChickenParticle(new MatrixCoords(10, 10), new MatrixCoords(-1, 2), randGenerator, 20);
            engine.AddParticle(chickenParticle);

            // 06.Test the ParticleRepeller class through the ParticleSystemMain class
            // create repeller with large radius and power to see the result
            // because in one moment there are too many new chicken particles created
            var particleRepeller = new ParticleRepeller(new MatrixCoords(20, 20), new MatrixCoords(0, 0), 10, 20.0);
            engine.AddParticle(particleRepeller);
        }
        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(SimulationRows, SimulationCols);
            //var particleOperator = new AdvancedParticleOperator();

            // Initialize the repeller particle operator
            var repellerparticleOperator = new RepellerParticleOperator();

            var particles = new List<Particle>()
            {
                new Particle(new MatrixCoords(5, 5), new MatrixCoords(1, 1)),
                //new ParticleEmitter(new MatrixCoords(5, 10), new MatrixCoords(0, 0), RandomGenerator),
                //new ParticleEmitter(new MatrixCoords(5, 20), new MatrixCoords(0, 0), RandomGenerator),
                //new VariousLifetimeParticleEmitter(new MatrixCoords(29, 1), new MatrixCoords(0, 0), RandomGenerator),

                //new ParticleAttractor(new MatrixCoords(15, 8), new MatrixCoords(), 5),
                //new ParticleAttractor(new MatrixCoords(15, 20), new MatrixCoords(), 1),

                // 01. Create a ChaoticParticle
                //new ChaoticParticle(new MatrixCoords(), new MatrixCoords(), new MatrixCoords(SimulationRows, SimulationCols), RandomGenerator),

                // 03. Create a ChickenParticle
                //new ChickenParticle(new MatrixCoords(), new MatrixCoords(), new MatrixCoords(SimulationRows, SimulationCols), RandomGenerator, 5),

                // 05. Implement a ParticleRepeller
                //new ParticleRepeller(new MatrixCoords(13, 13), new MatrixCoords(), 2, 5),
            };

            // Using the repeller particle operator
            var engine = new Engine(renderer, repellerparticleOperator, particles, 500);

            engine.Run();
        }
        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(SimulationRows, SimulationCols);
            var particleOperator = new AdvancedParticleOperationExtension();

            var particles = new List<Particle>()
            {
                new Particle(new MatrixCoords(10, 10), new MatrixCoords(0, 1)),
                //new ParticleEmitter(new MatrixCoords(5, 10), new MatrixCoords(0, 0), RandomGenerator),
               // new ParticleEmitter(new MatrixCoords(5, 20), new MatrixCoords(0, 0), RandomGenerator),
                //new VariousLifetimeParticleEmitter(new MatrixCoords(29, 1), new MatrixCoords(0, 0), RandomGenerator),

               new ParticleAttractor(new MatrixCoords(15, 8), new MatrixCoords(), 5),
               new ParticleAttractor(new MatrixCoords(15, 20), new MatrixCoords(), 40),

               new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 5)),
              new ChickenParticle(new MatrixCoords(10, 10), new MatrixCoords(1, 5)),
              new RepellerParticle(new MatrixCoords(10,3), new MatrixCoords(),5,5),
              new RepellerParticle(new MatrixCoords(10,18), new MatrixCoords(),5,5)
            };

            var engine = new Engine(renderer, particleOperator, particles, 500);

            engine.Run();
        }
        static void Main()
        {
            var renderer = new ConsoleRenderer(Rows,Col);

            var particleOperator = new ParticleUpdater();

            var engine = new Engine(renderer,particleOperator,null,300);

            GenerateParticle(engine);

            engine.Run();
        }
Ejemplo n.º 5
0
        public static void Main()
        {
            var renderer = new ConsoleRenderer(Rows, Cols);

            var particleOperator = new AdvancedParticalUpdater();

            var engine =
                new Engine(renderer, particleOperator, null, 300);

            GenerateInitialData(engine);

            engine.Run();
        }
Ejemplo n.º 6
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        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(Rows, Cols);

            var particleOperator = new ExtendedParticleOperator();

            var engine =
                new Engine(renderer, particleOperator, null, 300);

            GenerateInitialData(engine);

            engine.Run();
        }
Ejemplo n.º 7
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        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(SimulationRows, SimulationCols);
            var particleOperator = new ParticleUpdater();

            var particles = new List<Particle>()
            {
                new Particle(new MatrixCoords(5,5), new MatrixCoords(1, 1)),
                new ParticleEmitter(new MatrixCoords(5,10), new MatrixCoords(0, 0), new Random())

            };

            var engine = new Engine(renderer, particleOperator, particles);

            engine.Run();
        }
        static void Main()
        {
            var renderer = new ConsoleRenderer(SimulationRows, SimulationCols);
            var particleOperator = new MoreAdvancedParticleSystem();

            var particles = new List<Particle>
            {
                new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), RandomGenerator),
                new ChickenParticle(new MatrixCoords(17, 16), new MatrixCoords(1, 1), RandomGenerator),
                new Particle(new MatrixCoords(13, 20), new MatrixCoords()),
                new ParticleRepeller(new MatrixCoords(15, 25), new MatrixCoords(), 10, 1),
                new ParticleRepeller(new MatrixCoords(10, 15), new MatrixCoords(), 10, 2),
            };

            var engine = new Engine(renderer, particleOperator, particles, 100);
            engine.Run();
        }
Ejemplo n.º 9
0
        // Create a ChickenParticle class.
        // The ChickenParticle class moves like a ChaoticParticle,
        // but randomly stops at different positions for several simulation ticks and,
        // for each of those stops, creates (lays) a new ChickenParticle.
        static void Main()
        {
            IRenderer renderer = new ConsoleRenderer(MaxRows, MaxCols);
            IParticleOperator particleOperator = new ParticleUpdater();

            int sleepTimeMs = 250;
            Engine engine = new Engine(renderer, particleOperator, sleepTimeMs);

            // Create a ChickenParticle (it will spawn other particles)
            MatrixCoords initialPosition = new MatrixCoords(MaxRows / 2, MaxCols / 2);
            MatrixCoords initialSpeed = new MatrixCoords(0, 0);
            Particle chickenParticle = new ChickenParticle(initialPosition, initialSpeed);
            engine.AddParticle(chickenParticle);

            SetConsole();
            engine.Run();
        }
        private static void GenerateInitialData(Engine engine)
        {
            engine.AddParticle(
                new Particle(
                    new MatrixCoords(0, 8),
                    new MatrixCoords(-1, 0))
                );

            engine.AddParticle(
                new DyingParticle(
                    new MatrixCoords(20, 5),
                    new MatrixCoords(-1, 1),
                    12)
                );
            engine.AddParticle(new ChaoticParticle(
                new MatrixCoords(15,15),
                new MatrixCoords(2,2),
                RandomGenerator));
            engine.AddParticle(new ChickenParticle(new MatrixCoords(29, 0),new MatrixCoords(1,1),RandomGenerator));

            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed = new MatrixCoords(0, 0);
            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed,
                RandomGenerator,
                5,
                2,
                GenerateRandomParticle
                );

            //engine.AddParticle(emitter);

            var attractorPosition = new MatrixCoords(10, 3);
            var attractor = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
                1);

            var attractorPosition2 = new MatrixCoords(10, 13);
            var attractor2 = new ParticleAttractor(
                attractorPosition2,
                new MatrixCoords(0, 0),
                3);

            engine.AddParticle(attractor);
            engine.AddParticle(attractor2);
        }
        private static void GenerateParticle(Engine engine)
        {
            engine.AddParticle(new Particle(
                new MatrixCoords(15, 0),
                new MatrixCoords(0, 1)
                ));

            engine.AddParticle(new DyingParticle(
                new MatrixCoords(0, 15),
                new MatrixCoords(1, 0),
                8
                ));
            var emitterPosition = new MatrixCoords(15, 15);

            var emitterSpeed = new MatrixCoords(0, 0);

            var emitter = new ParticleEmiter(emitterPosition, emitterSpeed, RandomGenerator, 5, 2, (emitterParameter) =>
            {
                MatrixCoords particlePos = emitterParameter.Position;

                int particleRowSpeed = emitterParameter.Generator.Next(emitterParameter.MinSpeedCoord, emitterParameter.MaxSpeedCoord + 1);
                int particleColSpeed = emitterParameter.Generator.Next(emitterParameter.MinSpeedCoord, emitterParameter.MaxSpeedCoord + 1);

                MatrixCoords particleSpeed = new MatrixCoords(particleRowSpeed,particleColSpeed);

                Particle generated = null;

                int particleTypeIndex = emitterParameter.Generator.Next(0, 2);
                switch (particleTypeIndex)
                {
                    case 0: generated = new Particle(particlePos, particleSpeed); break;
                    case 1:
                        uint lifespan = (uint)emitterParameter.Generator.Next(8);
                        generated = new DyingParticle(particlePos,particleSpeed,lifespan);
                        break;
                    default:
                        throw new ArgumentException("Invalid Type");
                }
                return generated;
            }
            );
            engine.AddParticle(emitter);
        }
Ejemplo n.º 12
0
        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(SimulationRows, SimulationCols);
            var particleOperator = new AdvancedParticleOperator();

            var particles = new List<Particle>()
            {
                new Particle(new MatrixCoords(5, 5), new MatrixCoords(1, 1)),
                //new Particle(new MatrixCoords(5, 5), new MatrixCoords(1, 2)),
                //new ParticleEmitter(new MatrixCoords(5, 10), new MatrixCoords(0, 0), RandomGenerator),
                //new ParticleEmitter(new MatrixCoords(5, 20), new MatrixCoords(0, 0), RandomGenerator),
                //new VariousLifetimeParticleEmitter(new MatrixCoords(29, 1), new MatrixCoords(0, 0), RandomGenerator),
                //new DyingParticle(new MatrixCoords(5, 20), new MatrixCoords(4, 4), 1),
                new ChaoticParticle(new MatrixCoords(7, 9), new MatrixCoords(6, 4), new Random()),
                new ParticleAttractor(new MatrixCoords(15, 8), new MatrixCoords(), 5),
                //new ParticleAttractor(new MatrixCoords(15, 20), new MatrixCoords(), 1),
            };

            var engine = new Engine(renderer, particleOperator, particles, 500);

            engine.Run();
        }
Ejemplo n.º 13
0
        static void Main(string[] args)
        {
            Random random = new Random();
            var renderer = new ConsoleRenderer(SimulationRows, SimulationCols);
            var particleOperator = new AdvancedParticleOperator();

            var particles = new List<Particle>()
            {
                //new Particle(new MatrixCoords(5, 5), new MatrixCoords(1, 1)),
                //new ParticleEmitter(new MatrixCoords(5, 10), new MatrixCoords(0, 0), RandomGenerator),
                //new ParticleEmitter(new MatrixCoords(5, 20), new MatrixCoords(0, 0), RandomGenerator),
                //new VariousLifetimeParticleEmitter(new MatrixCoords(29, 1), new MatrixCoords(0, 0), RandomGenerator),
                //new ChaoticParticle(new MatrixCoords(20, 25), new MatrixCoords (1,1)), // First and Second exercises
                new ChickenParticle(new MatrixCoords(14,10),new MatrixCoords(1,1), 3, 3), //Third and Fourth exercises
                //new ParticleRepeller(new MatrixCoords(12,20), new MatrixCoords(0,0), 3, 8) // Fifth and Sixth exercises

               
            };

            var engine = new Engine(renderer, particleOperator, particles, 500);

            engine.Run();
        }
Ejemplo n.º 14
0
        static void Main()
        {
            // Set console window width and height
            Console.BufferWidth = Console.WindowWidth = GameCols + 1;
            Console.WindowHeight = Console.WindowHeight = GameRows + 2;

            ConsoleRenderer renderer = new ConsoleRenderer(GameRows, GameCols);
            ParticleUpdater updater = new AdvancedParticleUpdater();

            // Create a list of particles
            List<Particle> particles = new List<Particle>()
            {
                // normal particle
                new Particle(new MatrixCoords(4, 0), new MatrixCoords(0, 1)),

                // emitter particle
                new VariousParticleEmitter(new MatrixCoords(7, 5), new MatrixCoords(0, 0), RandomGenerator),

                // repeller particles
                new ParticleRepeller(new MatrixCoords(18, 25), new MatrixCoords(0, 0), 1),
                new ParticleRepeller(new MatrixCoords(3, 65), new MatrixCoords(0, 0), 1),
                new ParticleRepeller(new MatrixCoords(12, 57), new MatrixCoords(0, 0), 1),

                // attractor particle
                new ParticleAttractor(new MatrixCoords(12, 50), new MatrixCoords(0, 0), 1),

                // chaotic particle
                new ChaoticParticle(new MatrixCoords(12, 40), new MatrixCoords(0, 0), RandomGenerator),

                // chicken particle
                new ChickenParticle(new MatrixCoords(12, 40), new MatrixCoords(0, 0), RandomGenerator)
            };

            // Create and run some engine
            Engine engine = new Engine(renderer, updater, particles, Delay);
            engine.Run();
        }
Ejemplo n.º 15
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        private static void GenerateInitialData(Engine engine)
        {
            engine.AddParticle(
                new Particle(
                    new MatrixCoords(0, 10),
                    new MatrixCoords(1, 1))
                );

            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed = new MatrixCoords(0, 0);
            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed,
                rand,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter);

            var emitterPosition2 = new MatrixCoords(2, 10);
            var emitterSpeed2 = new MatrixCoords(10, 5);
            var emitter2 = new ParticleEmitter(emitterPosition2, emitterSpeed2,
                rand,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter2);

            var emitterPosition3 = new MatrixCoords(15, 0);
            var emitterSpeed3 = new MatrixCoords(0, 0);
            var emitter3 = new ParticleEmitter(emitterPosition3, emitterSpeed3,
                rand,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter3);

            var attractorPosition = new MatrixCoords(10, 3);
            var attractor = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
                1);

            var attractorPosition2 = new MatrixCoords(10, 13);
            var attractor2 = new ParticleAttractor(
                attractorPosition2,
                new MatrixCoords(0, 0),
                3);

            engine.AddParticle(attractor);
            engine.AddParticle(attractor2);

            var chaoticParticle = new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), rand, 50, 50);
            //engine.AddParticle(chaoticParticle);

            var chickenParticle = new ChickenParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), rand, 50, 50,
                20, 10);
            //engine.AddParticle(chickenParticle);

            var repellerParticle = new ParticleRepeller(new MatrixCoords(15, 15), new MatrixCoords(0, 0), 1, 8);
            //engine.AddParticle(repellerParticle);
        }
Ejemplo n.º 16
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        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(Rows, Cols);

            var particleOperator = new AdvancedParticleOperatorWithRepeller();

            var engine = new Engine(renderer, particleOperator, null, 300);

            var chaoticParticle = new ChaoticParticle(new MatrixCoords(20, 20), new MatrixCoords(0, 0), RandomGenerator, 1);
            engine.AddParticle(chaoticParticle);

            var attractor = new ParticleAttractor(new MatrixCoords(15, 15), new MatrixCoords(0, 0), 2);
            engine.AddParticle(attractor);

            var repeller = new ParticleRepeller(new MatrixCoords(20, 15), new MatrixCoords(0, 0), 1, 5);
            engine.AddParticle(repeller);

            engine.AddParticle(new Particle(new MatrixCoords(20, 20), new MatrixCoords(0, 0)));

            var chickenParticle = new ChickenParticle(new MatrixCoords(15, 15), new MatrixCoords(0, 0), RandomGenerator, 3, new MatrixCoords(3, 6));
            engine.AddParticle(chickenParticle);

            //GenerateInitialData(engine);

            engine.Run();
        }
Ejemplo n.º 17
0
        private static void GenerateInitialData(Engine engine)
        {
            engine.AddParticle(
               new DyingParticle(
                   new MatrixCoords(20, 5),
                   new MatrixCoords(-1, 1),
                   12)
               );

            ////Particle Emitter
            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed = new MatrixCoords(0, 0);
            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed,
                RandomGenerator,
                5,
                2,
                GenerateRandomParticle
                );

            //engine.AddParticle(emitter);

            //// Paritcle Attractor
            var attractorPosition = new MatrixCoords(15, 20);
            var attractor = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
            3);
            //engine.AddParticle(attractor);

            //// IMPORTANT!
            //// Exercises 1 and 2 ->
            //// check classes: ChaoticParticle, AdvancedParticalUpdater
            var crazyPosition = new MatrixCoords(15, 12);
            var crazy = new ChaoticParticle(crazyPosition,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1);

            var crazyPositiontoo = new MatrixCoords(15, 15);
            var crazytoo = new ChaoticParticle(crazyPositiontoo,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1);

            var crazyPositionmore = new MatrixCoords(15, 19);
            var crazymore = new ChaoticParticle(crazyPositionmore,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1);

            engine.AddParticle(crazy);
            engine.AddParticle(crazytoo);
            engine.AddParticle(crazymore);

            //// IMPORTANT!
            //// Exercises 3 and 4 ->
            //// check classes: ChickenParticle, AdvancedParticalUpdater
            var chickenPosition = new MatrixCoords(15, 12);
            var chcken = new ChickenParticle(chickenPosition,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1,
                4);

            engine.AddParticle(chcken);

            //// IMPORTANT!
            //// Exercises 5 and 6 ->
            //// check classes: ParticleEmitter, AdvancedParticalUpdater
            var reppelerPosition = new MatrixCoords(18, 28);
            var reppeler = new ParticleRepeller(
                reppelerPosition,
                new MatrixCoords(0, 0),
                3);

            //engine.AddParticle(reppeler);
        }
Ejemplo n.º 18
0
        private static void GenerateInitialData(Engine engine)
        {
            /*engine.AddParticle(
                new Particle(
                    new MatrixCoords(0, 8),
                    new MatrixCoords(-1, 0))
                );

            engine.AddParticle(
                new DyingParticle(
                    new MatrixCoords(20, 5),
                    new MatrixCoords(-1, 1),
                    12)
                );*/

            // Test the ChaoticParticle.
            var chaoticParticle = new ChaoticParticle(
                    new MatrixCoords(20, 25),
                    new MatrixCoords(-1, 1),
                    RandomGenerator);
            engine.AddParticle(chaoticParticle);

            // Test the ChickenParticle.
            var chickenParticle = new ChickenParticle(
                new MatrixCoords(25, 15),
                new MatrixCoords(0, 1),
                RandomGenerator);
            engine.AddParticle(chickenParticle);

            // Test the ParticleRepeller.
            var particleRepeller = new ParticleRepeller(
                new MatrixCoords(10, 13),
                new MatrixCoords(0, 0),
                2, 10);

            engine.AddParticle(particleRepeller);

            var emitterPosition = new MatrixCoords(19, 15);
            var emitterSpeed = new MatrixCoords(0, 0);
            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed,
                RandomGenerator,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter);
            
            var attractorPosition = new MatrixCoords(10, 3);
            var attractor = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
                1);

            var attractorPosition2 = new MatrixCoords(10, 13);
            var attractor2 = new ParticleAttractor(
                attractorPosition2,
                new MatrixCoords(0, 0),
                3);

            // engine.AddParticle(attractor);
            // engine.AddParticle(attractor2);
        }