public BiasedParticleMover(Random randomizer, MovementCostCalculator calculator, float maxSpeed,
                            Vector3 accelerationBias, float acceleration)
 {
     this.randomizer       = randomizer;
     this.accelerationBias = accelerationBias;
     costCalculator        = calculator;
     this.acceleration     = acceleration;
     maxSpeedSquared       = maxSpeed * maxSpeed;
     bouncer = new ParticleBouncer();
 }
 public GravityPointMover(ParticleBouncer bouncer, float swapTime, Random random, float maxSpeed, MovementCostCalculator calculator)
 {
     throw new Exception("Outdated, takes no max speed into account");
     this.bouncer    = bouncer;
     this.swapTime   = swapTime;
     this.random     = random;
     gravityPoint    = new Vector3();
     maxSpeedSquared = maxSpeed * maxSpeed;
     costCalculator  = calculator;
 }
 public IParticleMover GetIParticleMover(MovementCostCalculator calculator)
 {
     return(new WaveParticleMover(maxSpeed, calculator));
 }
 public IParticleMover GetIParticleMover(MovementCostCalculator calculator)
 {
     return(new GravityPointMover(new ParticleBouncer(), swapTime, random, maxSpeed, calculator));
 }
Ejemplo n.º 5
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 public WaveParticleMover(float maxSpeed, MovementCostCalculator costCalculator)
 {
     this.costCalculator = costCalculator;
     this.maxSpeed       = maxSpeed;
 }
 public IParticleMover GetIParticleMover(MovementCostCalculator calculator)
 {
     return(new BiasedParticleMover(randomizer, calculator, maxSpeed, biasVector, acceleration));
 }