Ejemplo n.º 1
0
        /// <summary>
        /// Creates a symlink between destinationPath and sourcePath (Windows version).
        /// </summary>
        /// <param name="sourcePath"></param>
        /// <param name="destinationPath"></param>
        private static void CreateLinkWin(string sourcePath, string destinationPath)
        {
            string cmd = "/C mklink /J " + string.Format("\"{0}\" \"{1}\"", destinationPath, sourcePath);

            Debug.Log("Windows junction: " + cmd);
            ClonesManager.StartHiddenConsoleProcess("cmd.exe", cmd);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Deletes the clone of the currently open project, if such exists.
        /// </summary>
        public static void DeleteClone(string cloneProjectPath)
        {
            /// Clone won't be able to delete itself.
            if (ClonesManager.IsClone())
            {
                return;
            }

            ///Extra precautions.
            if (cloneProjectPath == string.Empty)
            {
                return;
            }
            if (cloneProjectPath == ClonesManager.GetOriginalProjectPath())
            {
                return;
            }

            //Check what OS is
            string identifierFile;
            string args;

            switch (Application.platform)
            {
            case (RuntimePlatform.WindowsEditor):
                Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\"");

                //The argument file will be deleted first at the beginning of the project deletion process
                //to prevent any further reading and writing to it(There's a File.Exist() check at the (file)editor windows.)
                //If there's any file in the directory being write/read during the deletion process, the directory can't be fully removed.
                identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName);
                File.Delete(identifierFile);

                args = "/c " + @"rmdir /s/q " + string.Format("\"{0}\"", cloneProjectPath);
                StartHiddenConsoleProcess("cmd.exe", args);

                break;

            case (RuntimePlatform.OSXEditor):
                Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\"");

                //The argument file will be deleted first at the beginning of the project deletion process
                //to prevent any further reading and writing to it(There's a File.Exist() check at the (file)editor windows.)
                //If there's any file in the directory being write/read during the deletion process, the directory can't be fully removed.
                identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName);
                File.Delete(identifierFile);

                FileUtil.DeleteFileOrDirectory(cloneProjectPath);

                break;

            case (RuntimePlatform.LinuxEditor):
                throw new System.NotImplementedException("No linux support yet :(");

            //break;
            default:
                Debug.LogWarning("Not in a known editor. Where are you!?");
                break;
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Returns the path to the original project.
        /// If currently open project is the original, returns its own path.
        /// If the original project folder cannot be found, retuns an empty string.
        /// </summary>
        /// <returns></returns>
        public static string GetOriginalProjectPath()
        {
            if (IsClone())
            {
                /// If this is a clone...
                /// Original project path can be deduced by removing the suffix from the clone's path.
                string cloneProjectPath = ClonesManager.GetCurrentProject().projectPath;

                int index = cloneProjectPath.LastIndexOf(ClonesManager.CloneNameSuffix);
                if (index > 0)
                {
                    string originalProjectPath = cloneProjectPath.Substring(0, index);
                    if (Directory.Exists(originalProjectPath))
                    {
                        return(originalProjectPath);
                    }
                }

                return(string.Empty);
            }
            else
            {
                /// If this is the original, we return its own path.
                return(ClonesManager.GetCurrentProjectPath());
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Copies directory located at sourcePath to destinationPath. Displays a progress bar.
        /// Same as the previous method, but uses recursion to copy all nested folders as well.
        /// </summary>
        /// <param name="source">Directory to be copied.</param>
        /// <param name="destination">Destination directory (created automatically if needed).</param>
        /// <param name="totalBytes">Total bytes to be copied. Calculated automatically, initialize at 0.</param>
        /// <param name="copiedBytes">To track already copied bytes. Calculated automatically, initialize at 0.</param>
        /// <param name="progressBarPrefix">Optional string added to the beginning of the progress bar window header.</param>
        private static void CopyDirectoryWithProgressBarRecursive(DirectoryInfo source, DirectoryInfo destination,
                                                                  ref long totalBytes, ref long copiedBytes, string progressBarPrefix = "")
        {
            /// Directory cannot be copied into itself.
            if (source.FullName.ToLower() == destination.FullName.ToLower())
            {
                Debug.LogError("Cannot copy directory into itself.");
                return;
            }

            /// Calculate total bytes, if required.
            if (totalBytes == 0)
            {
                totalBytes = ClonesManager.GetDirectorySize(source, true, progressBarPrefix);
            }

            /// Create destination directory, if required.
            if (!Directory.Exists(destination.FullName))
            {
                Directory.CreateDirectory(destination.FullName);
            }

            /// Copy all files from the source.
            foreach (FileInfo file in source.GetFiles())
            {
                try
                {
                    file.CopyTo(Path.Combine(destination.ToString(), file.Name), true);
                }
                catch (IOException)
                {
                    /// Some files may throw IOException if they are currently open in Unity editor.
                    /// Just ignore them in such case.
                }

                /// Account the copied file size.
                copiedBytes += file.Length;

                /// Display the progress bar.
                float progress   = (float)copiedBytes / (float)totalBytes;
                bool  cancelCopy = EditorUtility.DisplayCancelableProgressBar(
                    progressBarPrefix + "Copying '" + source.FullName + "' to '" + destination.FullName + "'...",
                    "(" + (progress * 100f).ToString("F2") + "%) Copying file '" + file.Name + "'...",
                    progress);
                if (cancelCopy)
                {
                    return;
                }
            }

            /// Copy all nested directories from the source.
            foreach (DirectoryInfo sourceNestedDir in source.GetDirectories())
            {
                DirectoryInfo nextDestingationNestedDir = destination.CreateSubdirectory(sourceNestedDir.Name);
                ClonesManager.CopyDirectoryWithProgressBarRecursive(sourceNestedDir, nextDestingationNestedDir,
                                                                    ref totalBytes, ref copiedBytes, progressBarPrefix);
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Creates a symlink between destinationPath and sourcePath (Linux version).
        /// </summary>
        /// <param name="sourcePath"></param>
        /// <param name="destinationPath"></param>
        private static void CreateLinkLinux(string sourcePath, string destinationPath)
        {
            sourcePath      = sourcePath.Replace(" ", "\\ ");
            destinationPath = destinationPath.Replace(" ", "\\ ");
            var command = string.Format("ln -s {0} {1}", sourcePath, destinationPath);

            Debug.Log("Linux Symlink " + command);

            ClonesManager.ExecuteBashCommand(command);
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Creates a symlink between destinationPath and sourcePath (Mac version).
        /// </summary>
        /// <param name="sourcePath"></param>
        /// <param name="destinationPath"></param>
        private static void CreateLinkMac(string sourcePath, string destinationPath)
        {
            sourcePath      = sourcePath.Replace(" ", "\\ ");
            destinationPath = destinationPath.Replace(" ", "\\ ");
            var command = $"ln -s {sourcePath} {destinationPath}";

            Debug.Log("Mac hard link " + command);

            ClonesManager.ExecuteBashCommand(command);
        }
Ejemplo n.º 7
0
 /// <summary>
 /// Returns true if the project currently open in Unity Editor is a clone.
 /// </summary>
 /// <returns></returns>
 public static bool IsClone()
 {
     if (isCloneFileExistCache == null)
     {
         /// The project is a clone if its root directory contains an empty file named ".clone".
         string cloneFilePath = Path.Combine(ClonesManager.GetCurrentProjectPath(), ClonesManager.CloneFileName);
         isCloneFileExistCache = File.Exists(cloneFilePath);
     }
     return((bool)isCloneFileExistCache);
 }
Ejemplo n.º 8
0
        /// <summary>
        /// Creates a symlink between destinationPath and sourcePath (Mac version).
        /// </summary>
        /// <param name="sourcePath"></param>
        /// <param name="destinationPath"></param>
        private static void CreateLinkMac(string sourcePath, string destinationPath)
        {
            Debug.LogWarning("This hasn't been tested yet!");

            string cmd = "ln " + string.Format("\"{0}\" \"{1}\"", destinationPath, sourcePath);

            Debug.Log("Mac hard link " + cmd);

            ClonesManager.StartHiddenConsoleProcess("/bin/bash", cmd);
        }
Ejemplo n.º 9
0
        /// <summary>
        /// Copies the full contents of the unity library. We want to do this to avoid the lengthy re-serialization of the whole project when it opens up the clone.
        /// </summary>
        /// <param name="sourceProject"></param>
        /// <param name="destinationProject"></param>
        public static void CopyLibraryFolder(Project sourceProject, Project destinationProject)
        {
            if (Directory.Exists(destinationProject.libraryPath))
            {
                Debug.LogWarning("Library copy: destination path already exists! ");
                return;
            }

            Debug.Log("Library copy: " + destinationProject.libraryPath);
            ClonesManager.CopyDirectoryWithProgressBar(sourceProject.libraryPath, destinationProject.libraryPath, "Cloning project '" + sourceProject.name + "'. ");
        }
Ejemplo n.º 10
0
        /// <summary>
        /// Copies directory located at sourcePath to destinationPath. Displays a progress bar.
        /// </summary>
        /// <param name="source">Directory to be copied.</param>
        /// <param name="destination">Destination directory (created automatically if needed).</param>
        /// <param name="progressBarPrefix">Optional string added to the beginning of the progress bar window header.</param>
        public static void CopyDirectoryWithProgressBar(string sourcePath, string destinationPath, string progressBarPrefix = "")
        {
            var source      = new DirectoryInfo(sourcePath);
            var destination = new DirectoryInfo(destinationPath);

            long totalBytes  = 0;
            long copiedBytes = 0;

            ClonesManager.CopyDirectoryWithProgressBarRecursive(source, destination, ref totalBytes, ref copiedBytes, progressBarPrefix);
            EditorUtility.ClearProgressBar();
        }
Ejemplo n.º 11
0
        /// <summary>
        /// Creates clone from the project currently open in Unity Editor.
        /// </summary>
        /// <returns></returns>
        public static Project CreateCloneFromCurrent()
        {
            if (IsClone())
            {
                Debug.LogError("This project is already a clone. Cannot clone it.");
                return(null);
            }

            string currentProjectPath = ClonesManager.GetCurrentProjectPath();

            return(ClonesManager.CreateCloneFromPath(currentProjectPath));
        }
Ejemplo n.º 12
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        /// <summary>
        /// Called once on editor startup.
        /// Validate copied folders integrity in clone project
        /// </summary>
        static ValidateCopiedFoldersIntegrity()
        {
            if (!SessionState.GetBool(SessionStateKey, false))
            {
                SessionState.SetBool(SessionStateKey, true);
                if (!ClonesManager.IsClone())
                {
                    return;
                }

                ValidateFolder(ClonesManager.GetCurrentProjectPath(), ClonesManager.GetOriginalProjectPath(), "Packages");
            }
        }
Ejemplo n.º 13
0
        /// <summary>
        /// Creates clone of the project located at the given path.
        /// </summary>
        /// <param name="sourceProjectPath"></param>
        /// <returns></returns>
        public static Project CreateCloneFromPath(string sourceProjectPath)
        {
            Project sourceProject = new Project(sourceProjectPath, Preferences.CustomFoldersPref.Value.Split(';'));

            string cloneProjectPath = null;

            //Find available clone suffix id
            for (int i = 0; i < MaxCloneProjectCount; i++)
            {
                string originalProjectPath      = ClonesManager.GetCurrentProject().projectPath;
                string possibleCloneProjectPath = originalProjectPath + ClonesManager.CloneNameSuffix + "_" + i;

                if (!Directory.Exists(possibleCloneProjectPath))
                {
                    cloneProjectPath = possibleCloneProjectPath;
                    break;
                }
            }

            if (string.IsNullOrEmpty(cloneProjectPath))
            {
                Debug.LogError("The number of cloned projects has reach its limit. Limit: " + MaxCloneProjectCount);
                return(null);
            }

            Project cloneProject = new Project(cloneProjectPath, Preferences.CustomFoldersPref.Value.Split(';'));

            Debug.Log("Start cloning project, original project: " + sourceProject + ", clone project: " + cloneProject);

            ClonesManager.CreateProjectFolder(cloneProject);
            ClonesManager.CopyLibraryFolder(sourceProject, cloneProject);

            ClonesManager.LinkFolders(sourceProject.assetPath, cloneProject.assetPath);
            ClonesManager.LinkFolders(sourceProject.projectSettingsPath, cloneProject.projectSettingsPath);
            ClonesManager.LinkFolders(sourceProject.packagesPath, cloneProject.packagesPath);
            ClonesManager.LinkFolders(sourceProject.autoBuildPath, cloneProject.autoBuildPath);
            ClonesManager.LinkFolders(sourceProject.localPackages, cloneProject.localPackages);

            if (sourceProject.customFolders != null)
            {
                for (int i = 0; i < sourceProject.customFolders.Length; i++)
                {
                    ClonesManager.LinkFolders(sourceProject.customFolders[i], cloneProject.customFolders[i]);
                }
            }


            ClonesManager.RegisterClone(cloneProject);

            return(cloneProject);
        }
Ejemplo n.º 14
0
        /// <summary>
        /// Creates clone of the project located at the given path.
        /// </summary>
        /// <param name="sourceProjectPath"></param>
        /// <returns></returns>
        public static Project CreateCloneFromPath(string sourceProjectPath)
        {
            Project sourceProject = new Project(sourceProjectPath);

            string cloneProjectPath = null;

            //Find available clone suffix id
            for (int i = 0; i < MaxCloneProjectCount; i++)
            {
                string originalProjectPath      = ClonesManager.GetCurrentProject().projectPath;
                string possibleCloneProjectPath = originalProjectPath + ClonesManager.CloneNameSuffix + "_" + i;

                if (!Directory.Exists(possibleCloneProjectPath))
                {
                    cloneProjectPath = possibleCloneProjectPath;
                    break;
                }
            }

            if (string.IsNullOrEmpty(cloneProjectPath))
            {
                Debug.LogError("The number of cloned projects has reach its limit. Limit: " + MaxCloneProjectCount);
                return(null);
            }

            Project cloneProject = new Project(cloneProjectPath);

            Debug.Log("Start cloning project, original project: " + sourceProject + ", clone project: " + cloneProject);

            ClonesManager.CreateProjectFolder(cloneProject);

            //Copy Folders
            Debug.Log("Library copy: " + cloneProject.libraryPath);
            ClonesManager.CopyDirectoryWithProgressBar(sourceProject.libraryPath, cloneProject.libraryPath,
                                                       "Cloning Project Library '" + sourceProject.name + "'. ");
            Debug.Log("Packages copy: " + cloneProject.libraryPath);
            ClonesManager.CopyDirectoryWithProgressBar(sourceProject.packagesPath, cloneProject.packagesPath,
                                                       "Cloning Project Packages '" + sourceProject.name + "'. ");


            //Link Folders
            ClonesManager.LinkFolders(sourceProject.assetPath, cloneProject.assetPath);
            ClonesManager.LinkFolders(sourceProject.projectSettingsPath, cloneProject.projectSettingsPath);
            ClonesManager.LinkFolders(sourceProject.autoBuildPath, cloneProject.autoBuildPath);
            ClonesManager.LinkFolders(sourceProject.localPackages, cloneProject.localPackages);

            ClonesManager.RegisterClone(cloneProject);

            return(cloneProject);
        }
Ejemplo n.º 15
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        /// <summary>
        /// Returns all clone projects path.
        /// </summary>
        /// <returns></returns>
        public static List <string> GetCloneProjectsPath()
        {
            List <string> projectsPath = new List <string>();

            for (int i = 0; i < MaxCloneProjectCount; i++)
            {
                string originalProjectPath = ClonesManager.GetCurrentProject().projectPath;
                string cloneProjectPath    = originalProjectPath + ClonesManager.CloneNameSuffix + "_" + i;

                if (Directory.Exists(cloneProjectPath))
                {
                    projectsPath.Add(cloneProjectPath);
                }
            }
            return(projectsPath);
        }
Ejemplo n.º 16
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        private void OnGUI()
        {
            if (ClonesManager.IsClone())
            {
                EditorGUILayout.HelpBox(
                    "This is a clone project. Please use the original project editor to change preferences.",
                    MessageType.Info);
                return;
            }

            GUILayout.BeginVertical("HelpBox");
            GUILayout.Label("Preferences");
            GUILayout.BeginVertical("GroupBox");

            AssetModPref.Value = EditorGUILayout.ToggleLeft(
                new GUIContent(
                    "(recommended) Disable asset saving in clone editors- require re-open clone editors",
                    "Disable asset saving in clone editors so all assets can only be modified from the original project editor"
                    ),
                AssetModPref.Value);

            if (Application.platform == RuntimePlatform.WindowsEditor)
            {
                AlsoCheckUnityLockFileStaPref.Value = EditorGUILayout.ToggleLeft(
                    new GUIContent(
                        "Also check UnityLockFile lock status while checking clone projects running status",
                        "Disable this can slightly increase Clones Manager window performance, but will lead to in-correct clone project running status" +
                        "(the Clones Manager window show the clone project is still running even it's not) if the clone editor crashed"
                        ),
                    AlsoCheckUnityLockFileStaPref.Value);
            }
            GUILayout.Label("Custom Folders");
            CustomFoldersPref.Value = EditorGUILayout.TextField(CustomFoldersPref.Value);

            GUILayout.EndVertical();
            if (GUILayout.Button("Reset to default"))
            {
                AssetModPref.ClearValue();
                AlsoCheckUnityLockFileStaPref.ClearValue();
                Debug.Log("Editor preferences cleared");
            }
            GUILayout.EndVertical();
        }
Ejemplo n.º 17
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        /// <summary>
        /// Opens a project located at the given path (if one exists).
        /// </summary>
        /// <param name="projectPath"></param>
        public static void OpenProject(string projectPath)
        {
            if (!Directory.Exists(projectPath))
            {
                Debug.LogError("Cannot open the project - provided folder (" + projectPath + ") does not exist.");
                return;
            }
            if (projectPath == ClonesManager.GetCurrentProjectPath())
            {
                Debug.LogError("Cannot open the project - it is already open.");
                return;
            }

            string fileName = EditorApplication.applicationPath;
            string args     = "-projectPath \"" + projectPath + "\"";

            Debug.Log("Opening project \"" + fileName + " " + args + "\"");
            ClonesManager.StartHiddenConsoleProcess(fileName, args);
        }
Ejemplo n.º 18
0
        /// <summary>
        /// Calculates the size of the given directory. Displays a progress bar.
        /// </summary>
        /// <param name="directory">Directory, which size has to be calculated.</param>
        /// <param name="includeNested">If true, size will include all nested directories.</param>
        /// <param name="progressBarPrefix">Optional string added to the beginning of the progress bar window header.</param>
        /// <returns>Size of the directory in bytes.</returns>
        private static long GetDirectorySize(DirectoryInfo directory, bool includeNested = false, string progressBarPrefix = "")
        {
            EditorUtility.DisplayProgressBar(progressBarPrefix + "Calculating size of directories...", "Scanning '" + directory.FullName + "'...", 0f);

            /// Calculate size of all files in directory.
            long filesSize = directory.EnumerateFiles().Sum((FileInfo file) => file.Length);

            /// Calculate size of all nested directories.
            long directoriesSize = 0;

            if (includeNested)
            {
                IEnumerable <DirectoryInfo> nestedDirectories = directory.EnumerateDirectories();
                foreach (DirectoryInfo nestedDir in nestedDirectories)
                {
                    directoriesSize += ClonesManager.GetDirectorySize(nestedDir, true, progressBarPrefix);
                }
            }

            return(filesSize + directoriesSize);
        }
Ejemplo n.º 19
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        /// <summary>
        /// Opens a project located at the given path (if one exists).
        /// </summary>
        /// <param name="projectPath"></param>
        public static void OpenProject(string projectPath)
        {
            if (!Directory.Exists(projectPath))
            {
                Debug.LogError("Cannot open the project - provided folder (" + projectPath + ") does not exist.");
                return;
            }

            if (projectPath == ClonesManager.GetCurrentProjectPath())
            {
                Debug.LogError("Cannot open the project - it is already open.");
                return;
            }

            //Validate (and update if needed) the "Packages" folder before opening clone project to ensure the clone project will have the
            //same "compiling environment" as the original project
            ValidateCopiedFoldersIntegrity.ValidateFolder(projectPath, GetOriginalProjectPath(), "Packages");

            string fileName = GetApplicationPath();
            string args     = "-projectPath \"" + projectPath + "\"";

            Debug.Log("Opening project \"" + fileName + " " + args + "\"");
            ClonesManager.StartHiddenConsoleProcess(fileName, args);
        }
Ejemplo n.º 20
0
 public static string[] OnWillSaveAssets(string[] paths)
 {
     if (paths != null && paths.Length > 0 && ClonesManager.IsClone())
     {
         if (!EditorQuit.IsQuiting)
         {
             EditorUtility.DisplayDialog(
                 ClonesManager.ProjectName + ": Asset modifications saving detected and blocked",
                 "Asset modifications saving are blocked in the clone instance. \n\n" +
                 "This is a clone of the original project. \n" +
                 "Making changes to asset files via the clone editor is not recommended. \n" +
                 "Please use the original editor instance if you want to make changes the project files.",
                 "ok"
                 );
             foreach (var path in paths)
             {
                 Debug.Log("Attempting to save " + path + " are blocked.");
             }
         }
         return(new string[0] {
         });
     }
     return(paths);
 }
Ejemplo n.º 21
0
        private void OnGUI()
        {
            if (Application.platform == RuntimePlatform.LinuxEditor)
            {
                EditorGUILayout.HelpBox(
                    "Sorry, but " + ClonesManager.ProjectName + " doesn't support Linux currently.\n" +
                    "Please create a feature request on GitHub issue page if you want it to be added.",
                    MessageType.Info);
                if (GUILayout.Button("Open GitHub issue Page"))
                {
                    Application.OpenURL(ExternalLinks.GitHubIssue);
                }
                return;
            }

            /// If it is a clone project...
            if (ClonesManager.IsClone())
            {
                //Find out the original project name and show the help box
                string originalProjectPath = ClonesManager.GetOriginalProjectPath();
                if (originalProjectPath == string.Empty)
                {
                    /// If original project cannot be found, display warning message.
                    EditorGUILayout.HelpBox(
                        "This project is a clone, but the link to the original seems lost.\nYou have to manually open the original and create a new clone instead of this one.\n",
                        MessageType.Warning);
                }
                else
                {
                    /// If original project is present, display some usage info.
                    EditorGUILayout.HelpBox(
                        "This project is a clone of the project '" + Path.GetFileName(originalProjectPath) + "'.\nIf you want to make changes the project files or manage clones, please open the original project through Unity Hub.",
                        MessageType.Info);
                }

                //Clone project custom argument.
                GUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Arguments", GUILayout.Width(70));
                if (GUILayout.Button("?", GUILayout.Width(20)))
                {
                    Application.OpenURL(ExternalLinks.CustomArgumentHelpLink);
                }
                GUILayout.EndHorizontal();

                string argumentFilePath = Path.Combine(ClonesManager.GetCurrentProjectPath(), ClonesManager.ArgumentFileName);
                //Need to be careful with file reading / writing since it will effect the deletion of
                //  the clone project(The directory won't be fully deleted if there's still file inside being read or write).
                //The argument file will be deleted first at the beginning of the project deletion process
                //to prevent any further being read and write.
                //Will need to take some extra cautious if want to change the design of how file editing is handled.
                if (File.Exists(argumentFilePath))
                {
                    string argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8);
                    string argumentTextAreaInput = EditorGUILayout.TextArea(argument,
                                                                            GUILayout.Height(50),
                                                                            GUILayout.MaxWidth(300)
                                                                            );
                    File.WriteAllText(argumentFilePath, argumentTextAreaInput, System.Text.Encoding.UTF8);
                }
                else
                {
                    EditorGUILayout.LabelField("No argument file found.");
                }
            }
            else  // If it is an original project...
            {
                if (isCloneCreated)
                {
                    GUILayout.BeginVertical("HelpBox");
                    GUILayout.Label("Clones of this Project");

                    //List all clones
                    clonesScrollPos =
                        EditorGUILayout.BeginScrollView(clonesScrollPos);
                    var cloneProjectsPath = ClonesManager.GetCloneProjectsPath();
                    for (int i = 0; i < cloneProjectsPath.Count; i++)
                    {
                        GUILayout.BeginVertical("GroupBox");
                        string cloneProjectPath = cloneProjectsPath[i];

                        bool isOpenInAnotherInstance = ClonesManager.IsCloneProjectRunning(cloneProjectPath);

                        if (isOpenInAnotherInstance == true)
                        {
                            EditorGUILayout.LabelField("Clone " + i + " (Running)", EditorStyles.boldLabel);
                        }
                        else
                        {
                            EditorGUILayout.LabelField("Clone " + i);
                        }


                        GUILayout.BeginHorizontal();
                        EditorGUILayout.TextField("Clone project path", cloneProjectPath, EditorStyles.textField);
                        if (GUILayout.Button("View Folder", GUILayout.Width(80)))
                        {
                            ClonesManager.OpenProjectInFileExplorer(cloneProjectPath);
                        }
                        GUILayout.EndHorizontal();

                        GUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Arguments", GUILayout.Width(70));
                        if (GUILayout.Button("?", GUILayout.Width(20)))
                        {
                            Application.OpenURL(ExternalLinks.CustomArgumentHelpLink);
                        }
                        GUILayout.EndHorizontal();

                        string argumentFilePath = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName);
                        //Need to be careful with file reading/writing since it will effect the deletion of
                        //the clone project(The directory won't be fully deleted if there's still file inside being read or write).
                        //The argument file will be deleted first at the beginning of the project deletion process
                        //to prevent any further being read and write.
                        //Will need to take some extra cautious if want to change the design of how file editing is handled.
                        if (File.Exists(argumentFilePath))
                        {
                            string argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8);
                            string argumentTextAreaInput = EditorGUILayout.TextArea(argument,
                                                                                    GUILayout.Height(50),
                                                                                    GUILayout.MaxWidth(300)
                                                                                    );
                            File.WriteAllText(argumentFilePath, argumentTextAreaInput, System.Text.Encoding.UTF8);
                        }
                        else
                        {
                            EditorGUILayout.LabelField("No argument file found.");
                        }

                        EditorGUILayout.Space();
                        EditorGUILayout.Space();
                        EditorGUILayout.Space();


                        EditorGUI.BeginDisabledGroup(isOpenInAnotherInstance);

                        if (GUILayout.Button("Open in New Editor"))
                        {
                            ClonesManager.OpenProject(cloneProjectPath);
                        }

                        GUILayout.BeginHorizontal();
                        if (GUILayout.Button("Delete"))
                        {
                            bool delete = EditorUtility.DisplayDialog(
                                "Delete the clone?",
                                "Are you sure you want to delete the clone project '" + ClonesManager.GetCurrentProject().name + "_clone'?",
                                "Delete",
                                "Cancel");
                            if (delete)
                            {
                                ClonesManager.DeleteClone(cloneProjectPath);
                            }
                        }

                        GUILayout.EndHorizontal();
                        EditorGUI.EndDisabledGroup();
                        GUILayout.EndVertical();
                    }
                    EditorGUILayout.EndScrollView();

                    if (GUILayout.Button("Add new clone"))
                    {
                        ClonesManager.CreateCloneFromCurrent();
                    }

                    GUILayout.EndVertical();
                    GUILayout.FlexibleSpace();
                }
                else
                {
                    /// If no clone created yet, we must create it.
                    EditorGUILayout.HelpBox("No project clones found. Create a new one!", MessageType.Info);
                    if (GUILayout.Button("Create new clone"))
                    {
                        ClonesManager.CreateCloneFromCurrent();
                    }
                }
            }
        }
Ejemplo n.º 22
0
        /// <summary>
        /// Return a project object that describes all the paths we need to clone it.
        /// </summary>
        /// <returns></returns>
        public static Project GetCurrentProject()
        {
            string pathString = ClonesManager.GetCurrentProjectPath();

            return(new Project(pathString));
        }