Ejemplo n.º 1
0
        public void setPGLValue()
        {
            if (base.isShowConsole)
            {
                openConsole();
            }
            DeterministicNode tmpNode = new DeterministicNode(this.board.getBoardState(), null, NODE.NONE, Constant.NONE, Constant.NONE);

            DeterministicNode.side = this.sideToMove;
            double x = 0;

            if (base.isShowConsole)
            {
                Console.WriteLine("\nSET PGL VALUE : 500 Kali");
            }
            for (int i = 0; i < 500; i++)
            {
                tmpNode.rollOut();
                x += tmpNode.s;
            }
            Node.PGL = x / 500;
            if (base.isShowConsole)
            {
                Console.WriteLine("SELESAI SET PGL VALUE");
                Console.WriteLine("=====================");
            }
        }
Ejemplo n.º 2
0
        public override double rollOut()
        {
            this.s = 0;
            DeterministicNode tmp = new DeterministicNode(this.board.getBoardState(), null, NODE.NONE, Constant.NONE, Constant.NONE);

            while (tmp.board.isEnd() == END_STATE.CONTINUE)
            {
                this.s += 1;
                CESPFMove tmpMove = tmp.board.CESPF();
                if (tmpMove.isFlippingAction())
                {
                    tmp.board.flip(tmpMove.move.from.row, tmpMove.move.from.column);
                }
                else
                {
                    tmp.board.move(tmpMove.move.from.row, tmpMove.move.from.column, tmpMove.move.to.row, tmpMove.move.to.column);
                }
            }
            END_STATE end = tmp.board.isEnd();

            if (end == END_STATE.DRAW)
            {
                return(0.5);
            }
            else if (DeterministicNode.side == (int)end)
            {
                return(1);
            }

            return(0);
        }
Ejemplo n.º 3
0
        public override void expand()
        {
            int actionLength = this.board.getCountActions();

            if (actionLength != 0)
            {
                NODE currentType;
                if (board.sideToMove != side)
                {
                    currentType = NODE.MIN;
                }
                else
                {
                    currentType = NODE.MAX;
                }
                children = new Node[actionLength];

                List <Actions> tmp   = this.board.getActions();
                int            index = 0;
                for (int i = 0; i < tmp.Count; i++)
                {
                    if (tmp[i].action == ACTION.MOVE)
                    {
                        DeterministicActions action = (DeterministicActions)tmp[i];
                        int length = action.to.Count;
                        for (int x = 0; x < length; x++)
                        {
                            BoardState tmpBoardState = this.board.getBoardState();
                            this.board.move(action.from.row, action.from.column, action.to[x].row, action.to[x].column);
                            children[index] = new DeterministicNode(this.board.getBoardState(), new Move(action.from, action.to[x]), currentType, Constant.NONE, Constant.NONE);

                            this.board.restoreBoardState(tmpBoardState);
                            index++;
                        }
                    }
                    else
                    {
                        NondeterministicActions action  = (NondeterministicActions)tmp[i];
                        NondeterministicNode    tmpNode = new NondeterministicNode(action.probability, new Move(action.position, action.position), currentType);

                        tmpNode.children = new DeterministicNode[action.probability.Count];
                        for (int x = 0; x < action.piece.Count; x++)
                        {
                            BoardState tmpBoardState = this.board.getBoardState();
                            Position   tmpPosition   = this.board.getFlippedPositionByPiece(action.piece[x]);                                          //temukan real position
                            this.board.switchFlippedPieceByPosition(tmpPosition.row, tmpPosition.column, action.position.row, action.position.column); //pindahkan dari real position ke position yang diinginkan
                            this.board.flip(action.position.row, action.position.column);                                                              //buka piece
                            tmpNode.children[x] = new DeterministicNode(this.board.getBoardState(), new Move(action.position, action.position), currentType, action.piece[x], action.probability[x]);
                            this.board.restoreBoardState(tmpBoardState);
                        }
                        children[index] = tmpNode;
                        index++;
                    }
                }
            }
        }
Ejemplo n.º 4
0
        public Node startNMCTS()
        {
            timer.Start();
            tree = new DeterministicNode(this.board.getBoardState(), null, NODE.NONE, Constant.NONE, Constant.NONE);
            tree.expand();
            tree.updateStatus(tree.rollOut(), tree.s);
            taskQueue jlhParallelThread = new taskQueue(base.jlhParallel);

            Task <DeterministicNode> searchTree = null;

            for (int i = 0; i < base.jlhParallel; i++)
            {
                searchTree = jlhParallelThread.enqueueReturn(move);
            }
            //sum winrate nondeterministic node
            for (int j = 0; j < searchTree.Result.children.Length; j++)
            {
                if (searchTree.Result.children[j] is NondeterministicNode)
                {
                    ((NondeterministicNode)searchTree.Result.children[j]).sumWinRate();
                }
            }

            DeterministicNode result = searchTree.Result;

            Node maxWinRate = result.children[0];

            for (int i = 1; i < result.children.Length; i++)
            {
                if (maxWinRate.winRate <= result.children[i].winRate)
                {
                    maxWinRate = result.children[i];
                }
            }

            jlhParallelThread.Dispose();

            return(maxWinRate);
        }