/// <summary> /// Partners and Mario subtract from Mario's FP pool. /// </summary> public override void LoseFP(int fp) { BattleMario mario = BattleManager.Instance.GetMario(); mario.LoseFP(fp); }
/// <summary> /// Partners and Mario subtract from Mario's FP pool. /// </summary> public override void LoseFP(int fp) { BattleMario mario = BManager.Mario; mario.LoseFP(fp); }