static P3dCommandDecal() { cachedSpotMaterials = P3dShader.BuildMaterialsBlendModes("Hidden/Paint in 3D/Decal"); cachedLineMaterials = P3dShader.BuildMaterialsBlendModes("Hidden/Paint in 3D/Decal", "P3D_LINE"); cachedQuadMaterials = P3dShader.BuildMaterialsBlendModes("Hidden/Paint in 3D/Decal", "P3D_QUAD"); }
static P3dCommandFill() { cachedMaterials = P3dShader.BuildMaterialsBlendModes("Hidden/Paint in 3D/Fill"); }