public static void Clone(P3dCommand command, int clonerIndex, int matrixIndex)
        {
            if (matrixIndex == 0)
            {
                MatrixCount = tempPosMatrices.Count;
            }

            var posMatrix = tempPosMatrices[matrixIndex];
            var rotMatrix = tempRotMatrices[matrixIndex];

            tempCloners[clonerIndex].Transform(ref posMatrix, ref rotMatrix);

            tempPosMatrices.Add(posMatrix);
            tempRotMatrices.Add(rotMatrix);

            command.Transform(posMatrix, rotMatrix);
        }