Ejemplo n.º 1
0
        private void tick(uint id, uint msg, ref int userCtx, int rsv1, int rsv2)
        {
            if (controller != null)
            {
                if (collectSectorData)
                {
                    if (collectionInProgress)
                    {
                        if (!collectionInputCalled)
                        {
                            ThreadPool.QueueUserWorkItem(new WaitCallback(collectDangerData));
                            collectionInputCalled = true;
                        }
                        return;
                    }
                    else if (DateTime.Now.Subtract(lastCollection) > TimeSpan.FromSeconds(5))
                    {
                        collectionInProgress = true;
                    }
                }
            }

            //Picture.SuspendLayout(); // I doubt this helps here ... (how to stop unfinished drawings being shown ...)

            int livesLeft = gameState.Pacman.Lives;
            int score     = gameState.Pacman.Score;

            if (step)
            {
                gameState.ResumePlay();
            }

            // update pacman
            if (gameState.Started)
            {
                if (controller != null)
                {
                    Direction thinkDirection = controller.Think(gameState);
                    if (thinkDirection != Direction.None)
                    {
                        gameState.Pacman.SetDirection(thinkDirection);
                    }
                }
                else if (gameStream != null)
                {
                    if (readIndex == gameStream.Length)
                    {
                        readIndex = 0;
                        gameState.InvokeGameOver();
                    }
                    gameState.Pacman.SetPosition((int)gameStream[readIndex++], (int)gameStream[readIndex++], (Direction)gameStream[readIndex++]);
                    livesLeft = (int)gameStream[readIndex++];
                    score     = (int)gameStream[readIndex++] * 255 + (int)gameStream[readIndex++];
                    foreach (Ghost ghost in gameState.Ghosts)
                    {
                        ghost.SetPosition((int)gameStream[readIndex++], (int)gameStream[readIndex++],
                                          ((int)gameStream[readIndex++]) == 1 ? true : false,
                                          ((int)gameStream[readIndex++]) == 1 ? true : false,
                                          (Direction)gameStream[readIndex++],
                                          ((int)gameStream[readIndex++]) == 1 ? true : false);
                    }
                }
            }

            drawScreen(score, livesLeft, null);

            // draw shortest path

            /*	if( startNode != null && endNode != null ) {
             *              startNode.Draw(g, Brushes.Red);
             *              endNode.Draw(g, Brushes.Red);
             *              if( true ) {
             *                      List<Node> path = gameState.Map.GetRoute(startNode.X, startNode.Y, endNode.X, endNode.Y);
             *                      if( path != null ) {
             *                              foreach( Node n in path ) {
             *                                      n.Draw(g, Brushes.Red);
             *                              }
             *                      }
             *              }
             *      }*/
            // update game state
            if (gameState.Started)
            {
                gameState.Update();
            }

            if (step)
            {
                gameState.PausePlay();
                step = false;
            }
            // set picture
            //Picture.ResumeLayout();
            frames++;
        }
Ejemplo n.º 2
0
        private void tick(uint id, uint msg, ref int userCtx, int rsv1, int rsv2)
        {
            int livesLeft = gameState.Pacman.Lives;
            int score     = gameState.Pacman.Score;

            if (step)
            {
                gameState.ResumePlay();
            }

            // update pacman
            if (gameState.Started)
            {
                if (gameState.Controller != null)
                {
                    Direction thinkDirection = gameState.Controller.Think(gameState);
                    if (thinkDirection != Direction.None)
                    {
                        gameState.Pacman.SetDirection(thinkDirection);
                    }
                }
                else if (gameStream != null)
                {
                    if (readIndex == gameStream.Length)
                    {
                        readIndex = 0;
                        gameState.InvokeGameOver();
                    }
                    gameState.Pacman.SetPosition((int)gameStream[readIndex++], (int)gameStream[readIndex++], (Direction)gameStream[readIndex++]);
                    livesLeft = (int)gameStream[readIndex++];
                    score     = (int)gameStream[readIndex++] * 255 + (int)gameStream[readIndex++];
                    foreach (Ghost ghost in gameState.Ghosts)
                    {
                        ghost.SetPosition((int)gameStream[readIndex++], (int)gameStream[readIndex++],
                                          ((int)gameStream[readIndex++]) == 1 ? true : false,
                                          ((int)gameStream[readIndex++]) == 1 ? true : false,
                                          (Direction)gameStream[readIndex++],
                                          ((int)gameStream[readIndex++]) == 1 ? true : false);
                    }
                }
            }

            drawScreen(score, livesLeft, null);

            // draw shortest path

            /*	if( startNode != null && endNode != null ) {
             *              startNode.Draw(g, Brushes.Red);
             *              endNode.Draw(g, Brushes.Red);
             *              if( true ) {
             *                      List<Node> path = gameState.Map.GetRoute(startNode.X, startNode.Y, endNode.X, endNode.Y);
             *                      if( path != null ) {
             *                              foreach( Node n in path ) {
             *                                      n.Draw(g, Brushes.Red);
             *                              }
             *                      }
             *              }
             *      }*/
            // update game state
            if (gameState.Started)
            {
                gameState.Update();
            }

            if (step)
            {
                gameState.PausePlay();
                step = false;
            }
            // set picture
            //Picture.ResumeLayout();
            frames++;
        }