Ejemplo n.º 1
0
    public virtual void OnSummoned(Packets.PACKET_UNIT_SUMMON_NTF pkt)
    {
        playerSide = GameManager.GetPlayerSide(pkt._playerSide);
        unitName   = pkt._unitName;
        unitId     = pkt._unitNum;
        hp         = pkt._hp;

        //다른 편 유닛인 경우 = 위쪽에 있는 유닛인 경우
        if (playerSide != GameManager.playerSide)
        {
            transform.eulerAngles = new Vector3(
                transform.eulerAngles.x,
                transform.eulerAngles.y + 180.0f,
                transform.eulerAngles.z);
        }

        gameObject.transform.position = new Vector3(
            pkt._posX * CalculateManager.toClientValue,
            0.0f,
            pkt._posY * CalculateManager.toClientValue);

        //unit의 위치를 정하고나서 호출한다
        if (hpBar)
        {
            hpBar.OnSummoned(hp);
        }

        ChangeState <UnitStateSummoning>();
    }
Ejemplo n.º 2
0
    public void SummonUnit(Packets.PACKET_UNIT_SUMMON_NTF pkt)
    {
        if (m_units.ContainsKey(pkt._unitNum) == true)
        {
            Debug.Log("Unit number is overlapped");
            return;
        }

        var unit = m_poolManager.GetUnit(pkt._unitName);

        if (unit == null)
        {
            Debug.Log("PoolManager create unit failed");
            return;
        }

        unit.particlePlayer = m_particleManager;
        unit.OnSummoned(pkt);

        m_units.Add(pkt._unitNum, unit);
    }
Ejemplo n.º 3
0
    void Start()
    {
        var pm = gameObject.AddComponent <ParticleManager>();

        GameManager.playerSide = PlayerSide.BOTTOM;

        sword.ManualInit();
        bow.ManualInit();
        nexus.ManualInit();
        king.ManualInit();
        goblin.ManualInit();
        prince.ManualInit();
        sparky.ManualInit();

        var pkt = new Packets.PACKET_UNIT_SUMMON_NTF();

        pkt._hp         = 100;
        pkt._playerSide = false;
        pkt._unitName   = "testUnit";
        pkt._unitNum    = 100;

        swordU.particlePlayer = pm;
        swordU.OnSummoned(pkt);

        bowU.particlePlayer = pm;
        bowU.OnSummoned(pkt);

        nexusU.OnSummoned(pkt);

        kingU.OnSummoned(pkt);

        goblinU.particlePlayer = pm;
        goblinU.OnSummoned(pkt);

        princeU.particlePlayer = pm;
        princeU.OnSummoned(pkt);

        sparkyU.particlePlayer = pm;
        sparkyU.OnSummoned(pkt);
    }