public bool Tick() { _scoreBoard.HighScoreText(); _scoreBoard.Player1Text(true); _scoreBoard.Player2Text(true); _scoreBoard.Credits(_uiSystem.Credits); _scoreBoard.Player1Score(0); _scoreBoard.HighScore(_uiSystem.GetAndUpdateHighScore(0)); _display.WriteLine("PUSH START BUTTON", TextColour.Orange, 6, 17); _display.WriteLine("1 PLAYER ONLY", TextColour.Cyan, 8, 21); //1 OR 2 PLAYER _display.WriteLine("BONUS PAC-MAN FOR 10000 pts", TextColour.Peach, 1, 25); _display.WriteLine("c 1980 MIDWAY MFG.CO.", TextColour.Pink, 4, 29); return(true); }
public bool Tick() { ShowText(1, _scoreBoard.HighScoreText); ShowText(1, () => _scoreBoard.Player1Score(0)); ShowText(1, () => _scoreBoard.HighScore(_uiSystem.GetAndUpdateHighScore(0))); ShowText(2, () => _scoreBoard.Player1Text(true)); ShowText(2, () => _scoreBoard.Player2Text(true)); ShowText(2, () => _scoreBoard.Credits(0)); ShowText(3, "CHARACTER / NICKNAME", TextColour.White, 7, 5); DrawGhostAfter(63, GhostColour.Red, 7, TextColour.Red, "-SHADOW", "\"BLINKY\""); DrawGhostAfter(183, GhostColour.Pink, 10, TextColour.Pink, "-SPEEDY", "\"PINKY\""); DrawGhostAfter(303, GhostColour.Cyan, 13, TextColour.Cyan, "-BASHFUL", "\"INKY\""); DrawGhostAfter(423, GhostColour.Orange, 16, TextColour.Orange, "-POKEY", "\"CLYDE\""); ShowText(573, "10 pts", TextColour.White, 12, 24); ShowText(573, "50 pts", TextColour.White, 12, 26); ShowIcon(573, _spriteSet.Pill, 10, 24); ShowIcon(573, _spriteSet.PowerPill, 10, 26); ShowText(633, "c 1980 MIDWAY MFG.CO.", TextColour.Pink, 4, 31); ShowIcon(633, _spriteSet.PowerPill, 4, 20); if (_attractTick > 690) { if ((_attractTick / 8) % 2 == 0) { _display.Update(_spriteSet.PowerPill, 10, 26); if (_showPowerPill) { _display.Update(_spriteSet.PowerPill, 4, 20); } } else { _display.Update(_spriteSet.Blank, 10, 26); _display.Update(_spriteSet.Blank, 4, 20); } if (_pointsCounter == 0) { if (_pacMan.Location.X < 4) { _pacMan.ChangeDirection(Direction.Right); } if (_pacMan.Location.X < 5) { _showPowerPill = false; foreach (var ghost in _ghosts) { ghost.SetFrightened(60 * 60); ghost.SetNextDirection(Direction.Right, new Location(_display.Width + 1, 20)); } } _pacMan.Move(_pacMan.Direction == Direction.Left ? -0.125m : 0.125m, 0); _pacMan.Animation.Tick(); foreach (var ghost in _ghosts.Where(g => g.State != GhostState.Hidden)) { if (ghost.NextDirection == Direction.Left) { ghost.Move(-0.125m, 0); if (_attractTick % 12 == 0) { ghost.Move(-0.125m, 0); } } else { if (_attractTick % 2 == 0) { ghost.Move(0.125m, 0); } } if (ghost.Frightened && _pacMan.Location.IsNearTo(ghost.Location)) { _pointsCounter = 50; ghost.ChangeState(GhostState.Hidden); } } } else { _pointsCounter--; if (_pointsCounter == 0) { _points++; } } DrawSprite(_pointsCounter > 0 ? _spriteSet.GhostPoints(_points) : _spriteSet.PacMan(_pacMan), _pacMan.Location); foreach (var ghost in _ghosts.Where(g => g.State != GhostState.Hidden)) { DrawSprite(_spriteSet.Ghost(ghost), ghost.Location); } } _attractTick++; return(_pacMan.Direction != Direction.Right || _pacMan.Location.X < _display.Width + 2); }