Ejemplo n.º 1
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int vtxIndex;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX
                vtxIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.VertexIndexLength);
            }
            else
            { //PMD
                vtxIndex = br.ReadInt32();

                if (importSettings.BaseMorph != null)
                {
                    if (vtxIndex < importSettings.BaseMorph.Offsets.Count)
                    {
                        PMXMorphOffsetVertex mov = (PMXMorphOffsetVertex)importSettings.BaseMorph.Offsets[vtxIndex];
                        vtxIndex = this.Model.Vertices.IndexOf(mov.Vertex);
                    }
                }
            }

            this.Vertex      = this.Model.Vertices[vtxIndex];
            this.Translation = PMXVector3.LoadFromStreamStatic(br);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Saves to a stream as PMD.
        /// </summary>
        /// <param name="fs"></param>
        public void SaveToStreamPMD(Stream stream)
        {
            List <string> requiredToons = new List <string>(); //List of textures to export

            string[] defaultToons = new string[]
            {
                "toon01.bmp", "toon02.bmp", "toon03.bmp", "toon04.bmp", "toon05.bmp",
                "toon06.bmp", "toon07.bmp", "toon08.bmp", "toon09.bmp", "toon10.bmp"
            };

            int triangleCount = 0;

            foreach (PMXMaterial mat in this.Materials)
            {
                //this.AddToListIfRequired(requiredToons, mat.DiffuseTexture);

                if (mat.StandardToon)
                {
                    this.AddToListIfRequired(requiredToons, defaultToons[mat.StandardToonIndex]);
                }
                else
                {
                    this.AddToListIfRequired(requiredToons, mat.NonStandardToonTexture);
                }

                triangleCount += mat.Triangles.Count;
            }

            string[] toonFiles = new string[10];
            for (int i = 0; i < 10; i++)
            {
                if (i < requiredToons.Count)
                {
                    toonFiles[i] = requiredToons[i];
                }
                else
                {
                    toonFiles[i] = defaultToons[i];
                }
            }

            MemoryStream ms = new MemoryStream();
            BinaryWriter bw = new BinaryWriter(ms);

            byte[] magic = Encoding.ASCII.GetBytes("Pmd");
            ms.Write(magic, 0, 3);

            Random rnd          = new Random();
            int    randomNumber = rnd.Next();

            MMDExportSettings settings = new MMDExportSettings(MMDExportSettings.ModelFormat.PMD);

            settings.Model        = this;
            settings.ExportHash   = randomNumber;
            settings.TextEncoding = Encoding.GetEncoding(932);

            float version = 1.0f;

            bw.Write(version);

            PMDParser.WriteString(bw, 20, settings.TextEncoding, this.NameJP);
            PMDParser.WriteString(bw, 256, settings.TextEncoding, this.DescriptionJP);

            //Vertices
            bw.Write((int)this.Vertices.Count);

            int vtxIndex = 0;

            foreach (PMXVertex v in this.Vertices)
            {
                v.AddIndexForExport(settings, vtxIndex);
                v.WriteToStream(bw, settings);
                vtxIndex++;
            }

            //Triangles
            bw.Write((Int32)(triangleCount * 3));

            foreach (PMXMaterial mat in this.Materials)
            {
                foreach (PMXTriangle t in mat.Triangles)
                {
                    t.WriteToStream(bw, settings);
                }
            }

            //Materials
            bw.Write((Int32)this.Materials.Count);
            foreach (PMXMaterial mat in this.Materials)
            {
                mat.WriteToStream(bw, settings, toonFiles, defaultToons);
            }

            //Bones
            bw.Write((Int16)this.Bones.Count);
            List <PMXBone> ikBonesList = new List <PMXBone>();

            foreach (PMXBone bn in this.Bones)
            {
                if (bn.IK != null)
                {
                    ikBonesList.Add(bn);
                }
            }
            PMXBone[] ikBones = ikBonesList.ToArray();

            foreach (PMXBone bn in this.Bones)
            {
                bn.WriteToStream(bw, settings, ikBones);
            }

            //PMD IKs
            bw.Write((Int16)ikBones.Length);
            foreach (PMXBone bn in ikBones)
            {
                PMXParser.WriteIndex(bw, 2, PMXBone.CheckIndexInModel(bn, settings, true));
                bn.IK.WriteToStream(bw, settings);
            }

            //PMD Morphs
            List <PMXMorph>  exportableMorphs = new List <PMXMorph>();
            List <PMXVertex> baseVertices     = new List <PMXVertex>();

            foreach (PMXMorph mrph in this.Morphs)
            {
                bool exportable = true;
                foreach (PMXMorphOffsetBase mofb in mrph.Offsets)
                {
                    if (!(mofb is PMXMorphOffsetVertex))
                    {
                        exportable = false;
                    }
                }

                if (exportable)
                {
                    exportableMorphs.Add(mrph);
                    foreach (PMXMorphOffsetBase mofb in mrph.Offsets)
                    {
                        PMXMorphOffsetVertex mofv = (PMXMorphOffsetVertex)mofb;
                        if (!baseVertices.Contains(mofv.Vertex))
                        {
                            baseVertices.Add(mofv.Vertex);
                        }
                    }
                }
            }
            settings.BaseMorphVertices = baseVertices;

            bw.Write((Int16)(exportableMorphs.Count + 1));
            PMDParser.WriteString(bw, 20, settings.TextEncoding, "base");
            bw.Write((Int32)baseVertices.Count);
            bw.Write((byte)0);
            foreach (PMXVertex vtx in baseVertices)
            {
                PMXParser.WriteIndex(bw, 4, PMXVertex.CheckIndexInModel(vtx, settings));
                vtx.Position.WriteToStream(bw);
            }

            foreach (PMXMorph mrph in exportableMorphs)
            {
                mrph.WriteToStream(bw, settings);
            }

            //Display groups - kinda insanely set up for PMD

            //PMD doesn't have a root slot

            //Expression display slots
            List <PMXMorph> morphs = new List <PMXMorph>(); //List of facial expressions

            foreach (PMXDisplaySlot ds in this.DisplaySlots)
            {
                foreach (PMXBasePart reference in ds.References)
                {
                    if (reference is PMXMorph)
                    {
                        morphs.Add((PMXMorph)reference);
                    }
                }
            }
            bw.Write((byte)morphs.Count);
            foreach (PMXMorph mrph in morphs)
            {
                int morphId = this.Morphs.IndexOf(mrph) + 1;
                bw.Write((UInt16)morphId);
            }

            //Bone display slots
            bw.Write((byte)(this.DisplaySlots.Count - 2));
            for (int dsidx = 2; dsidx < this.DisplaySlots.Count; dsidx++)
            {
                PMDParser.WriteString(bw, 50, settings.TextEncoding, this.DisplaySlots[dsidx].NameJP);
            }

            //We've got the names - now let's put the bones in
            uint totalBoneRefCount = 0;

            for (int dsidx = 2; dsidx < this.DisplaySlots.Count; dsidx++)
            {
                PMXDisplaySlot ds = this.DisplaySlots[dsidx];
                foreach (PMXBasePart reference in ds.References)
                {
                    if (reference is PMXBone)
                    {
                        totalBoneRefCount++;
                    }
                }
            }
            bw.Write((uint)totalBoneRefCount);
            for (int dsidx = 2; dsidx < this.DisplaySlots.Count; dsidx++)
            {
                PMXDisplaySlot ds = this.DisplaySlots[dsidx];
                foreach (PMXBasePart reference in ds.References)
                {
                    if (reference is PMXBone)
                    {
                        PMXBone bref = (PMXBone)reference;
                        bw.Write((UInt16)this.Bones.IndexOf(bref));
                        bw.Write((byte)(dsidx - 1));
                    }
                }
            }

            //Always write english names
            bw.Write((byte)1);
            PMDParser.WriteString(bw, 20, settings.TextEncoding, this.NameEN);
            PMDParser.WriteString(bw, 256, settings.TextEncoding, this.DescriptionEN);
            foreach (PMXBone bn in this.Bones)
            {
                PMDParser.WriteString(bw, 20, settings.TextEncoding, bn.NameEN);
            }

            foreach (PMXMorph mrph in exportableMorphs)
            {
                PMDParser.WriteString(bw, 20, settings.TextEncoding, mrph.NameEN);
            }
            for (int i = 2; i < this.DisplaySlots.Count; i++)
            {
                PMDParser.WriteString(bw, 50, settings.TextEncoding, this.DisplaySlots[i].NameEN);
            }

            //Toon files
            foreach (string toon in toonFiles)
            {
                PMDParser.WriteString(bw, 100, settings.TextEncoding, toon);
            }

            //Rigid bodies
            bw.Write((uint)this.RigidBodies.Count);

            foreach (PMXRigidBody rb in this.RigidBodies)
            {
                rb.WriteToStream(bw, settings);
            }

            //Joints
            bw.Write((uint)this.Joints.Count);

            foreach (PMXJoint jt in this.Joints)
            {
                jt.WriteToStream(bw, settings);
            }

            //Vertex restore
            foreach (PMXVertex v in this.Vertices)
            {
                v.RemoveIndexForExport(settings);
            }

            long length = ms.Position;

            ms.Seek(0, SeekOrigin.Begin);

            ms.CopyTo(stream);

            ms.Close();
            ms = null;
        }
Ejemplo n.º 3
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int  offsets;
            byte morphType;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX format
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Panel = (PanelType)(int)br.ReadByte();
                morphType  = br.ReadByte();

                offsets = br.ReadInt32();
            }
            else
            { //PMD format
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);

                offsets    = br.ReadInt32();
                this.Panel = (PanelType)(int)br.ReadByte();

                morphType = PMXMorph.MORPH_IDENTIFY_VERTEX;
            }

            for (int i = 0; i < offsets; i++)
            {
                PMXMorphOffsetBase mb = null;

                switch (morphType)
                {
                case PMXMorph.MORPH_IDENTIFY_GROUP:
                    mb = new PMXMorphOffsetGroup(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_VERTEX:
                    mb = new PMXMorphOffsetVertex(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_BONE:
                    mb = new PMXMorphOffsetBone(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.UV);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED1:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV1);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED2:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV2);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED3:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV3);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED4:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV4);
                    break;

                case PMXMorph.MORPH_IDENTIFY_MATERIAL:
                    mb = new PMXMorphOffsetMaterial(this.Model, this);
                    break;

                default:
                    throw new InvalidDataException("Unknown morph type " + morphType);
                }
                mb.LoadFromStream(br, importSettings);
                this.Offsets.Add(mb);
            }
        }