Ejemplo n.º 1
0
        public override void Apply(GameEventOwner owner, Character ownerChar, Character character)
        {
            ParalyzeState para = ((StatusEffect)owner).StatusStates.GetWithDefault <ParalyzeState>();

            if (para.Recent)
            {
                character.CantWalk   = true;
                character.AttackOnly = true;
            }
        }
Ejemplo n.º 2
0
 protected ParalyzeState(ParalyzeState other)
 {
     Recent = other.Recent;
 }