//generuje klucze priv i pub serwera, ustala standardowe ceny public Server() { server = this; CipherGen(); Login login = new Login(); Loadfile(); prices = new double[6]; prices[0] = 500; prices[1] = 80; prices[2] = 120; prices[3] = 300; prices[4] = 30; prices[5] = 450; }
// Zamyka okienko kupowania i otwiera okno logowania private void MainFrame_FormClosed(object sender, FormClosedEventArgs e) { Login login = new Login(); Server.server.ResetPrices(); }
// Autoryzuje klienta public MainFrame Logging(Login login) { if (dict.ContainsKey(userLogin) ) { if (password == dict[userLogin]) { status = "Connected"; mainFrame = login.Logging(); UpdatePrices(); } else { status = "Wrong password"; mainFrame = login.Logging(); } } else { status = "User doesn't exist"; mainFrame = login.Logging(); } return mainFrame; }