Ejemplo n.º 1
0
 public SaveBlockAccessor6XY(SAV6XY sav)
 {
     Puff        = new Puff6(sav, 0x00000);
     Items       = new MyItem6XY(sav, 0x00400);
     ItemInfo    = new ItemInfo6(sav, 0x01000);
     GameTime    = new GameTime6(sav, 0x01200);
     Situation   = new Situation6(sav, 0x01400);
     Played      = new PlayTime6(sav, 0x01800);
     Fashion     = new Fashion6XY(sav, 0x1A00);
     Misc        = new Misc6XY(sav, 0x4200);
     BoxLayout   = new BoxLayout6(sav, 0x4400);
     BattleBox   = new BattleBox6(sav, 0x04A00);
     Status      = new MyStatus6XY(sav, 0x14000);
     Zukan       = new Zukan6XY(sav, 0x15000, 0x3C8);
     Config      = new ConfigSave6(sav, 0x16200);
     OPower      = new OPower6(sav, 0x16A00);
     MysteryGift = new MysteryBlock6(sav, 0x1BC00);
     SUBE        = new SubEventLog6XY(sav, 0x1D800);
     Records     = new RecordBlock6(sav, 0x1E400);
     SuperTrain  = new SuperTrainBlock(sav, 0x1F200);
     Link        = new LinkBlock6(sav, 0x1FE00);
     Maison      = new MaisonBlock(sav, 0x1B000);
 }
Ejemplo n.º 2
0
 public SaveBlockAccessor6AO(SAV6AO sav)
 {
     Puff        = new Puff6(sav, 0x0000);
     Items       = new MyItem6AO(sav, 0x00400);
     ItemInfo    = new ItemInfo6(sav, 0x1000);
     GameTime    = new GameTime6(sav, 0x01200);
     Situation   = new Situation6(sav, 0x01400);
     Played      = new PlayTime6(sav, 0x01800);
     Misc        = new Misc6AO(sav, 0x04200);
     BoxLayout   = new BoxLayout6(sav, 0x04400);
     BattleBox   = new BattleBox6(sav, 0x04A00);
     Status      = new MyStatus6(sav, 0x14000);
     Zukan       = new Zukan6AO(sav, 0x15000, 0x400);
     Config      = new ConfigSave6(sav, 0x16C00);
     OPower      = new OPower6(sav, 0x17400);
     Maison      = new MaisonBlock(sav, 0x1BA00);
     MysteryGift = new MysteryBlock6(sav, 0x1CC00);
     SUBE        = new SubEventLog6AO(sav, 0x1E800);
     Records     = new RecordBlock6(sav, 0x1F400);
     SuperTrain  = new SuperTrainBlock(sav, 0x20200);
     Link        = new LinkBlock6(sav, 0x20E00);
     Sango       = new SangoInfoBlock(sav, 0x2B600);
 }