Ejemplo n.º 1
0
    /// <summary>
    /// purchase product
    /// </summary>
    public void TestSendReqPurchase(Action <string, string> response, Action <string> timeout, string productUrl)
    {
        PK.Purchase.SendData data = new PK.Purchase.SendData();
        data.status        = "completed";
        data.quantity      = "1";
        data.currency      = "USD";
        data.amount        = "1.00";
        data.purchase_type = "coin";
        data.product_url   = productUrl;
        int prID = UnityEngine.Random.Range(1, 10000000);

        data.payment_id     = prID;
        data.signed_request = "test";
        PK.Purchase.SEND command = new PK.Purchase.SEND(PKID.Purchase, data);
        _NetSocket.SendData(xLitJson.JsonMapper.ToJson(command), PKID.Purchase, response, timeout);
    }
Ejemplo n.º 2
0
 public SEND(string cmd, SendData data)
 {
     this.cmd  = cmd;
     this.data = data;
 }