public static TrySpawnWallAt ( IntVec3 position, |
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position | IntVec3 | |
outpostData | ||
return | void |
private static void GenerateOneShootingLine(IntVec3 shootingPosition, Rot4 rotation, ref OG_OutpostData outpostData) { // Spawn floor. for (int xOffset = -1; xOffset <= 1; xOffset++) { for (int zOffset = -1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 2).RotatedBy(rotation), TerrainDef.Named("MetalTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 3).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 4).RotatedBy(rotation), TerrainDef.Named("MetalTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 6).RotatedBy(rotation), TerrainDef.Named("MetalTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 7).RotatedBy(rotation), TerrainDef.Named("PavedTile")); // Spawn sandbags. OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(-1, 0, 0).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(-1, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(0, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(1, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(1, 0, 0).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); // Spawn target. if (ModsConfig.IsActive("Miscellaneous_TrainingFacility")) { OG_Common.TrySpawnThingAt(ThingDef.Named("ShootingRangeTarget"), null, shootingPosition + new IntVec3(0, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); } else { OG_Common.TrySpawnWallAt(shootingPosition + new IntVec3(0, 0, 8).RotatedBy(rotation), ref outpostData); } }
public static void GenerateCemeteryZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn floor (excepted in zone corners). for (int xOffset = 1; xOffset <= 9; xOffset++) { for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Soil); } } for (int xOffset = 0; xOffset <= 10; xOffset++) { for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Soil); } } for (int xOffset = 4; xOffset <= 6; xOffset++) { for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("TileGranite")); } } for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } for (int xOffset = 4; xOffset <= 6; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 8).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn graves and tombstones. OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(1, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(9, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(8, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn flower pots. OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(2, 0, 3).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(3, 0, 7).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); }
public static void GenerateEmptyRoomAt(IntVec3 rotatedOrigin, int width, int height, Rot4 rotation, TerrainDef defaultFloorDef, TerrainDef interiorFloorDef, ref OG_OutpostData outpostData) { CellRect rect = new CellRect(rotatedOrigin.x, rotatedOrigin.z, width, height); if (rotation == Rot4.North) { rect = new CellRect(rotatedOrigin.x, rotatedOrigin.z, width, height); } else if (rotation == Rot4.East) { rect = new CellRect(rotatedOrigin.x, rotatedOrigin.z - width + 1, height, width); } else if (rotation == Rot4.South) { rect = new CellRect(rotatedOrigin.x - width + 1, rotatedOrigin.z - height + 1, width, height); } else { rect = new CellRect(rotatedOrigin.x - height + 1, rotatedOrigin.z, height, width); } // Generate 4 walls and power conduits. foreach (IntVec3 cell in rect.Cells) { if ((cell.x == rect.minX) || (cell.x == rect.maxX) || (cell.z == rect.minZ) || (cell.z == rect.maxZ)) { OG_Common.TrySpawnWallAt(cell, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); } } // Trigger to unfog area when a pawn enters the room. SpawnRectTriggerUnfogArea(rect, ref outpostData.triggerIntrusion); // Generate roof. foreach (IntVec3 cell in rect.Cells) { Find.RoofGrid.SetRoof(cell, OG_Util.IronedRoofDef); } // Generate room default floor. if (defaultFloorDef != null) { foreach (IntVec3 cell in rect.ExpandedBy(1).Cells) { TerrainDef terrain = Find.TerrainGrid.TerrainAt(cell); if (terrain != TerrainDef.Named("PavedTile")) // Don't recover already spawned paved tile. { Find.TerrainGrid.SetTerrain(cell, defaultFloorDef); } } } // Generate room interior floor. if (interiorFloorDef != null) { foreach (IntVec3 cell in rect.ContractedBy(1).Cells) { Find.TerrainGrid.SetTerrain(cell, interiorFloorDef); } } }
public static void GenerateBigRoomBarracks(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("CarpetGreen"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn beds. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Generate shower room. for (int xOffset = 6; xOffset <= 9; xOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 4).RotatedBy(rotation), ref outpostData); } for (int zOffset = 1; zOffset <= 4; zOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(6, 0, zOffset).RotatedBy(rotation), ref outpostData); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), ref outpostData); for (int xOffset = 7; xOffset <= 9; xOffset++) { for (int zOffset = 1; zOffset <= 3; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } for (int xOffset = 6; xOffset <= 8; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 6).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); // Spawn heaters and coolers. OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 9).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 9).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateMediumRoomBarn(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDefOf.Soil, ref outpostData); // Generate animal feed room. for (int xOffset = 2; xOffset <= 4; xOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), ref outpostData); } for (int zOffset = 2; zOffset <= 5; zOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(4, 0, zOffset).RotatedBy(rotation), ref outpostData); } IntVec3 doorPosition = rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation); OG_Common.SpawnDoorAt(doorPosition, ref outpostData); Find.TerrainGrid.SetTerrain(doorPosition, TerrainDef.Named("PavedTile")); for (int xOffset = 2; xOffset <= 3; xOffset++) { for (int zOffset = 2; zOffset <= 4; zOffset++) { IntVec3 fridgeCell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(fridgeCell, TerrainDef.Named("SterileTile")); if ((zOffset == 2) || (zOffset == 4)) { Thing hayStack = ThingMaker.MakeThing(ThingDef.Named("Hay")); hayStack.stackCount = ThingDef.Named("Hay").stackLimit; GenSpawn.Spawn(hayStack, fridgeCell); } } } // Spawn animal beds. OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("AnimalBed"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); // Spawn lamp, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 5).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), ref outpostData); Building_Cooler cooler = OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 3).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); cooler.compTempControl.targetTemperature = 5f; // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GeneratePlazaZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Generate paved floor. for (int xOffset = 3; xOffset <= 7; xOffset++) { for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset), TerrainDef.Named("TileGranite")); } } for (int xOffset = 2; xOffset <= 8; xOffset++) { for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset), TerrainDef.Named("TileGranite")); } } for (int xOffset = 1; xOffset <= 9; xOffset++) { for (int zOffset = 2; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset), TerrainDef.Named("TileGranite")); } } for (int xOffset = 0; xOffset <= 10; xOffset++) { for (int zOffset = 3; zOffset <= 7; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset), TerrainDef.Named("TileGranite")); } } // Generate central paved alley. IntVec3 centralPylonPosition = rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset); for (int zOffset = 0; zOffset < Genstep_GenerateOutpost.zoneSideSize; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset), TerrainDef.Named("PavedTile")); } for (int xOffset = 0; xOffset < Genstep_GenerateOutpost.zoneSideSize; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset), TerrainDef.Named("PavedTile")); } foreach (IntVec3 cell in GenAdj.CellsAdjacent8Way(centralPylonPosition)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("PavedTile")); } // Generate pylon. OG_Common.TrySpawnWallAt(centralPylonPosition, ref outpostData); // Generate sandbags and power conduit. for (int rotationAsInt = 0; rotationAsInt < 4; rotationAsInt++) { Rot4 quarterRotation = new Rot4(rotationAsInt); IntVec3 quarterSouthWestOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, quarterRotation); IntVec3 cell = quarterSouthWestOrigin + new IntVec3(0, 0, 4).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(0, 0, 3).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(1, 0, 3).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(1, 0, 2).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(2, 0, 2).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(2, 0, 1).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(3, 0, 1).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(3, 0, 0).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(4, 0, 0).RotatedBy(quarterRotation); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); cell = quarterSouthWestOrigin + new IntVec3(5, 0, 0).RotatedBy(quarterRotation); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); } }
public static void GenerateMainEntranceZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); IntVec3 cell = rotatedOrigin; // Spawn concrete floor. for (int xOffset = -1; xOffset <= 11; xOffset++) { for (int zOffset = -1; zOffset <= 5; zOffset++) { cell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); } } // Generate central paved alley. for (int xOffset = 4; xOffset <= 6; xOffset++) { for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int zOffset = -1; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Generate south west turret. IntVec3 southWestOrigin = rotatedOrigin; for (int xOffset = 0; xOffset < 5; xOffset++) { for (int zOffset = 0; zOffset < 5; zOffset++) { cell = southWestOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); if ((xOffset == 0) || (zOffset == 0)) { OG_Common.TrySpawnWallAt(cell, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); } } } OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southWestOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southWestOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southWestOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southWestOrigin + new IntVec3(4, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southWestOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.VulcanTurretDef, ThingDefOf.Steel, southWestOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Generate south east turret. IntVec3 southEastOrigin = rotatedOrigin; for (int xOffset = 6; xOffset < 11; xOffset++) { for (int zOffset = 0; zOffset < 5; zOffset++) { cell = southEastOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); if ((xOffset == 10) || (zOffset == 0)) { OG_Common.TrySpawnWallAt(cell, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); } } } OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southEastOrigin + new IntVec3(6, 0, 3).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southEastOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southEastOrigin + new IntVec3(7, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southEastOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, southEastOrigin + new IntVec3(9, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(OG_Util.VulcanTurretDef, ThingDefOf.Steel, southEastOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Generate central door and power conduit. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); // Generate ironed roof. for (int xOffset = 0; xOffset <= 10; xOffset++) { for (int zOffset = 0; zOffset <= 4; zOffset++) { Find.RoofGrid.SetRoof(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), OG_Util.IronedRoofDef); } } }
public static void GenerateEntranchedZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); IntVec3 cell = rotatedOrigin; // Generate south west battery shelter. OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(0, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(3, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(0, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 0; xOffset < 4; xOffset++) { for (int zOffset = 0; zOffset < 4; zOffset++) { cell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); Find.RoofGrid.SetRoof(cell, OG_Util.IronedRoofDef); } } // Generate south east battery shelter. OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(7, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(10, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(7, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(10, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 7; xOffset < 11; xOffset++) { for (int zOffset = 0; zOffset < 4; zOffset++) { cell = rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); Find.RoofGrid.SetRoof(cell, OG_Util.IronedRoofDef); } } // Generate central paved alley. for (int xOffset = 4; xOffset <= 6; xOffset++) { for (int zOffset = 0; zOffset < 7; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int zOffset = 0; zOffset < 7; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Generate north west force field. IntVec3 northWestOrigin = rotatedOrigin + new IntVec3(0, 0, 6).RotatedBy(rotation); for (int xOffset = 0; xOffset < 5; xOffset++) { for (int zOffset = 0; zOffset < 2; zOffset++) { Find.TerrainGrid.SetTerrain(northWestOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int xOffset = 1; xOffset <= 3; xOffset++) { Find.TerrainGrid.SetTerrain(northWestOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDefOf.Concrete); } OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northWestOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northWestOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northWestOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northWestOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northWestOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northWestOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northWestOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); for (int zOffset = -3; zOffset <= 3; zOffset++) { if ((zOffset == 1) && OG_Util.IsModActive("MiningCo. ForceField")) { // Do not spawn power conduit under force field as it generates a warning message. continue; } OG_Common.SpawnFireproofPowerConduitAt(northWestOrigin + new IntVec3(2, 0, zOffset).RotatedBy(rotation), ref outpostData); } if (OG_Util.IsModActive("MiningCo. ForceField")) { OG_Common.TrySpawnThingAt(OG_Util.ForceFieldGeneratorDef, null, northWestOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); } // Generate central sandbag. cell = rotatedOrigin + new IntVec3(5, 0, 7).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); // Generate north east force field. IntVec3 northEastOrigin = rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation); for (int xOffset = 0; xOffset < 5; xOffset++) { for (int zOffset = 0; zOffset < 2; zOffset++) { Find.TerrainGrid.SetTerrain(northEastOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int xOffset = 1; xOffset <= 3; xOffset++) { Find.TerrainGrid.SetTerrain(northEastOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDefOf.Concrete); } OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northEastOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northEastOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northEastOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northEastOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northEastOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northEastOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, northEastOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); for (int zOffset = -3; zOffset <= 3; zOffset++) { if ((zOffset == 1) && OG_Util.IsModActive("MiningCo. ForceField")) { // Do not spawn power conduit under force field as it generates a warning message. continue; } OG_Common.SpawnFireproofPowerConduitAt(northEastOrigin + new IntVec3(2, 0, zOffset).RotatedBy(rotation), ref outpostData); } if (OG_Util.IsModActive("MiningCo. ForceField")) { OG_Common.TrySpawnThingAt(OG_Util.ForceFieldGeneratorDef, null, northEastOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); } }
public static void GenerateMortarZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn floor. for (int xOffset = 0; xOffset <= 10; xOffset++) { for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); for (int xOffset = 7; xOffset <= 9; xOffset++) { for (int zOffset = 1; zOffset <= 3; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("MetalTile")); } } for (int xOffset = 6; xOffset <= 9; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn sandbags. for (int xOffset = 0; xOffset <= 4; xOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 0).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } for (int xOffset = 6; xOffset <= 10; xOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(xOffset, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } for (int zOffset = 0; zOffset <= 4; zOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(0, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } for (int zOffset = 6; zOffset <= 10; zOffset++) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(0, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); } // Spawn mortars. OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Turret_MortarBomb"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Generate ammunition stockpile. for (int xOffset = 6; xOffset <= 10; xOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(xOffset, 0, 4).RotatedBy(rotation), ref outpostData); } for (int zOffset = 0; zOffset <= 4; zOffset++) { OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(6, 0, zOffset).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), ref outpostData); } for (int xOffset = 6; xOffset <= 10; xOffset++) { for (int zOffset = 0; zOffset <= 4; zOffset++) { Find.RoofGrid.SetRoof(rotatedOrigin + new IntVec3(10, 0, zOffset).RotatedBy(rotation), OG_Util.IronedRoofDef); } } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), ref outpostData); Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; foreach (IntVec3 cell in rack.OccupiedRect().Cells) { OG_Common.SpawnResourceAt(ThingDefOf.ArtilleryShell, ThingDefOf.ArtilleryShell.stackLimit, cell, true); } rack.GetStoreSettings().filter.SetDisallowAll(); rack.GetStoreSettings().filter.SetAllow(ThingDefOf.ArtilleryShell, true); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; foreach (IntVec3 cell in rack.OccupiedRect().Cells) { OG_Common.SpawnResourceAt(ThingDefOf.ArtilleryShell, ThingDefOf.ArtilleryShell.stackLimit, cell, true); } rack.GetStoreSettings().filter.SetDisallowAll(); rack.GetStoreSettings().filter.SetAllow(ThingDefOf.ArtilleryShell, true); rack.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }