Ejemplo n.º 1
0
        private void LoadSpawnerCategories(UnityEngine.Object[] allAssets)
        {
            foreach (ItemSpawnerCategoryDefinitions newLoadedCats in allAssets)
            {
                foreach (ItemSpawnerCategoryDefinitions.Category newCategory in newLoadedCats.Categories)
                {
                    OtherLogger.Log("Loading New ItemSpawner Category! Name (" + newCategory.DisplayName + "), Value (" + newCategory.Cat + ")", OtherLogger.LogType.Loading);


                    //If the loaded categories already contains this new category, we want to add subcategories
                    if (IM.CDefs.Categories.Any(o => o.Cat == newCategory.Cat))
                    {
                        OtherLogger.Log("Category already exists! Adding subcategories", OtherLogger.LogType.Loading);

                        foreach (ItemSpawnerCategoryDefinitions.Category currentCat in IM.CDefs.Categories)
                        {
                            if (currentCat.Cat == newCategory.Cat)
                            {
                                foreach (ItemSpawnerCategoryDefinitions.SubCategory newSubCat in newCategory.Subcats)
                                {
                                    //Only add this new subcategory if it is unique
                                    if (!IM.CDefSubInfo.ContainsKey(newSubCat.Subcat))
                                    {
                                        OtherLogger.Log("Adding subcategory: " + newSubCat.DisplayName, OtherLogger.LogType.Loading);

                                        List <ItemSpawnerCategoryDefinitions.SubCategory> currSubCatList = currentCat.Subcats.ToList();
                                        currSubCatList.Add(newSubCat);
                                        currentCat.Subcats = currSubCatList.ToArray();

                                        IM.CDefSubs[currentCat.Cat].Add(newSubCat);

                                        if (!IM.CDefSubInfo.ContainsKey(newSubCat.Subcat))
                                        {
                                            IM.CDefSubInfo.Add(newSubCat.Subcat, newSubCat);
                                        }
                                        if (!IM.SCD.ContainsKey(newSubCat.Subcat))
                                        {
                                            IM.SCD.Add(newSubCat.Subcat, new List <ItemSpawnerID>());
                                        }
                                    }

                                    else
                                    {
                                        OtherLogger.LogWarning("SubCategory type is already being used, and SubCategory will not be added! Make sure your subcategory is using a unique type! SubCategory Type: " + newSubCat.Subcat);
                                    }
                                }
                            }
                        }
                    }

                    //If new category, we can just add the whole thing
                    else
                    {
                        OtherLogger.Log("This is a new primary category", OtherLogger.LogType.Loading);

                        List <ItemSpawnerCategoryDefinitions.Category> currentCatsList = IM.CDefs.Categories.ToList();
                        currentCatsList.Add(newCategory);
                        IM.CDefs.Categories = currentCatsList.ToArray();

                        OtherLogger.Log("Num CDefs: " + IM.CDefs.Categories.Length, OtherLogger.LogType.Loading);

                        if (!IM.CDefSubs.ContainsKey(newCategory.Cat))
                        {
                            IM.CDefSubs.Add(newCategory.Cat, new List <ItemSpawnerCategoryDefinitions.SubCategory>());
                        }
                        if (!IM.CDefInfo.ContainsKey(newCategory.Cat))
                        {
                            IM.CDefInfo.Add(newCategory.Cat, newCategory);
                        }
                        if (!IM.CD.ContainsKey(newCategory.Cat))
                        {
                            IM.CD.Add(newCategory.Cat, new List <ItemSpawnerID>());
                        }

                        foreach (ItemSpawnerCategoryDefinitions.SubCategory newSubCat in newCategory.Subcats)
                        {
                            IM.CDefSubs[newCategory.Cat].Add(newSubCat);

                            if (!IM.CDefSubInfo.ContainsKey(newSubCat.Subcat))
                            {
                                IM.CDefSubInfo.Add(newSubCat.Subcat, newSubCat);
                            }
                            if (!IM.SCD.ContainsKey(newSubCat.Subcat))
                            {
                                IM.SCD.Add(newSubCat.Subcat, new List <ItemSpawnerID>());
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private static bool RedrawDetailsCanvasPatch(ItemSpawnerV2 __instance)
        {
            OtherLogger.Log("Selected ID: " + __instance.m_selectedID, OtherLogger.LogType.General);

            //If there is no spawner entry for the selected ID, set everything to blank
            if (!OtherLoader.SpawnerEntriesByID.ContainsKey(__instance.m_selectedID))
            {
                return(true);
            }


            else
            {
                ItemSpawnerEntry entry = OtherLoader.SpawnerEntriesByID[__instance.m_selectedID];
                ItemSpawnerData  data  = __instance.GetComponent <ItemSpawnerData>();

                OtherLogger.Log("We found an entry for it!", OtherLogger.LogType.General);

                //First, fill activate some of the detail and populate it with info
                for (int l = 0; l < __instance.IM_FavButtons.Count; l++)
                {
                    __instance.IM_FavButtons[l].gameObject.SetActive(true);
                }

                __instance.IM_Detail.gameObject.SetActive(true);
                __instance.IM_Detail.sprite = entry.EntryIcon;
                __instance.TXT_Title.text   = entry.DisplayName;
                __instance.BTN_SpawnSelectedObject.SetActive(true);
                __instance.TXT_Detail.text = __instance.GetDetailText(__instance.m_selectedID);



                //Now get all the secondary entries
                List <ItemSpawnerEntry> secondaryEntries = new List <ItemSpawnerEntry>();
                for (int m = 0; m < entry.SecondaryObjectIDs.Count; m++)
                {
                    if (!OtherLoader.SpawnerEntriesByID.ContainsKey(entry.SecondaryObjectIDs[m]))
                    {
                        OtherLogger.LogWarning($"Secondary ID for ({entry.MainObjectID}) was not in entry dictionary! It will not appear! Secondary ID ({entry.SecondaryObjectIDs[m]})");
                        continue;
                    }

                    ItemSpawnerEntry secondary = OtherLoader.SpawnerEntriesByID[entry.SecondaryObjectIDs[m]];
                    if (!secondary.IsReward || GM.Rewards.RewardUnlocks.Rewards.Contains(secondary.MainObjectID))
                    {
                        secondaryEntries.Add(secondary);
                    }
                }


                //Now we create the secondaries page
                //Start by drawing the tiles
                data.VisibleSecondaryEntries.Clear();
                int startIndex = __instance.m_selectedIDRelatedPage * __instance.IM_DetailRelated.Count;
                for (int i = 0; i < __instance.IM_DetailRelated.Count; i++)
                {
                    if (startIndex + i < secondaryEntries.Count)
                    {
                        ItemSpawnerEntry secondaryEntry = secondaryEntries[startIndex + i];
                        data.VisibleSecondaryEntries.Add(secondaryEntry);

                        __instance.IM_DetailRelated[i].gameObject.SetActive(true);
                        __instance.IM_DetailRelated[i].sprite = secondaryEntry.EntryIcon;
                    }
                    else
                    {
                        __instance.IM_DetailRelated[i].gameObject.SetActive(false);
                    }
                }

                //Now handle the page selectors
                int numPages = (int)Math.Ceiling((double)secondaryEntries.Count / __instance.IM_DetailRelated.Count);
                __instance.TXT_DetailsRelatedPageNum.gameObject.SetActive(true);
                __instance.TXT_DetailsRelatedPageNum.text = (__instance.m_selectedIDRelatedPage + 1).ToString() + " / " + numPages.ToString();

                if (__instance.m_selectedIDRelatedPage > 0)
                {
                    __instance.BTN_DetailsRelatedPrevPage.SetActive(true);
                }
                else
                {
                    __instance.BTN_DetailsRelatedPrevPage.SetActive(false);
                }

                if (__instance.m_selectedIDRelatedPage < numPages - 1)
                {
                    __instance.BTN_DetailsRelatedNextPage.SetActive(true);
                }
                else
                {
                    __instance.BTN_DetailsRelatedNextPage.SetActive(false);
                }



                //Setup the tutorials panel
                for (int i = 0; i < __instance.BTNS_DetailTutorial.Count; i++)
                {
                    if (i < entry.TutorialBlockIDs.Count)
                    {
                        if (IM.TutorialBlockDic.ContainsKey(entry.TutorialBlockIDs[i]))
                        {
                            __instance.BTNS_DetailTutorial[i].gameObject.SetActive(true);
                            __instance.BTNS_DetailTutorial[i].text = IM.TutorialBlockDic[entry.TutorialBlockIDs[i]].Title;
                        }
                        else
                        {
                            __instance.BTNS_DetailTutorial[i].gameObject.SetActive(false);
                        }
                    }
                    else
                    {
                        __instance.BTNS_DetailTutorial[i].gameObject.SetActive(false);
                    }
                }



                //Setup the favorites icons
                for (int i = 0; i < __instance.IM_FavButtons.Count; i++)
                {
                    if (ManagerSingleton <IM> .Instance.ItemMetaDic.ContainsKey(__instance.m_selectedID) && ManagerSingleton <IM> .Instance.ItemMetaDic[__instance.m_selectedID].ContainsKey(TagType.Favorites) && ManagerSingleton <IM> .Instance.ItemMetaDic[__instance.m_selectedID][TagType.Favorites].Contains(__instance.FaveTags[i]))
                    {
                        __instance.IM_FavButtons[i].sprite = __instance.IM_FavButton_Faved[i];
                    }
                    else
                    {
                        __instance.IM_FavButtons[i].sprite = __instance.IM_FavButton_UnFaved[i];
                    }
                }
            }


            return(false);
        }
Ejemplo n.º 3
0
        public void LegacyPopulateFromID(ItemSpawnerV2.PageMode Page, ItemSpawnerID ID, bool IsModded)
        {
            if (ID.MainObject != null)
            {
                MainObjectID = ID.MainObject.ItemID;
            }
            else
            {
                OtherLogger.LogWarning("ItemSpawnerID has a null MainObject! ItemID: " + ID.ItemID);
                MainObjectID = ID.ItemID;
            }

            if (IM.OD.ContainsKey(MainObjectID))
            {
                OtherLoader.SpawnerEntriesByID[MainObjectID] = this;
            }

            SpawnWithIDs = new List <string>();
            if (ID.SecondObject != null)
            {
                SpawnWithIDs.Add(ID.SecondObject.ItemID);
            }


            //Add secondary items to entry, being careful of null values!
            SecondaryObjectIDs = new List <string>();
            foreach (ItemSpawnerID secondary in ID.Secondaries)
            {
                if (secondary != null && secondary.MainObject != null)
                {
                    SecondaryObjectIDs.Add(secondary.MainObject.ItemID);
                }
                else if (secondary == null)
                {
                    OtherLogger.LogWarning("Failed to add secondary to item (" + MainObjectID + ") due to secondary item being null!");
                }
                else
                {
                    OtherLogger.LogWarning("Failed to add secondary to item (" + MainObjectID + ") due to null MainObject!, Secondary display name: " + secondary.DisplayName);
                }
            }

            if (ID.Secondaries_ByStringID != null)
            {
                SecondaryObjectIDs.AddRange(ID.Secondaries_ByStringID);
            }


            EntryPath   = CreatePath(Page, ID);
            EntryIcon   = ID.Sprite;
            DisplayName = ID.DisplayName;

            IsDisplayedInMainEntry = ID.IsDisplayedInMainEntry;
            UsesLargeSpawnPad      = ID.UsesLargeSpawnPad;
            this.IsModded          = IsModded;

            TutorialBlockIDs = new List <string>();
            TutorialBlockIDs.AddRange(ID.TutorialBlocks);

            ModTags = new List <string>();
            ModTags.AddRange(ID.ModTags);
        }