public override async Task MoveEffect(CombatInstance inst) { int healing = 15; healing = inst.GetCardTurn().ApplyHealingBuffs(healing, true); string str = ""; var totalHeal = 0; List <BasicCard> targets = inst.GetAOEAllyTargets(); foreach (BasicCard card in targets) { if (!card.Name.Contains("Priam")) { var tempHeal = card.Heal(healing, true); totalHeal += tempHeal; str += $"\n{card.Signature} heals {tempHeal} HP!"; card.AddBuff(new BuffDebuff() { Name = "Inspired", Buff = true, Origin = $"({inst.GetCardTurn().Signature})", Description = "10% bonus damage", DamagePercentBuff = 0.10, Attacks = 1 }); } } await MessageHandler.SendMessage(inst.Location, $"{inst.GetCardTurn().Signature} inspires his troops!{str}\n{inst.GetCardTurn().Signature} healed a total of {totalHeal} health."); inst.GetCardTurn().Actions--; }
public override async Task MoveEffect(CombatInstance inst) { List <int> rolls = RandomGen.RollDice(4, 10); await MessageHandler.DiceThrow(inst.Location, "4d10", rolls); int damage = 0; foreach (int roll in rolls) { damage += roll; } damage = inst.GetCardTurn().ApplyDamageBuffs(damage); string str = ""; var totalDam = 0; List <BasicCard> targets = inst.GetAOEAllyTargets(); foreach (BasicCard card in targets) { var tempDam = card.TakeDamage(damage); totalDam += tempDam[0]; str += $"\n{card.DamageTakenString(tempDam)}"; } await MessageHandler.SendMessage(inst.Location, $"{inst.GetCardTurn().Signature} shreds the enemy with their claws!{str}\n{inst.GetCardTurn().Signature} dealt a total of {totalDam} damage."); inst.GetCardTurn().Actions--; }
public override async Task MoveEffect(CombatInstance inst) { List <int> rolls = RandomGen.RollDice(3, 10); await MessageHandler.DiceThrow(inst.Location, "3d10", rolls); int healing = 0; foreach (int roll in rolls) { healing += roll; } healing = inst.GetCardTurn().ApplyHealingBuffs(healing, true); string str = ""; var totalHeal = 0; List <BasicCard> allyTargets = inst.GetAOEAllyTargets(); foreach (BasicCard card in allyTargets) { var tempHeal = card.Heal(healing, true); totalHeal += tempHeal; str += $"\n{card.Signature} heals {tempHeal} HP!"; } List <BasicCard> targets = inst.GetAOEEnemyTargets(); foreach (BasicCard card in targets) { card.AddBuff(new BuffDebuff() { Name = "Drunkard", Buff = false, Origin = $"({inst.GetCardTurn().Signature})", Description = "Drunk! Deal 30% less damage on your next attack.", DamagePercentDebuff = 0.30, Attacks = 1 }); } await MessageHandler.SendMessage(inst.Location, $"{inst.GetCardTurn().Signature} douses the battlefield in wine!{str}\n{inst.GetCardTurn().Signature} healed a total of {totalHeal} health. All enemies have their next attack reduced by 30%."); OnCooldown = true; CurrentCooldown = Cooldown; inst.GetCardTurn().Actions--; }
public override async Task MoveEffect(CombatInstance inst) { List <BasicCard> targets = inst.GetAOEAllyTargets(); foreach (BasicCard card in targets) { card.AddBuff(new BuffDebuff() { Name = "Shield Block", Buff = true, Origin = $"({inst.GetCardTurn().Signature})", Description = "15% less damage.", DefensePercentBuff = 0.15, Rounds = 1 }); } await MessageHandler.SendMessage(inst.Location, $"{inst.GetCardTurn().Signature} raises their shield!"); inst.GetCardTurn().Actions--; }
public override async Task MoveEffect(CombatInstance inst) { List <BasicCard> targets = inst.GetAOEAllyTargets(); foreach (BasicCard card in targets) { card.AddBuff(new BuffDebuff() { Name = "Inspired", Buff = true, Origin = $"({inst.GetCardTurn().Signature})", Description = "10 more damage.", DamageStaticBuff = 10, Attacks = 1 }); } await MessageHandler.SendMessage(inst.Location, $"{inst.GetCardTurn().Signature} lets out a mighty roar, inspiring their team! All allied players deal 10 extra damage on their next attack."); OnCooldown = true; CurrentCooldown = Cooldown; inst.GetCardTurn().Actions--; }
public override async Task MoveEffect(CombatInstance inst) { List <int> rolls = RandomGen.RollDice(4, 5); await MessageHandler.DiceThrow(inst.Location, "4d5", rolls); int healing = 0; foreach (int roll in rolls) { healing += roll; } healing = inst.GetCardTurn().ApplyHealingBuffs(healing, true); string str = ""; var totalHeal = 0; List <BasicCard> allyTargets = inst.GetAOEAllyTargets(); foreach (BasicCard card in allyTargets) { var tempHeal = card.Heal(healing, true); totalHeal += tempHeal; str += $"\n{card.Signature} heals {tempHeal} HP!"; card.AddBuff(new BuffDebuff() { Name = "Lighthearted", Buff = false, Origin = $"({inst.GetCardTurn().Signature})", Description = "Light Shield.", LightShield = 1, ShieldOnly = true }); card.AddBuff(new BuffDebuff() { Name = "Lighthearted", Buff = false, Origin = $"({inst.GetCardTurn().Signature})", Description = "20% increased damage.", DamagePercentBuff = 0.20, Attacks = 1 }); card.AddBuff(new BuffDebuff() { Name = "Lighthearted", Buff = false, Origin = $"({inst.GetCardTurn().Signature})", Description = "10% increased defense.", DefensePercentBuff = 0.10, Strikes = 1 }); } await MessageHandler.SendMessage(inst.Location, $"{inst.GetCardTurn().Signature} plays a happy ditty!{str}\n{inst.GetCardTurn().Signature} healed a total of {totalHeal} health. All allies gained various buffs."); OnCooldown = true; CurrentCooldown = Cooldown; inst.GetCardTurn().Actions--; }