Ejemplo n.º 1
0
        // <summary>
        // Given two Node objects, determines a path between the startNode and the endNode
        // </summary>
        // <param name="startNode"> the start Node </param>
        // <param name="endNode"> the end Node </param>
        public void determinePath(GenerateGraph.Node startNode, GenerateGraph.Node endNode)
        {
            if (startNode == null || endNode == null)
            {
                return;
            }
            PriorityQueue <GenerateGraph.Node> pq = new PriorityQueue <GenerateGraph.Node>(map.nodes.Count);

            pq.queue(startNode);
            Dictionary <GenerateGraph.Node, GenerateGraph.Node> came_from = new Dictionary <GenerateGraph.Node, GenerateGraph.Node>();
            Dictionary <GenerateGraph.Node, float> cost_so_far            = new Dictionary <GenerateGraph.Node, float> ();

            came_from.Add(startNode, null);
            cost_so_far.Add(startNode, 0);

            Dictionary <GenerateGraph.Node, int> nodeToId = new Dictionary <GenerateGraph.Node, int>();

            for (int i = 0; i < map.nodes.Count; i++)
            {
                nodeToId.Add(map.nodes[i], i);
            }
            GenerateGraph.Node current;

            while (pq.getSize() > 0)
            {
                current = pq.dequeue();
                print(current.point.ToString());
                print("Neighbor Count: " + current.neighbors.Count);
                if (current.Equals(endNode))
                {
                    print("True");
                    break;
                }

                for (int i = 0; i < current.neighbors.Count; i++)
                {
                    print("Current Neighbor: " + current.neighbors[i].point.ToString());
                    float new_cost = cost_so_far[current] +
                                     distanceBetweenNodes(current, current.neighbors[i]);
                    if (cost_so_far.ContainsKey(current.neighbors[i]) == false ||
                        new_cost < cost_so_far[current.neighbors[i]])
                    {
                        cost_so_far[current.neighbors[i]] = new_cost;
                        current.neighbors[i].priority     = new_cost;
                        pq.queue(current.neighbors[i]);
                        came_from[current.neighbors[i]] = current;
                    }
                }
            }

            //Put nodes of the path into the list
            path = new List <GenerateGraph.Node> ();
            GenerateGraph.Node currentNode = endNode;
            path.Add(currentNode);
            while (currentNode.Equals(startNode) == false)
            {
                currentNode = came_from[currentNode];
                path.Add(currentNode);
            }

            path.Reverse();
            print("Path Nodes: ");
            for (int i = 0; i < path.Count; i++)
            {
                print(nodeToId[path[i]] + "\n");
            }
        }
Ejemplo n.º 2
0
 // <summary>
 // Given two Node objects, determines the distance between them. Specifically, the
 // distance between the centroids of their triangles is returned.
 // </summary>
 // <param name="n1"> the first given Node </param>
 // <param name="n2"> the second given Node </param>
 public float distanceBetweenNodes(GenerateGraph.Node n1, GenerateGraph.Node n2)
 {
     return(Vector3.Distance(n1.point, n2.point));
 }