Ejemplo n.º 1
0
        //Waits for a message and makes new thread to handle when received
        static unsafe void Main(string[] args)
        {
            Writer = new BlockWriter(GetPrevHeader());
            GPUWrapper.main(); //Initialize GPU
            //Initialize 100 transactions
            int index           = 0;
            int testnum         = 10;
            int finalblockcount = testnum / 10;
            //int finalblockcount = testnum;
            List <SafeMessage> msgsjson = JsonConvert.DeserializeObject <List <SafeMessage> >(File.ReadAllText("messages.json"));
            bool      printed           = false;
            Stopwatch sw = new Stopwatch();

            sw.Start();
            for (int i = 0; i < testnum; i++)
            {
                SafeMessage message = msgsjson.ElementAt(index);
                if (message.ConfigSeq != null) //If message exists
                {
                    if (useGPU)
                    {
                        Console.WriteLine(String.Format("Test {0}, HandleMessage posted", i));
                        Message unsafemessage = ConvertToUnsafe(message);
                        int     temp          = i;                                                               //Concurrency issue happens if I don't do this
                        Task    t             = Task.Factory.StartNew(() => HandleMessage(unsafemessage, temp)); //Run message handler
                        t.Wait();
                    }
                    else //Use CPU
                    {
                        Console.WriteLine(String.Format("Test {0}, HandleMessageCPU posted", i));
                        int temp = i;
                        Task.Factory.StartNew(() => HandleMessageCPU(message, temp)); //Run message handler
                    }
                }
                else if (Timer != new DateTime() && (DateTime.Now - Timer).TotalSeconds > Timeout)
                {
                    Console.WriteLine(String.Format("Test {0}, HandleTimer posted", i));
                    Timer = new DateTime(); //Reset timer
                    Task.Factory.StartNew(() => HandleTimer());
                }
                index = (index + 1) % 500;
            }

            while (true)
            {
                if (BlockCount >= (finalblockcount) && !printed)
                {
                    sw.Stop();
                    Console.WriteLine("Time to process " + testnum + " transactions: " + sw.ElapsedMilliseconds + " ms");
                    Console.WriteLine("Transactions per second: " + (1000 * (double)testnum / sw.ElapsedMilliseconds) + " tps");
                    //Console.WriteLine("Avg time to order (no batch returned): " + (OrderTime / (double)(testnum - finalblockcount)) + " ms");
                    //Console.WriteLine("Avg time to fully handle msg: " + (TotalHandleTime / (double)testnum) + " ms"); //total handle time is consistently .01ms more than avg order time
                    //Console.WriteLine("Avg time to order (batch returned): " + (OrderTimeCut / (double)finalblockcount) + " ms");
                    printed = true;
                    //Environment.Exit(0);
                }
            }
        }
Ejemplo n.º 2
0
        //If timer runs out, cut any pending batches and make them into a block
        //Ensures that pending messages will always be sent through after some timeout
        public static void HandleTimer()
        {
            Batch newbatch = GPUWrapper.Cut();

            if (newbatch.MsgCount > 0)
            {
                Task.Factory.StartNew(() => MakeBlock(newbatch, false));
            }
        }
Ejemplo n.º 3
0
        //public static long TotalHandleTime = 0;

        public static unsafe void HandleMessage(Message msg, int index)
        {
            //Stopwatch testsw = new Stopwatch();
            //testsw.Start();


            //Check if configmsg's payload is initialized. If not, it's a normal message.
            if ((IntPtr)msg.ConfigMsg.Payload != IntPtr.Zero) //It's a config message
            {
                Console.WriteLine("[HandleMessage] config message");
                //Cut pending batch so we can make and send the block then a config block
                Batch newbatch = GPUWrapper.Cut();
                if (newbatch.MsgCount > 0)
                {
                    Task.Factory.StartNew(() => MakeBlock(newbatch, false));
                }
                //Now make a config block
                Batch newconfigbatch = new Batch();
                newconfigbatch.Messages[0] = msg.ConfigMsg;
                Task.Factory.StartNew(() => MakeBlock(newconfigbatch, true));
            }
            else //It's a normal message
            {
                Console.WriteLine("[HandleMessage] normal message");
                Batch Batch1 = new Batch();
                Batch Batch2 = new Batch();
                //Stopwatch sw1 = new Stopwatch();
                //sw1.Start();
                bool IsPendingBatch = GPUWrapper.Ordered(msg.NormalMsg, ref Batch1, ref Batch2, index);
                //sw1.Stop();
                //if(Batch2.MsgCount > 0)
                //{
                //    OrderTimeCut += sw1.ElapsedMilliseconds;
                //}
                //else
                //{
                //    OrderTime += sw1.ElapsedMilliseconds;
                //}
                //string output = "Time taken: " + sw1.ElapsedMilliseconds + " ms" + Environment.NewLine;
                //Console.WriteLine(output);

                //Ordered returns 0, 1, or 2 batches, process each one returned into a block
                if (Batch1.MsgCount > 0)
                {
                    Task.Factory.StartNew(() => MakeBlock(Batch1, false));
                }
                if (Batch2.MsgCount > 0)
                {
                    Task.Factory.StartNew(() => MakeBlock(Batch2, false));
                }

                //Handle setting of timer
                bool timernull = Timer == new DateTime(); //Timer is default value
                if (!timernull && !IsPendingBatch)        //There is a timer but no pending batches, unnecessary
                {
                    Timer = new DateTime();               //Set timer to default value
                }
                else if (timernull && IsPendingBatch)
                {
                    Timer = DateTime.Now; //Start timer
                }
            }

            //testsw.Stop();
            //TotalHandleTime += testsw.ElapsedMilliseconds;
            //Console.WriteLine("Time taken: " + testsw.ElapsedMilliseconds);
        }