public TurretGunDefaultBullet(Game game, SpriteBatch batch, Vector2 screenPosition, float scale, ProjectileHandlerGroup shotHandlerGroup)
     : base(game, batch, screenPosition, scale, shotHandlerGroup)
 {
     turrets.Add(new TurretDefaultBullet(Game, spriteBatch, scale, shotHandlerGroup.GetNewHandler(this)));
     turrets.Last().Initialize();
     turrets.Add(new TurretDefaultBullet(Game, spriteBatch, scale, shotHandlerGroup.GetNewHandler(this)));
     turrets.Last().Initialize();
     rotation = 0;
     turretOrigins.Add(new Vector2(7 , -4) *scale);
     turretOrigins.Add(new Vector2(-7 , -4)* scale);
 }