Ejemplo n.º 1
0
        public void Init(GestureConfigParams Param)
        {
            m_NativeParam = new NativeGestureConfigParam();

            m_NativeParam.IsUsingSubThread = Convert.ToInt32(Param.IsUsingSubThread);

            m_NativeParam.ReturnInfoType = (int)Param.GestureReturnInfoType;

            m_NativeParam.PlayerNum = Param.PlayerNum;

            m_NativeParam.SkeletonVelocityFrames = Param.SkeletonVelocityFrames;

            m_NativeParam.SkeletonVelocityMulType = (int)Param.SkeletonVelocityMulType;

            m_NativeParam.SkeletonNum = OrbbecWrapper.availableJoints.Length;

            SkeletonIndexs = new int[m_NativeParam.SkeletonNum];
            for (int i = 0; i < SkeletonIndexs.Length; ++i)
            {
                SkeletonIndexs[i] = (int)OrbbecWrapper.availableJoints[i];
            }

            m_NativeParam.SkeletonTypeArray = Marshal.UnsafeAddrOfPinnedArrayElement(SkeletonIndexs, 0);

            m_NativeParam.IsGetVelocityData = Convert.ToInt32(Param.IsGetVelocityData);

            GestureNativeMethods.InitGestureNative(m_NativeParam);
        }
Ejemplo n.º 2
0
 public static extern void InitGestureNative(NativeGestureConfigParam Param);