public GameManager(Game game) : base(game) { timeManager = new TimeManager(game); Game.Services.AddService(typeof(GameManager), this); Game.Components.Add(this); timeMachine = new TimeMachine(game); //money AllocateMemoryForMoney(); //properties, bonuses etc. properties = new BuildingsBaseProperties(); bonuses = new BuildingsBaseBonuses(); modifier = new Modifier(game); }
public GameManager(Game game) : base(game) { timeManager = new TimeManager(game); Game.Services.AddService(typeof(GameManager), this); Game.Components.Add(this); timeMachine = new TimeMachine(game); //money AllocateMemoryForMoney(); //properties, bonuses etc. properties = new BuildingsBaseProperties(); bonuses = new BuildingsBaseBonuses(); modifier = new Modifier(game); }