void BuildingPanelIcon_OnMouseOver(object sender, ButtonEventArgs e)
        {
            BuildingIcon icon = ((BuildingIcon)sender);

            tooltip.YRelative = icon.YRelative + 45;
            tooltip.Text      = icon.TooltipText;
            tooltip.IsVisible = true;
        }
 public void ClearSelectedIcon()
 {
     if (selectedIcon != null)
     {
         selectedIcon.Unselect();
         selectedIcon = null;
         Map.HideSlots();
     }
 }
        void icon_OnRelease(object sender, ButtonEventArgs e)
        {
            BuildingIcon icon = (BuildingIcon)sender;

            if (!icon.IsSelected)
            {
                if (selectedIcon != null)
                {
                    selectedIcon.Unselect();
                }
                icon.Select();
                selectedIcon = icon;
                RefreshBuildings(icon.BuildingType);
                Map.DisplaySlots(((BuildingIcon)sender).BuildingType);
            }
            else
            {
                ClearSelectedIcon();
            }
        }
        private void CreateIcons()
        {
            iconPositions = new List <Point>(6);
            iconPositions.Add(new Point(26, 68));
            iconPositions.Add(new Point(99, 68));
            iconPositions.Add(new Point(26, 133));
            iconPositions.Add(new Point(99, 133));
            iconPositions.Add(new Point(26, 199));
            iconPositions.Add(new Point(99, 199));

            #region Energy
            energyIcons = new List <BuildingIcon>();

            BuildingIcon icon = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergyGeo);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergyNuclear);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergySolar);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergySolid);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergyWind);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            energyIcons.Add(icon);

            for (int i = 0; i < energyIcons.Count; i++)
            {
                energyIcons[i].OnMouseOver  += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                energyIcons[i].OnMouseLeave += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Education
            educationIcons = new List <BuildingIcon>();

            icon            = new BuildingIcon(this.Game, ConstructionType.Education, Construction.EducationSchool);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            educationIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Education, Construction.EducationHighSchool);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            educationIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Education, Construction.EducationUniversity);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            educationIcons.Add(icon);

            for (int i = 0; i < educationIcons.Count; i++)
            {
                educationIcons[i].OnMouseOver  += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                educationIcons[i].OnMouseLeave += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Food
            foodIcons = new List <BuildingIcon>();

            icon            = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodAnimalFarm);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            foodIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodCropFarm);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            foodIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodOrchard);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            foodIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodFarmedFisherie);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            foodIcons.Add(icon);

            for (int i = 0; i < foodIcons.Count; i++)
            {
                foodIcons[i].OnMouseOver  += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                foodIcons[i].OnMouseLeave += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Population
            populationIcons = new List <BuildingIcon>();

            icon            = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationVillage);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            populationIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationTown);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            populationIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationCity);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            populationIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationMetropolis);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            populationIcons.Add(icon);

            for (int i = 0; i < populationIcons.Count; i++)
            {
                populationIcons[i].OnMouseOver  += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                populationIcons[i].OnMouseLeave += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Health
            healthIcons = new List <BuildingIcon>();

            icon            = new BuildingIcon(this.Game, ConstructionType.Health, Construction.HealthHospital);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            healthIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Health, Construction.HealthClinic);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            healthIcons.Add(icon);

            for (int i = 0; i < healthIcons.Count; i++)
            {
                healthIcons[i].OnMouseOver  += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                healthIcons[i].OnMouseLeave += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Environment
            environmentIcons = new List <BuildingIcon>();

            icon            = new BuildingIcon(this.Game, ConstructionType.Environment, Construction.EnvironmentNursery);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            environmentIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Environment, Construction.EnvironmentRecycling);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            environmentIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Environment, Construction.EnvironmentWaterPurification);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            environmentIcons.Add(icon);

            for (int i = 0; i < environmentIcons.Count; i++)
            {
                environmentIcons[i].OnMouseOver  += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                environmentIcons[i].OnMouseLeave += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Economy
            economyIcons = new List <BuildingIcon>();

            icon            = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomyFactory);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            economyIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomyMine);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            economyIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomySawMill);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            economyIcons.Add(icon);

            icon            = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomyOilWell);
            icon.OnRelease += new EventHandler <ButtonEventArgs>(icon_OnRelease);
            icon.Visible    = false;
            icon.Enabled    = false;
            AddChild(icon);
            economyIcons.Add(icon);

            for (int i = 0; i < economyIcons.Count; i++)
            {
                economyIcons[i].OnMouseOver  += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                economyIcons[i].OnMouseLeave += new EventHandler <ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion
        }
Ejemplo n.º 5
0
 public void ClearSelectedIcon() {
     if (selectedIcon != null) {
         selectedIcon.Unselect();
         selectedIcon = null;
         Map.HideSlots();
     }
 }
Ejemplo n.º 6
0
 void icon_OnRelease(object sender, ButtonEventArgs e) 
 {
     BuildingIcon icon = (BuildingIcon)sender;
     if (!icon.IsSelected) 
     {
         if (selectedIcon != null)
             selectedIcon.Unselect();
         icon.Select();
         selectedIcon = icon;
         RefreshBuildings(icon.BuildingType);
         Map.DisplaySlots(((BuildingIcon)sender).BuildingType);
     } else {
         ClearSelectedIcon();
     }
 }
        private void CreateIcons() {
            iconPositions = new List<Point>(6);
            iconPositions.Add(new Point(26, 68));
            iconPositions.Add(new Point(99, 68));
            iconPositions.Add(new Point(26, 133));
            iconPositions.Add(new Point(99, 133));
            iconPositions.Add(new Point(26, 199));
            iconPositions.Add(new Point(99, 199));

            #region Energy
            energyIcons = new List<BuildingIcon>();

            BuildingIcon icon = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergyGeo);
            icon.OnRelease+=new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergyNuclear);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergySolar);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergySolid);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            energyIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Energy, Construction.EnergyWind);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            energyIcons.Add(icon);

            for (int i = 0; i < energyIcons.Count; i++)
            {
                energyIcons[i].OnMouseOver += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                energyIcons[i].OnMouseLeave += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Education
            educationIcons = new List<BuildingIcon>();

            icon = new BuildingIcon(this.Game, ConstructionType.Education, Construction.EducationSchool);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            educationIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Education, Construction.EducationHighSchool);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            educationIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Education, Construction.EducationUniversity);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            educationIcons.Add(icon);

            for (int i = 0; i < educationIcons.Count; i++)
            {
                educationIcons[i].OnMouseOver += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                educationIcons[i].OnMouseLeave += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Food
            foodIcons = new List<BuildingIcon>();

            icon = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodAnimalFarm);   
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            foodIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodCropFarm);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            foodIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodOrchard);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            foodIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Food, Construction.FoodFarmedFisherie);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            foodIcons.Add(icon);

            for (int i = 0; i < foodIcons.Count; i++)
            {
                foodIcons[i].OnMouseOver += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                foodIcons[i].OnMouseLeave += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Population
            populationIcons = new List<BuildingIcon>();

            icon = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationVillage);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            populationIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationTown);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            populationIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationCity);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            populationIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Population, Construction.PopulationMetropolis);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            populationIcons.Add(icon);

            for (int i = 0; i < populationIcons.Count; i++)
            {
                populationIcons[i].OnMouseOver += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                populationIcons[i].OnMouseLeave += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Health
            healthIcons = new List<BuildingIcon>();

            icon = new BuildingIcon(this.Game, ConstructionType.Health, Construction.HealthHospital);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            healthIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Health, Construction.HealthClinic);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            healthIcons.Add(icon);

            for (int i = 0; i < healthIcons.Count; i++)
            {
                healthIcons[i].OnMouseOver += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                healthIcons[i].OnMouseLeave += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Environment
            environmentIcons = new List<BuildingIcon>();

            icon = new BuildingIcon(this.Game, ConstructionType.Environment, Construction.EnvironmentNursery);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            environmentIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Environment, Construction.EnvironmentRecycling);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            environmentIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Environment, Construction.EnvironmentWaterPurification);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            environmentIcons.Add(icon);

            for (int i = 0; i < environmentIcons.Count; i++)
            {
                environmentIcons[i].OnMouseOver += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                environmentIcons[i].OnMouseLeave += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

            #region Economy
            economyIcons = new List<BuildingIcon>();

            icon = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomyFactory);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            economyIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomyMine);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            economyIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomySawMill);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            economyIcons.Add(icon);

            icon = new BuildingIcon(this.Game, ConstructionType.Economy, Construction.EconomyOilWell);
            icon.OnRelease += new EventHandler<ButtonEventArgs>(icon_OnRelease);
            icon.Visible = false;
            icon.Enabled = false;
            AddChild(icon);
            economyIcons.Add(icon);

            for (int i = 0; i < economyIcons.Count; i++)
            {
                economyIcons[i].OnMouseOver += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseOver);
                economyIcons[i].OnMouseLeave += new EventHandler<ButtonEventArgs>(BuildingPanelIcon_OnMouseLeave);
            }
            #endregion

        }